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Re: OT: Null has gone looney and wants to GM.
Guess I'll sleep in a few then.
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Re: OT: Null has gone looney and wants to GM.
Server online - not that it'll matter for a couple of hours - at 67.168.48.61:6774.
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Re: OT: Null has gone looney and wants to GM.
Server closed.
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Re: OT: Null has gone looney and wants to GM.
I'm sorry to say this, but...
I may need to withdraw from Saturday morning sessions (at least for a while) - with the term getting rampantly underway and classes are definitely stepping up the homework load, I'm finding my mornings getting increasingly hard to be awake any more than necessary over the weekend. http://forum.shrapnelgames.com/images/smilies/fear.gif In any case, it's been a blast these past few years. http://forum.shrapnelgames.com/images/smilies/cool.gif |
Re: OT: Jack\'s GMing - Now Recruiting
Ouch. Hmm... hard to play with just a player and a DM, then. Guess we need to recruit.
Well, for those new to the area... Known House Rules: Sorcerer: d6 HD, 4+Int skill points per level, Use Magic Device is a class skill, can take spells known from any class list, but a spell isn't considered on the Sorcerer's class list until it's on the Sorcerer's spells known list. Wizard's bonus feat schedule (and an extra bonus feat at 1st, rather than Scribe Scroll). Cleric: Spontaneous caster; uses the Sorcerer's spells known chart, but cleric spells per day and Cleric spell list, adds domain spells as spells known (but does not get the bonus domain spell slot). No automatic Cure/Inflict spells. Druid: Spontaneous caster; uses the Sorcerer's spells known chart, but Druid's spells per day and Druid spell list, adds Summon Nature's Ally as spells known. Wizard: Spontaneous caster; uses the Sorcerer's spells known chart, but Wizard's spells per day and Wizard spell list. If specialized, adds one spell per spell level from the wizard's specialty school as a bonus spell known, but does not get extra spell slots from specializing. No extra time for spontaneous metamagic. Gestalt characters (due mostly to the small party size). Very low wealth (fourth level party currently has one magic item each; anything over about 2,000 gp will have a curse of the DM's choice - and you won't know until after you use it). Current level: 4 Sources: Core (for now); talk to the DM about any sources beyond Player's Handbook, Dungeon Master's Guide, and the Monster Manual. |
Re: OT: Jack\'s GMing - Now Recruiting
Yeah, sorry to dump this on you http://forum.shrapnelgames.com/images/smilies/frown.gif if I see anyone I'll direct them here. Might not hurt to advertise on TTW, there's often players looking for campaigns there.
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Re: OT: Jack\'s GMing - Now Recruiting
...TTW?
/me points at FAAA sign. |
Re: OT: Jack\'s GMing - Now Recruiting
The Tangled Web. You know, the site that all of us stick our characters on?\
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Re: OT: Jack\'s GMing - Now Recruiting
Um...Either that happened after I left, or I simply don't remember it.
In any case, new people looking to join could easily not know what it is, and that is why I posted. |
Re: OT: Jack\'s GMing - Now Recruiting
Hmm... I don't actually have a Tangled Web membership.
I do have one for the giantitp.com, though - and they've got a specific recruiting section that is fairly active. Hmm.... Well, server online. |
Re: OT: Jack\'s GMing - Now Recruiting
Suppose there's really not much point in leavig the server running - closed.
Also, posted an request on GiantITP.com. |
Re: OT: Jack\'s GMing - Now Recruiting
Server online, by the way, in case prospective players decide to drop by.
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Re: OT: Jack\'s GMing - Now Recruiting
Received two reasonably firm "yes" answers today, one "maybe" - Looks like we're liable to have a reasonably full party.
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Re: OT: Jack\'s GMing - Recruiting Closed
And got new player # 3. Unless someone drops, looks like we'll have a full house of four come Saturday.
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Re: OT: Jack\'s GMing - Recruiting Closed
Server online at 67.168.48.61:6774. 1 of 4 players currently present.
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Re: OT: Jack\'s GMing - Recruiting Closed
Server closed; three players made it. Seven dogs, three human commoner zombies killed. 1,333 xp each. There were two alarm traps, but they were meaningless, as there was nobody to respond to them, win or lose.
Party had a meal of dog meat. I'll be bringing out the thirst rules next session, I think. Hmm... everyone has an account on Giantitp.com - started a thread in the OOC segment for tracking: http://www.giantitp.com/forums/showt...27#post3458127 |
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