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Re: STM "Final v1.7.5" Discussion
Don't worry.
I'm almost finished working with the mod's armor/shields/mounts/damage figures - this will certainly remove your mentioned combat oddities. http://forum.shrapnelgames.com/images/icons/tongue.gif [ May 02, 2004, 17:48: Message edited by: Captain Kwok ] |
Re: STM "Final v1.7.5" Discussion
Remember to upgrade the Pirate "trait" TNZ http://forum.shrapnelgames.com/images/icons/tongue.gif right now its quite funny that "Pirate" boarding parties cant reach the best level (means all other races can get better security stations)
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I have only seen this problem if the “Maximum Computer Player High Setting” in the settings file is set too high. For example if a mod has 10 races and the maximum computer player high setting is set to 10, what have you told the AI to do? http://forum.shrapnelgames.com/images/icons/icon7.gif |
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Re: STM "Final v1.7.5" Discussion
TNZ should start a new thread for his Mod and allow this thread to remain dedicated to the STM.
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Re: STM "Final v1.7.5" Discussion
I think it only fair to mention that I have put a lot of time into this mod and knowing nothing about modding when I started I am proud of what it has become.
To ambush the mod now after all the times that I have asked for feed back and such is dissapointing. The STM cannot be everything that everyone wants it to be. So varations are, and were expected since the day I opted to pick up the peaces and move forward. Let me tell you about my choice to develop this mod. I was on the way to the beach, a new riding area that I had never been to before. I was used to one location, and it was a large riding area but when I laid eyes on Horsefalls and the Dunes I realized that the universe had just opened up. This was within a week of CK announcing that all of his work had been lost do to a HD failure. As I rode for hours without interuption or having to double back, I began to think of making the Star Trek Mod. I thought about what it was CK had started and how best to go about making that vision a reality. So when I returned home I took up the project and have never looked back. Well ok on occation I have looked back and asked myself why did I bother, today being one of those days, and like always the answer comes; because no one else did. I have spent the better part of a year working on this mod, fixing things, changing things, making new things, and discovering what works and what does not. I could keep adding things to the mod forever but by doing that I would be cheating people out of a solid PBW platform. The choice to make this up coming patch the Last patch for this Version of this mod was one that I had to make. I want the mod to work and work well with what it has in order to ensure that no more updates are required so that once it is finally uploaded to PBW, players won't have to worry about it changing in a week or a month. I spent a lot of effort trying to get people to report bugs, and acting upon the reports I had been given along with good suggestions for the mod. Some suggestion could not be used for this Version while others were a perfect fit. Finally I had to draw a line and made the choice to end development and just fix the things that the mod already had. I figured that many of you would choose to make your own Version of the mod and take it down a differant path. I am happy that TNZ is the first to step up to the plate and do this. After the 1.7.3 patch I have no more interest in this Version of this mod. You all may do with it what you wish. If more ships are needed for any of the races I have made ships for, I will be happy to make them if asked. I wish TNZ and any one else the best with their mod and only ask that Captain Kwok and I are given credit where applicable and that you include my thanks to all the people who helped to make the STM a playable mod. |
Re: STM "Final v1.7.5" Discussion
Melodramatic as always. http://forum.shrapnelgames.com/images/icons/tongue.gif It was fun while it Lasted, eh?
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Re: STM "Final v1.7.5" Discussion
AT... if your going to end it bump it up to 2.0.0
A Nice solid number... And will help with the confusion later on. |
Re: STM "Final v1.7.5" Discussion
Why? A new Version can be 2.0.0, which IMO would cause far less confusion than ending this Version of the mod on 2.0.0... 2.0 says new, not final.
[ May 03, 2004, 00:09: Message edited by: Imperator Fyron ] |
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(Its all part of the master plan.) |
Re: STM "Final v1.7.5" Discussion
"STNZ Mod" could be a good name, I guess http://forum.shrapnelgames.com/images/icons/icon12.gif
[ May 02, 2004, 12:39: Message edited by: aiken ] |
Re: STM "Final v1.7.5" Discussion
Stop the presses! Big bug report!
I'm running a race with General race technology. I happened to do an "Upgrade Facilities" order to bump my Intel and Research labs from I to II. It upgraded them, alright - to the *generic* level II facilities, not the General Race II facilities - which resulted in a net LOSS of research and intel points. http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif Please, please, pretty please fix this!!! |
Re: STM "Final v1.7.5" Discussion
Thank you, it will be done. Most like they share the same family number or something.
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Re: STM "Final v1.7.5" Discussion
Here is the latest update so far. Please keep in mind that CK is reworking the Component and Mounts in order to address some balance and other issues.
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dont well offended http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: STM "Final v1.7.5" Discussion
You did not offend me? http://forum.shrapnelgames.com/image...s/confused.gif
My humor is sometimes lost in translations. I apologize for that. It came out wrong. Thank you for pointing out the Pirates issues. I have a very odd sense of humor that sometimes is taken as rude and I do sincerely apologize. |
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Re: STM "Final v1.7.5" Discussion
Atrocities, you wouldn’t still happen to have a copy of that torpedo weapon display picture index I sent you a while a go I seem to have lost my only copy. http://forum.shrapnelgames.com/images/icons/icon9.gif
There a small bug in the vehicle size file: it is missing a space after the Large Fighter entry. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
Thanks for the info, I will see if I still have it. I know I kept it as it was quite good. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: STM "Final v1.7.5" Discussion
Thanks TNZ for the bug report. I sent that file back to you as you requested. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Thanks Atrocities, I cannot believe I forgot to back up that file. http://forum.shrapnelgames.com/images/icons/shock.gif
I think you may need to increase the cargo bay I components cargo storage ability by 25 points to avoid a conflict with the satellite bay II and satellite bay III components. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
Excellent tip. Thanks. http://forum.shrapnelgames.com/images/icons/icon7.gif
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The cargo problem has already been solved. http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: STM "Final v1.7.5" Discussion
Well I must say this is looking Juicy!!! http://forum.shrapnelgames.com/images/icons/icon7.gif
Just wondering if there is still a problem with small Federation (troop/fighter? sorry no SEIV on this comp and i don't remember) phasers III. I think one of these things does not have a 'small weapons' requirement where it should (just III i think). At least it didn't a while ago. *Worships the Modders* (esp Atrocites http://forum.shrapnelgames.com/images/icons/icon12.gif ) [ May 04, 2004, 13:07: Message edited by: XenoTheMorph ] |
Re: STM "Final v1.7.5" Discussion
Thank you XenoTheMorph, where is an error in Federation Small Phaser III indeed:
Name := Federation Small Phaser III ... Number of Tech Req := 1 should be 2 Tech Area Req 1 := Federation Weapons Tech Level Req 1 := 3 Tech Area Req 2 := Smaller Weapons Tech Level Req 2 := 3 I'm not intending to intercept report, just to help Atrocities to find the exact error faster. |
Re: STM "Final v1.7.5" Discussion
That fix will be in next Version.
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Re: STM "Final v1.7.5" Discussion
This next Version should bring a lot to the mod on many fronts. It will most likely break your save games so be prepared.
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Sooooo when can we expect the update? (I love this MOD.)
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Re: STM "Final v1.7.5" Discussion
Captain Kwok, I don’t know if this useful to you or not, but the emissive armor ability when added to leaking armor seems to make it way less effective than leaking armor with the same hit points. http://forum.shrapnelgames.com/images/icons/icon7.gif
[ May 05, 2004, 04:24: Message edited by: TNZ ] |
Re: STM "Final v1.7.5" Discussion
There is nothing you can do about that, other than not using them on the same ship...
edit: Could have sworn you said shields... [ May 05, 2004, 02:38: Message edited by: Imperator Fyron ] |
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If you did mean armor, I don't see how reducing the incoming damage would hurt it. |
Re: STM "Final v1.7.5" Discussion
Is there any way we could talk you into making a few more captain images?
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[QUOTE It will most likely break your save games so be prepared. [/QB][/quote]
Good. I was losing. |
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No good. We've just started pbw game http://forum.shrapnelgames.com/images/icons/icon9.gif
Is it will be possible to upgrade existing pbw game to next Version? |
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When CK sends me the updated files, I will combine them with what I have, and then hopefully he will have the time to varify them. Once that is done the next Version will be released. With any luck no bugs will be discovered and that will be that. if a bug is discovered then it depending upon the severity of it, and CK's thoughts, a patch may or may not be released. Basically the mod is now being fine tuned and hopefully balanced. We all knew this day would come eventually and I am very thankful that CK has offered to do the work. http://forum.shrapnelgames.com/images/icons/icon7.gif Nothing like a fresh perspective from the mod creator to give the mod a polished feel. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
Yes. This update will certainly break saved games. Since I've been taking a component-by-component perspective for this update, several comps have been shifted around or deleted while others have been added/expanded. Same goes for mounts.
Sorry - but I think it will be worth it! http://forum.shrapnelgames.com/images/icons/tongue.gif [ May 05, 2004, 23:16: Message edited by: Captain Kwok ] |
Re: STM "Final v1.7.5" Discussion
Hmmm more Captain images... Yes! More of them would be perfect http://forum.shrapnelgames.com/images/icons/icon10.gif
Aiken: Thank you for you timely help http://forum.shrapnelgames.com/images/icons/icon7.gif That is exactly the problem I meant! (you did exactly the right thing) |
Re: STM "Final v1.7.5" Discussion
So when? huh? When? I need it http://forum.shrapnelgames.com/images/icons/icon7.gif I like the Idea of more Capt's. too, Oh IF you show latest and have the Fed tec the Privt cpt will show you have to show all to get it back to build.
(edit: Typo) [ May 08, 2004, 23:55: Message edited by: mottlee ] |
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Excellent mod! I have gone trough your installation instructions but I get an error in loading any fability.bmp picute after facility numbered picture after 560. I look in the facilities image download file and the pictures only go up to 560. I know there are more picture going up. Am I missing something here and up my nogin?
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Re: STM "Final v1.7.5" Discussion
Did you get the latest Version of the Facilities Pack of the Image Mod? It is up to Version 12. You can get it here:
http://imagemod.spaceempires.net/ |
Re: STM "Final v1.7.5" Discussion
Link to UserX's Star Trek Map 2 Discussion thread.
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Re: STM "Final v1.7.5" Discussion
Bridge to Captain Kwok, what's your status?
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