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Re: Casualness warning
But that was some good attempts the last turn Morkilus. I am surprised that the golem that you telported in did not do better. The golem that was in the 'great elephant heist' as you put it fared way better. It ended up single handidly holding off for quite a long time a whole army of hydra and stolen elephants.
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Re: Casualness warning
I definitely don't know wtf I'm doing; I've never played a multiplayer game in this late stage with such complicated mages. I had no idea that a teleport squad wouldn't fight the siegers of a castle you own. What a waste. I'm learning plenty, though.
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Re: Casualness warning
I only just found out that particular point in a SP test game this week... quite important information indeed!
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Re: Casualness warning
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"Your teleported (gatewayed, whatever) squad will join the defenders already there when the enemy storms (not break siege) the castle." then hell, yes, it does work. Or, maybe I should say, I've never noticed anything strange -- and I have done it a few times this game with Rlyeh so if did not work I prolly should have noticed by now. Have I been mistaken all along? If you mean something else entirely than disregard my post. |
Re: Casualness warning
I think he means that when you use a spell to get an army to a province in which a friendly fortress is besieged, there will not be a 'magical' battle occurring before any other. Actually, no batte at all, unless the fortress would be stormed that turn.
But if you would move there normally, you would attack the besieging army. In a way it makes sense if you use Gate Way: it teleports you to a friendly laboratory, which is inside the fortress (enemy can't destroy it when besieging). I wonder, though, what happens if you use Astral Travel, Teleport or Cloud Trapeze, since it does not need a laboratory. I'd like it if you could choose: - teleport and defend, or - teleport and patrol or something Actually I did not quite understand how on earth R'Lyeh suddenly could have so many armies in a fortress I was storming. I thought I could totally isolate a fortress by besieging it, and I found out the hard way that I could not.. A number of times.. Lots of pain.. losses.. agony.. Actually, I only figured it out this week in a SP test game.. |
Re: Casualness warning
The default order after a spell is cast is "defend." (Or siege if it's at an enemy fort). So going to a friendly castle will land you inside, and you can't teleport in and be stealthed either.
Also, getting max-cast rituals overwritten sucks. Guess I rolled a lower random number... |
Re: Casualness warning
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Let me add that this must be stated somewhere in the manual, since I personally can't remember ever having any confusions or doubts about this issue. Or maybe I have read it somewehere in the forums a loooong ago. |
Re: Casualness warning
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Re: Casualness warning
Well, that max number of gems thing.. I guess the world was a bit lucky then! Apart from Abysia..
if that overwrite would have failed, that would have spelled doom in capitals.. I guess we would have had to kill the caster. |
Re: Casualness warning
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And how did Abysia a non-astral nation succeed in getting 999 pearls, considering that Pythium was doing nothing except collect pearls all game, and was very lucky in finiding astral sites, and was only barely able to make the 999. Next time I will know to be on the safe side and dispel instead. |
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