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Re: Turn 20
I like to look at strings of knight and heavy calvary provinces as a sort of wall. (even though i did a pretty good job on a local heavy calvary province this last turn)
what I would give for a harpy. maybe you will be able to mercenary out your troops, or give them as gifts, in dom 3. that would be cool. |
Re: Turn 20
You'd like a harpy? Heh - until this last turn's conquered province, I couldn't recruit any scouts anywhere!
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Re: Turn 20
the best thing is to play new age pangea (because minotaurs in steel are scary) and still get harpies because the harpy queen shows up. (even if you have to gift of reason them)
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Re: Turn 20
Speaking of which, you could always charm / enslave one of Pangaea's harpies and GoR it. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Turn 20
I guess so, but that would require me to be at war with pangaea, and to be honest, I think their stats are better than mine.
edit: also, looks like prop 14 got the 7/13 votes it needed to pass. hooray for broadened safe zones. |
Turn 21
Turn 21 has been sent out. Next deadline is Thursday at 8 PM MST. News:
Leviatan has died for the third time. I guess his E3 magic is now gone unless he was empowered back up to E2 recently. This should now make 4 magic-less wyrms in the Council. I also expect Leviatan is chock full of afflictions (despite the 1/4 chance of wyrms gaining them)... |
Re: Turn 21
well he was alive just long enough to vote on prop 14, so thats what counts :/
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Re: Turn 21
Something I just realized... We'll need to know where the capitals of the different nations are, if we're to avoid invading the lands adjacent to them.
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Re: Turn 21
Quote:
Already been done on multiple occasions. Just offer it back with profuse apologies. |
Re: Turn 21
just know that when you are aproaching a crowned territory it may or may not be a capitol. you could send a scout ahead to check.
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