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-   -   *** Star Trek Mod Discussion *** (http://forum.shrapnelgames.com/showthread.php?t=6130)

Ed Kolis December 21st, 2002 08:17 PM

Re: *** Star Trek Mod Discussion ***
 
I assume the Tholians are going to get lots of engine destroying weapons and tractor/repulsor beams? Or did they give up that tactic by the time of TNG?

Captain Kwok December 21st, 2002 09:17 PM

Re: *** Star Trek Mod Discussion ***
 
I haven't put much thought into it, but the Tholians will likely focus on the weapons you described.

A minor update to the starship section, with hull costs now added.

[ December 21, 2002, 19:53: Message edited by: Captain Kwok ]

Shadow Master December 21st, 2002 10:24 PM

Re: *** Star Trek Mod Discussion ***
 
Will players be able to play as splinter Groups of a larger species? And are latter techs caputerable (this is done by making techs have non-researchable prerequisits while being researchable themselves)

Captain Kwok December 21st, 2002 10:32 PM

Re: *** Star Trek Mod Discussion ***
 
Quote:

Originally posted by Shadow Master:
Will players be able to play as splinter Groups of a larger species? And are latter techs caputerable (this is done by making techs have non-researchable prerequisits while being researchable themselves)
<font size="2" face="Verdana, Helvetica, sans-serif">Players can only play only the major races. Some of the technologies can be captured and when analyzed will lead to new items. An example of this would be Klingon or Romulan cloaking devices that yield specialized sensors to detect them when captured and analyzed.

[ December 21, 2002, 20:32: Message edited by: Captain Kwok ]

Ryan December 21st, 2002 11:58 PM

Re: *** Star Trek Mod Discussion ***
 
Captain Kwok, do you plan on making scenarios for the Star Trek Modification when it is done or at least released to the public? I have a few scenario ideas. Scenarios are my favorite part of SEIVG. http://forum.shrapnelgames.com/images/icons/icon10.gif

Here are my ideas.
</font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Klingons VS. Romulans, a new war with the Klingons and Romulans is formed.</font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Klingon Civil War, have two Klingon races and make them battle each other until peace is formed for 10.0 years.</font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Future Federation VS. Future Klingons, something similar to the future part of an episode I do not remember, but the Enterprise C came into Enterprise D's time.
    </font>
<font size="2" face="Verdana, Helvetica, sans-serif">Will Q be in this modification?
EDIT: I mixed up the episode names, sorry. http://forum.shrapnelgames.com/images/icons/icon9.gif

[ December 22, 2002, 22:14: Message edited by: Ryan ]

Shadow Master December 22nd, 2002 03:18 AM

Re: *** Star Trek Mod Discussion ***
 
Captain,
You managed to competly avoid the first question.
Can there be 2 Romulan empirers (for example) in the same game? And could they be different in small ways?

Captain Kwok December 22nd, 2002 04:31 AM

Re: *** Star Trek Mod Discussion ***
 
It's possible in SE:IV to play multiple Versions of the same race, so yes, if you wanted you could play different Groups of Romulans, etc.

Magnum357 December 22nd, 2002 09:36 PM

Re: *** Star Trek Mod Discussion ***
 
Ya, why not! Any Empire (even the Feds) could have a civil war spliting an empire. Heck, it even happened to the Feds in DS9.

Urendi Maleldil December 23rd, 2002 01:38 AM

Re: *** Star Trek Mod Discussion ***
 
Or you could play the evil Terran Empire. Evil Spock anyone?

DavidG December 24th, 2002 01:06 AM

Re: *** Star Trek Mod Discussion ***
 
My apololgies if this had already been mentioned ( didn't really want to read all 518 Messages http://forum.shrapnelgames.com/images/icons/tongue.gif ) but is your release date for a beta still the end of december as you website says?

I'm looking forward to hoping into a Romulan Warbird and kicking that annoying bald guy's butt. http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

[ December 23, 2002, 23:20: Message edited by: DavidG ]


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