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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Okay Atrocities,
Two questions. 1st, I'm unclear on what Version (including patch) we're using in the PBW game. 2nd, I attempted to patch to v. 1.2.1, but after I was done the start up screen still said I had v. 1.2.0. Did I make a mistake, or is it possible that the new patch doesn't display 1.2.1 (that is, it might not have been updated?) Thanks, I'll get that race in once I know the answers to these questions. Oh, and I'd like to play the "Orions" using one of the minor races as the ship set. Would this be okay, considering that none of the minor races have a tech tree anyways? |
Re: STM "Final v1.7.5" Discussion
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jimbob, AT did not change all of the locations where it says 1.2.0 to 1.2.1. You should be patched fine. IIRC, the only changes in 1.2.1 are to the AI files, so they should have no affect on the PBW game anyways (as they are only used in the host copy of the game, ie the PBW server). [ September 16, 2003, 19:51: Message edited by: Imperator Fyron ] |
Re: STM "Final v1.7.5" Discussion
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Look at the mod Info or the revision history. If they show 1.2.1 then your ok. |
Re: STM "Final v1.7.5" Discussion
Thanks Atrocities.
So can you open another spot for me then? I've got my race all ready to go. And we're waiting for the next patch before starting, right? Edit: how would people feel about allowing someone to buy additional colonization abilities? Say gentlemans agreement that multiple colony types could be chosen, but at 1500 racial points for each beyond the first? Then the player would just leave the correct number (1500 or 3000) racial points unused when making their race. [ September 16, 2003, 21:28: Message edited by: jimbob ] |
Re: STM "Final v1.7.5" Discussion
How about not... the ability to colonize multple planet types from the beginning would be way too powerful.
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Re: STM "Final v1.7.5" Discussion
I posted the request to add an extra slot at PBW for the game Jim. I hope the admins there read the forums. I can drop them an email as well.
The next patch will be ready sometime next week. Just in time for me to be leaving on vacation for a week. http://forum.shrapnelgames.com/images/icons/icon9.gif I mean http://forum.shrapnelgames.com/images/icons/icon7.gif I will ask Geo to update the mod on PBW and we will run the 1.2.5 Version once it is available. For this game everyone should only have one colony tech. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
Could either Fyron or TNZ do me a favor? I need someone to take the latest FQM D 2.5 StellarAbilityTypes and make damaging warp points a thing of the past.
Thanks, is much appreciated. atrocities@astmod.com [ September 17, 2003, 11:16: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
I have to admit, the new changes are quite good. I am beginning to get excited about the mod again, and that is something that I have not been for some time.
Now that I have a good working idea how a few things work with the AI, I am working very had on tweaking them to work well on their own. Again, TNZ, Fyron, or any one interested in helping me, please take the latest FQM D 2.5 StellarAbilityTypes and remove the Damaging WPs from the file and email it back to me at atrocities@astmod.com Thanks. |
Re: STM "Final v1.7.5" Discussion
hey, I'm still back on 1.2.1 and think it's pretty snazzy!
Two things, noticed that the neutral race Tamarians have no Scout pictures. I just copied and renamed the mini and the portrait of the Escort. Thought you should know, as perhaps you could add this to the next patch too. Secondly, the Compact Cargo component (Ferengi I think) is twice as large as the normal Cargo component (10kt vs. 5kt), but only holds a quarter the amount of Cargo (25kT vs. 100kt). Were these values accidentally reversed? These are pretty minor problems, and I just thought I'd mention them. Keep up the good work, loving this mod!! |
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