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-   -   Mega Age II -Kingmaker(Started) (http://forum.shrapnelgames.com/showthread.php?t=38540)

llamabeast May 28th, 2008 08:52 PM

Re: SingleAge mod
 
I was also thinking of setting the level 1 spells to level 0. I can't think of anything unbalancing about it. Just seems a bit strange.

DrPraetorious May 28th, 2008 08:55 PM

Re: SingleAge mod
 
Incidentally, it has been brought to my attention that LA Ulm is not in use.

People may not have noticed this - but LA Ulm got a *big* power boost in the latest patch. The new black priests are extremely powerful, especially in combination with the cool national spells they've been given. LA Ulm will still require finesse to play, but with a forge bonus on E(ESFA) units, you can do some real damage.

Xietor May 28th, 2008 08:57 PM

Re: SingleAge mod
 
As Llamabeast points out, it is the same amount of research to get to level 2. And you do not get anything at level 1 that is going to slow down a good rush nation anyway.

So after being enlightened, I am fine with Dr. P's mod unless
we get a storm of objections.

Hellkor May 28th, 2008 08:58 PM

Re: SingleAge mod
 
Sorry, but i'm not going to be able to play http://forum.shrapnelgames.com/images/smilies/frown.gif

Xietor May 28th, 2008 09:37 PM

Re: SingleAge mod
 
Sorry to see you go hellkor(: I thought we would lose a few folks before the start of the game as summer jobs, vacations, girlfriends, and other demands on our time, unforeseen a month ago, materialize.

I just hope it is a pleasant unforeseen demand on your time! http://forum.shrapnelgames.com/image...es/biggrin.gif

Lingchih May 28th, 2008 09:46 PM

Re: SingleAge mod
 
Could all the mods be zipped up into a single package for download, or even packaged together in a super mod? Either way, I'm getting a bit confused as to what mods will be in play.

Thanks

Xietor May 28th, 2008 10:28 PM

Re: SingleAge mod
 
There will be a Kingmaker Mod that will have everything except Worthy Heroes, which will remain separate.

And it is possible that QM may release WH 1.9 before June 1.
Otherwise we will just use WH 1.8. The Pretender Bug is annoying, but I doubt anyone selects the Hornblower to lead their race!

Jazzepi May 28th, 2008 10:37 PM

Re: SingleAge mod
 
Quote:

Xietor said:
There will be a Kingmaker Mod that will have everything except Worthy Heroes, which will remain separate.

And it is possible that QM may release WH 1.9 before June 1.
Otherwise we will just use WH 1.8. The Pretender Bug is annoying, but I doubt anyone selects the Hornblower to lead their race!

Could you please create a /single/ zip with everything that we need in it? All the maps, and all the mods? This would be extremely helpful to me.

Jazzepi

Hoplosternum May 29th, 2008 02:53 AM

Re: SingleAge mod
 
Do we (the players as opposed to the Llamabeasts server) actually need any of the mods as they don't affect Pretender design? Don't we just need the map file?

And Dr P's spell research looks good to me.

atul May 29th, 2008 02:56 AM

Re: SingleAge mod
 
We'll need all the mods to play the turns.

Incidentally, now that the patch is out, how are we handling this? Does the game start with 3.17, what's the situation with llamaserver? And should everyone resubmit pretenders as per KO's post couple pages ago?


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