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Re: Balance Mod Available for SE:V
yeah, I should have read your post properly I guess.
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Re: Balance Mod Available for SE:V
I was trying to start a game with only myself and a friend as the only true empires, but with many neutral races. For some reason, even after editing the settings file, and starting many new games, only 5 neutral races were produced.
Edit: It appears this is the case in stock 1.17 as well. I'm sure before this it was possible to have many more neutral races. |
Re: Balance Mod Available for SE:V
Kwok,
Can you incorporate some of the new races or shipsets into your mod? (Ngath and Arackterra) The ones Fryon posted a link about. I have them on my site for easy download. http://hosted.filefront.com/lacyj3aolcom |
Re: Balance Mod Available for SE:V
The patch is out... 1.20...
Any idea how long until the Balance mod update? Thanks, Javaslinger |
Re: Balance Mod Available for SE:V
When I get home from work? http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Balance Mod Available for SE:V
Oh no! You mean you work??? ack... I shouldn't have patched yet... http://forum.shrapnelgames.com/images/smilies/frown.gif
BTW, please help with my other message.. there must be a way to cancel a surrender message before you hit end turn right??? There must be.... it only makes sense... Javaslinger |
Re: Balance Mod Available for SE:V
I got it.....on my link.
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Re: Balance Mod Available for SE:V
Version 1.01 of the Balance Mod is available.
You can grab it here: http://www.captainkwok.net/balancemod.php Nothing really special about this version other than it works with SE:V v1.20 and fixes a few other items. Note mines are currently always visible - which is a current SE:V bug I think - so it's really for the future. Basically your place mines will improve their cloak ability somewhat automatically. <font class="small">Code:</font><hr /><pre> Version 1.01 (18 December 2006) ------------------------------- 1. Fixed - Error with AI design for Small Crystalline Fighters 2. Fixed - Error in maximum number of engines for Small Organic Freighter 3. Fixed - Error in supply storage amount for Quantum Engines 4. Fixed - Point-Defense Weapons did not have troops as a valid target type 5. Changed - Increased sight range for Basic Sensors 6. Changed - Existing Mines automatically increase in cloak ability based partly on level of Mines tech area 7. Updated - Settings.txt with new entry from SE:V v1.20 8. Changed - AI will now retrofit more ships at once 9. Updated - AI Scripts </pre><hr /> |
Re: Balance Mod Available for SE:V
Oops. I accidently left in the SoundEffects.txt file from Tampa_Gamer's sound effects mod!
I've updated the .zip here: http://www.captainkwok.net/files/BalanceModv101.zip |
Re: Balance Mod Available for SE:V
Was getting ready to post about the error that was causing. http://forum.shrapnelgames.com/images/smilies/wink.gif
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