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Re: AI Campaign => For a Challenging AI opponent
PTF if practical, can you humor me and try the EVENTS test for the Homeworld one more time, with opposite play style and one Home World, basically as below.
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Then a test in standard move with one HW. This is only to test that some players have seen HW events and other have NEVER seen any, yet the default Events, settings and facilities file is the same with all players (use of Default files is assumed) GLV and I always play Simultaneous mode and do not recall ever seeing any Human Player HW event that’s a lot of hours of play, with no recall of an HW event, how about anybody else? [ September 05, 2003, 16:23: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
http://forum.shrapnelgames.com/images/icons/icon7.gif
Oleg and GLV, have you received the Template for AIC Events v4.00, that I Emailed you the other day? Not with respect to a test, just your thoughts, I need to move forward with this http://forum.shrapnelgames.com/images/icons/icon12.gif [ September 05, 2003, 15:13: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
No, I did not http://forum.shrapnelgames.com/image...s/confused.gif
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Re: AI Campaign => For a Challenging AI opponent
But I tried the one you posted in "max.severity" topic. I think it is the same, right ?
So far I had ~100 turns game. Events chance low, max.severity high and so far nothing happend to me http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: AI Campaign => For a Challenging AI opponent
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Anyway the new AIC v4.b1 Events.txt file; reordered and with a few more events is posted their now http://forum.shrapnelgames.com/images/icons/icon12.gif [ September 05, 2003, 18:21: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
This is the updated Events file for AIC.
If you wish to veiw >L-CLICK< === You may unzip this into your se4 Gold directory to update your AIC game. EVENTS 4.1b just >L-CLICK< for download This 41 kb Events file is in beta, GLV will test this in Simultaneous Mode; if anyone wishes to test this in Standard move mode, please let me know. THANKS John http://forum.shrapnelgames.com/images/icons/icon7.gif [ September 05, 2003, 18:15: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
JLS, The prob with the mine sweepers is back, Had teh Eee go into a 100 ct mine field cleared all 100 so I took there emp to look and no sweepers in the fleet, will send when I get back to it.
I may just restart another http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: AI Campaign => For a Challenging AI opponent
Before you restart your game, Mottlee.
The way I understand the AI in AIC, it does not need just mine sweepers to clear a minefield. Early in the game the AI takes high losses to mines. As the game turns pass the AI will research larger ships, the larger the ship when it is combined in a fleet the easer it is for it to clear the minefields, CVs have a extra bonus in clearing mines as well in AIC http://forum.shrapnelgames.com/images/icons/icon12.gif [ September 05, 2003, 20:54: Message edited by: QBrigid ] |
Re: AI Campaign => For a Challenging AI opponent
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[ September 05, 2003, 20:50: Message edited by: QBrigid ] |
Re: AI Campaign => For a Challenging AI opponent
JLS, I play Simu games as well, no bad events happened on my Howe World, with the old evnts file
[ September 05, 2003, 20:49: Message edited by: QBrigid ] |
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