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-   -   The Council of Wyrms (http://forum.shrapnelgames.com/showthread.php?t=26149)

Cainehill December 14th, 2005 07:22 PM

Re: Turn 21
 
Quote:

Huntsman said:
Quote:

Ygorl said:
Something I just realized... We'll need to know where the capitals of the different nations are, if we're to avoid invading the lands adjacent to them.


Already been done on multiple occasions. Just offer it back with profuse apologies.

Especially if you just killed the other Wyrm who was finally going to clear out those pesky knights. http://forum.shrapnelgames.com/image...es/biggrin.gif

djo December 14th, 2005 08:49 PM

Re: Turn 21
 
[edit] accidentally posted yarnspinners story in this thread...oops! I'm only in 2 games and can't keep them straight...moved...

Morkilus December 15th, 2005 01:56 PM

Re: Turn 21
 
Quote:

Cainehill said:
Quote:

Huntsman said:
Quote:

Ygorl said:
Something I just realized... We'll need to know where the capitals of the different nations are, if we're to avoid invading the lands adjacent to them.


Already been done on multiple occasions. Just offer it back with profuse apologies.

Especially if you just killed the other Wyrm who was finally going to clear out those pesky knights. http://forum.shrapnelgames.com/image...es/biggrin.gif

Sounds interesting! Stories! Please! Your military advisors can always censor the important stuff.

The Panther December 15th, 2005 05:20 PM

Re: Turn 21
 
Quote:

Ygorl said:
Something I just realized... We'll need to know where the capitals of the different nations are, if we're to avoid invading the lands adjacent to them.

The capitols are fixed, so you definitely should know where they all are. The province numbers are listed in the modified COW map file and is therefore public knowledge. Ignorance is no excuse for violating Prop 14!

On a side note, I have scouted all capitols with my harpies and am offering an Excel spreadsheet containing the starting location of all nations for 31 gold plus 1 gem to anyone interested.

Morkilus December 15th, 2005 07:45 PM

Re: Turn 21
 
Props to Ronan for defending the Safe Territories Amendment despite voting against it. Long live wyrmocracy!

Ygorl December 15th, 2005 08:07 PM

Re: Turn 21
 
Good point. I was worried about being stuck unable to attack a province that bordered on a crowned province without knowing whether or not it was a capital. Your solution works beautifully, however (it's not important to know which nation's capital a province is, only that it is *some* nation's capital - a subtlety that had escaped me when I posted my request). Thanks for helping out this old and unimaginative wyrm!

Wish December 15th, 2005 08:37 PM

Re: Turn 21
 
I can offer the same deal as panther

Cainehill December 15th, 2005 09:07 PM

Re: Turn 21
 
Quote:

The Panther said:
Quote:

Ygorl said:
Something I just realized... We'll need to know where the capitals of the different nations are, if we're to avoid invading the lands adjacent to them.

The capitols are fixed, so you definitely should know where they all are. The province numbers are listed in the modified COW map file and is therefore public knowledge. Ignorance is no excuse for violating Prop 14!


Is the modified map file posted anywhere? Since if it isn't, the players can't see it as only the host has the modified file.

The Panther December 15th, 2005 09:43 PM

Capitols
 
I posted the map file on this thread somewhen. Of course, I would not be able to find it anymore after 36 pages...

Anyway, here is a list of the capitol provinces:
10
28
32
47
89
97
104
128
147
160
171
185
202
210
260
261
263

Morkilus December 15th, 2005 09:59 PM

Re: Capitols
 
My turn is in... forgot to send yesterday and I couldn't get away from work. I shudder to think what would happen if I installed it there...


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