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-   -   Balance Mod Available for SE:V (http://forum.shrapnelgames.com/showthread.php?t=30863)

se5a December 17th, 2006 07:36 AM

Re: Balance Mod Available for SE:V
 
yeah, I should have read your post properly I guess.

RCCCL December 18th, 2006 09:11 AM

Re: Balance Mod Available for SE:V
 
I was trying to start a game with only myself and a friend as the only true empires, but with many neutral races. For some reason, even after editing the settings file, and starting many new games, only 5 neutral races were produced.


Edit: It appears this is the case in stock 1.17 as well. I'm sure before this it was possible to have many more neutral races.

Romulus68 December 18th, 2006 03:11 PM

Re: Balance Mod Available for SE:V
 
Kwok,

Can you incorporate some of the new races or shipsets into your mod?

(Ngath and Arackterra) The ones Fryon posted a link about.

I have them on my site for easy download. http://hosted.filefront.com/lacyj3aolcom

javaslinger December 18th, 2006 04:51 PM

Re: Balance Mod Available for SE:V
 
The patch is out... 1.20...

Any idea how long until the Balance mod update?

Thanks,

Javaslinger

Captain Kwok December 18th, 2006 05:22 PM

Re: Balance Mod Available for SE:V
 
When I get home from work? http://forum.shrapnelgames.com/image...ies/tongue.gif

javaslinger December 18th, 2006 05:24 PM

Re: Balance Mod Available for SE:V
 
Oh no! You mean you work??? ack... I shouldn't have patched yet... http://forum.shrapnelgames.com/images/smilies/frown.gif

BTW, please help with my other message.. there must be a way to cancel a surrender message before you hit end turn right???

There must be.... it only makes sense...

Javaslinger

Romulus68 December 18th, 2006 06:21 PM

Re: Balance Mod Available for SE:V
 
I got it.....on my link.

Captain Kwok December 19th, 2006 04:54 AM

Re: Balance Mod Available for SE:V
 
Version 1.01 of the Balance Mod is available.

You can grab it here:
http://www.captainkwok.net/balancemod.php

Nothing really special about this version other than it works with SE:V v1.20 and fixes a few other items. Note mines are currently always visible - which is a current SE:V bug I think - so it's really for the future. Basically your place mines will improve their cloak ability somewhat automatically.

<font class="small">Code:</font><hr /><pre>
Version 1.01 (18 December 2006)
-------------------------------

1. Fixed - Error with AI design for Small Crystalline Fighters
2. Fixed - Error in maximum number of engines for Small Organic Freighter
3. Fixed - Error in supply storage amount for Quantum Engines
4. Fixed - Point-Defense Weapons did not have troops as a valid target type
5. Changed - Increased sight range for Basic Sensors
6. Changed - Existing Mines automatically increase in cloak ability based partly on level of Mines tech area
7. Updated - Settings.txt with new entry from SE:V v1.20
8. Changed - AI will now retrofit more ships at once
9. Updated - AI Scripts
</pre><hr />

Captain Kwok December 19th, 2006 10:49 AM

Re: Balance Mod Available for SE:V
 
Oops. I accidently left in the SoundEffects.txt file from Tampa_Gamer's sound effects mod!

I've updated the .zip here:
http://www.captainkwok.net/files/BalanceModv101.zip

RCCCL December 19th, 2006 01:58 PM

Re: Balance Mod Available for SE:V
 
Was getting ready to post about the error that was causing. http://forum.shrapnelgames.com/images/smilies/wink.gif


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