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-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Cor November 20th, 2006 05:34 PM

Re: Bug thread
 

Quote:


Thatīs probably not a bug but a "the people have started worshipping a false god event for a different empire". Turns out your pretender is the false god http://forum.shrapnelgames.com/images/smilies/wink.gif .

Yeah, I thought about that, but the wierd thing is that the dominion was spreading from that province. It reached about +4 in one province and rose to +3 and +1 in two other provinces. It never decreased, only increased until the end of the game. I wonder if it is a problem with high dominions with lots of temples.

I saved a file if anyone needs it.

Hasslmaster November 20th, 2006 06:40 PM

Re: Bug thread
 
If Cor played on a random map, this bug could rather be related to the wrong province connections bug. (Provinces connecting to far away provinces, visible by pressing "8" for neighborhood pointers.)

Cor November 20th, 2006 07:14 PM

Re: Bug thread
 
Sorry, I should have specified map earlier. It was on Aran. thanks for the guess anyhow. http://forum.shrapnelgames.com/images/smilies/happy.gif

Taqwus November 20th, 2006 07:38 PM

AI not storming an empty castle.
 
AI bug/silliness: Saw an AI army sieging an empty castle whose defenses were almost certainly breached.

Probable bug: the defenses were almost certainly breached, because there were absolutely no defenders (owner had vaporized with no dominion left), and the besieging force had ca. 400 units including flyers, and had been sitting there for a number of turns. Even though it was an Agarthan cave city, it shouldn't have been THAT tough.

Silliness: If nobody's home, shouldn't it be even easier to breach the fortress? Unless the defenders have permanently blocked the entrances...

Ewierl November 20th, 2006 09:15 PM

Re: bug thread
 
Similar to the rhuax pact bug mentioned before:

Middle Age Agartha national spell Summon Umbrals works underwater, but units aren't amphibious, so they die immediately.

In this case, I suspect that the units should be pAmph. The description says they're supposed to be like undead pale ones, and pale ones are naturally amphibious even before becoming ethereal undead.

Interestingly, their other undead summon national spell, Summon Cave Wights, works correctly: non-amphibious units, not castable underwater.

josh_f November 21st, 2006 11:43 AM

Re: bug thread
 
Mod commands #clearmagic #clearstat #clear cause Macintosh client to hang.

Arralen November 21st, 2006 12:43 PM

Re: Bug thread
 
Quote:

Cor said:

Quote:

Dominion spreads buggy.
Playing with dominion 10 pretender, my dominion appeared on the other side of the map, several provinces away with no connection or concievable reason.

Quote:


Thatīs probably not a bug but a "the people have started worshipping a false god event for a different empire". Turns out your pretender is the false god http://forum.shrapnelgames.com/images/smilies/wink.gif .

Yeah, I thought about that, but the wierd thing is that the dominion was spreading from that province. It reached about +4 in one province and rose to +3 and +1 in two other provinces. It never decreased, only increased until the end of the game. I wonder if it is a problem with high dominions with lots of temples.

I saved a file if anyone needs it.

This is a known bug - to me.
I think sometimes dominions spreads to neighbouring province numbers, not provinces, and I suspect the "scale vanishing bug" is connected to this.

To the devs, on the other hand, it's just some perfectly fine random event.
Check out the Dom 2 thread "Dominion Spreading Effects"


Nickels November 21st, 2006 12:50 PM

Re: Another 3.01 crash
 
Quote:

Sheap said:
This is probably the same bug that makes Twiceborn not work except in combat.
Also: Iron crotch!

Twiceborn seems to work fine for me while not in combat... I've cast it on mages that have died of disease and they have come back.

Cor November 21st, 2006 01:38 PM

Re: Bug thread
 
Quote:

Arralen said:

To the devs, on the other hand, it's just some perfectly fine random event.
Check out the Dom 2 thread "Dominion Spreading Effects"



Thanks for assuring me I am not crazy, Arralen.At least not too crazy http://forum.shrapnelgames.com/images/smilies/wink.gif

Now that you mentioned it the dominion spread started in Indy province in the middle of the ocean as well. Unless the independants get random events too (i doubt that) then it could not have been a random event. I will check the province numbers tonight and see if they are numerically connected to my empire.

Arralen November 21st, 2006 02:18 PM

Re: Bug thread
 
Quote:

Cor said:
Now that you mentioned it the dominion spread started in Indy province in the middle of the ocean as well. Unless the independants get random events too (i doubt that) then it could not have been a random event. I will check the province numbers tonight and see if they are numerically connected to my empire.

Indies do get random events in Dom3 .. eg. they can get labs and temples and reinforcements by barbarian or knight attacks .. or Bogus, sometimes http://forum.shrapnelgames.com/images/smilies/wink.gif

But ONE random event cannot cause dominion spread for 5 turns or more ...


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