.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Taqwus November 20th, 2006 05:03 AM

Another 3.01 crash
 
1 Attachment(s)
Fatal [img]/threads/images/Graemlins/Bug.gif[/img] during turn computation: no error message or dialog box -- it simply crashes.

Saved game requires HoH nerf, Worthy Heroes, Sanguinia, Standards and Streamers.

Sheap November 20th, 2006 06:19 AM

Re: Another 3.01 crash
 
1 Attachment(s)
All this is reported against 3.00, I avoid 3.01 because of HoH bug.

Quote:

Tien Chi Immortal with the iron crotch died of a disease in a friendly dominion and stood dead. lol

This is probably the same bug that makes Twiceborn not work except in combat.
Also: Iron crotch!

* Two "move" orders appear for stealthy units when changing their orders
One of them gives the explanation of how to move units, the other switches him from "sneak" to "move"
* School of Sharks does not work
Spell is cast, but nothing is summoned. Turn file with example attached.
* Black Bone should have an item that allows his troops to breathe
Otherwise all his troops just drown. I know this is already reported, but it sucks and should be an easy fix.
* Forum will not allow .dm, .trn, or .2h files to be attached without zipping them
Slight nuisance for bug reports in this thread http://forum.shrapnelgames.com/images/smilies/wink.gif

* Does not seem to be any way to gray out researchers/hide them in the army setup screen
Not sure if this is a bug, I just can't find the key for it or if this (very useful) feature was removed for some reason.

Nickels November 20th, 2006 11:33 AM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] Wild Hunt Bug

If wild hunt is active and your priest gets atked by the lord of the hunt while sieging a castle the castle will change ownership to the sieging force.

At one point I was sieging a castle for a few turns as it had 600 def. One of my priests suddenly got atked by the lord of the hunt. Then it was telling me my walls were being destroyed.

To test this bug I made a two player game with Pan and Ermor. Quickly got Pan up to level nine conj. Sent in an army with Ermor and lots of priests to siege their castle. Cast Wild Hunt three priests instantly got atked. That turn they got atked Ermor had the castle rather than Pan.

Jack_Trowell November 20th, 2006 02:01 PM

Re: Another 3.01 crash
 
Quote:

Taqwus said:
Fatal [img]/threads/images/Graemlins/Bug.gif[/img] during turn computation: no error message or dialog box -- it simply crashes.

Saved game requires HoH nerf, Worthy Heroes, Sanguinia, Standards and Streamers.


I had too a crash during turn computation. (but deleted the game since)

Only mod used is HoH nerf (maybe an error while the HoH was attacking another nation ?)

Cor November 20th, 2006 02:28 PM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] IF a Merc commander dies of disease while in service he/she leaves all his/her troops behind forever. You cant use them though, they just sit there eating your food.

Cor November 20th, 2006 02:40 PM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] claymen does not give proper number of claymen. I cast claymen with a pretender with 3w9e and i only got 7 claymen. no drainscale. whats the deal?

Cor November 20th, 2006 02:44 PM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] Dominion spreads buggy.
Playing with dominion 10 pretender, my dominion appeared on the other side of the map, several provinces away with no connection or concievable reason.

Cainehill November 20th, 2006 03:05 PM

Re: Bug thread
 
Quote:

Cor said:
[img]/threads/images/Graemlins/Bug.gif[/img] claymen does not give proper number of claymen. I cast claymen with a pretender with 3w9e and i only got 7 claymen. no drainscale. whats the deal?

Non-bug. You got exactly the number you should have - 5, plus one per increased level of the primary magic path, so 7. You never get a bonus from having extra magic in the secondary path.

Cor November 20th, 2006 04:47 PM

Re: Bug thread
 
Quote:



Non-bug. You got exactly the number you should have - 5, plus one per increased level of the primary magic path, so 7. You never get a bonus from having extra magic in the secondary path.

thanks that makes more sense. I thought it was bonus claymen for every one above path requirement, which is 1e, with a 9e it would be 8. Silly me. http://forum.shrapnelgames.com/images/smilies/smirk.gif

Turin November 20th, 2006 05:10 PM

Re: Bug thread
 
Quote:

Cor said:
[img]/threads/images/Graemlins/Bug.gif[/img] Dominion spreads buggy.
Playing with dominion 10 pretender, my dominion appeared on the other side of the map, several provinces away with no connection or concievable reason.

Thatīs probably not a bug but a "the people have started worshipping a false god event for a different empire". Turns out your pretender is the false god http://forum.shrapnelgames.com/images/smilies/wink.gif .


All times are GMT -4. The time now is 04:32 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.