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-   -   The Star Trek Mod - v1.9.7.5 (Oct 07) (http://forum.shrapnelgames.com/showthread.php?t=21042)

Captain Kwok December 2nd, 2004 02:13 PM

Re: The Star Trek Mod - 1.9.0.2 Update Released
 
No, there isn't all that much different between each race aside from a few components, mounts, and some ship sizes.

Unfortunately, each of the races are becoming more alike with each new revision. It's understandable to some degree, as it would take a tremendous amount of work to balance otherwise.

Ragnarok-X December 2nd, 2004 02:49 PM

Re: The Star Trek Mod - 1.9.0.2 Update Released
 
Its really unfortunate. I was hoping that each race is more "Unique", http://forum.shrapnelgames.com/images/smilies/frown.gif Good work anyways

Atrocities December 2nd, 2004 03:10 PM

Re: The Star Trek Mod - 1.9.0.2 Update Released
 
All base line weapons are simular as they are in fact in the series. No one race has a distinct weapons advantage over the other. Howeve each race has special attributes that they may only share with one or two other races.

The Klingons and Romulans have cloaking technology.
The Federation has more ships, better resource gain ability and better sensors.
The Cardassians have better planet damaging weapons, and the Ferengi ships cost less. The Tholians have the best armor, and the breen share their cost for ships between org and mineral. The borg have a superior mount, and the largest ships, while the Pirate races have the best capture technology.

Star Trek is about ideals, tactics, and strategies. When playing the mod keep in mind the fundamentals of Star Trek in that uber super weapons held by one race simply do not exist.

I have received many email on this and not all of them have been kind. I will tell you what I tell them, if you want to play as a super race, mod the mod yourself and make it so. http://forum.shrapnelgames.com/images/smilies/happy.gif

If you want the Federation to have the best weapons, change them. They are all listed in the files and can easily be modded.

solops December 2nd, 2004 04:26 PM

Re: The Star Trek Mod - 1.9.0.2 Update Released
 
Thanks for the summary, AT. That is plenty of difference for me. I was afraid that there were virtually no differences at all. Nope, I just want to assimilate everyone and build big cubical objects.

LiveWire December 3rd, 2004 06:16 PM

Re: The Star Trek Mod - 1.9.0.2 Update Released
 
Found this odd bug while playing v. 1.9.0.2, something about vaadwaur_ai_research.txt during AI turns.

LiveWire December 3rd, 2004 06:20 PM

Re: The Star Trek Mod - 1.9.0.2 Update Released
 
"Errors in AI Research: C:\... vaadwaur_ai_research.txt"
-Unknown Value 'Energy Weapons' for Tech area name in record 'Energy Weapons'
-Unknown Value 'Enhanced Energy Weapons' for Tech area name in record 'Enhanced Energy Weapons'
-Unknown Value 'Energy Weapons' for Tech area name in record 'Energy Weapons'
-Unknown Value 'Enhanced Energy Weapons' for Tech area name in record 'Enhanced Energy Weapons'

That's what the window says, it doesn't crash the game though.

Atrocities December 3rd, 2004 07:15 PM

Re: The Star Trek Mod - 1.9.0.2 Update Released
 
I do not get the error, but thank you for reporting it. I will double check the Ai files to be sure.

I would suspect that the Vaadwuar Research file is out of date. All of the research files for 1.9.0.2 are the same for each race, just named differantly. Copy over one of the other races Research file and rename it after the Vaadwaur. Should fix the problem.

I will verify that the next update has the correct research file for the Vaadwaur just to be on the safe side.

And welcome to the forums. http://forum.shrapnelgames.com/images/smilies/happy.gif

Atrocities December 3rd, 2004 07:18 PM

Re: The Star Trek Mod - 1.9.0.2 Update Released
 
Correction, there is an error occuring, so I will track it down and fix it. Thank you very much for the info. I will add your name to the list. http://forum.shrapnelgames.com/images/smilies/happy.gif

Looks like the research file for the Vaadwaur in v1.9.0.2 is out of date.

This is one of those twilight episode things. Since all the files share the same research file then the Vaadwaur should not be the only ones having this error, yet they are. That is because the Vaadwaur file is an older file and seems to be the only one that is. *I just love windows*

Atrocities December 3rd, 2004 10:12 PM

Re: The Star Trek Mod - 1.9.0.2 Update Released
 
Here is the latest info on whats going on with the latest test Version of the mod.

<font color="red">NOTE: </font>
Do to changes in the mounts, some save games will be mildly effected. In othe words some of your designs might be made illegal. Not to worry, you should be able to easily over come this minor inconvience.


Quote:

Star Trek Mod v1.9.0.4

1. Changed Shuttle I, Shuttle II, and Shuttle III in VehicleSize image from shuttle to shuttle2.bmp
2. Changed Planet Regenerative Shielding I - V min,org,rad costs (Went with Aikens Recommendations)
3. Changed Remote Power Station I - III min,org,rad costs (Went with Aikens Recommendations)
4. Added Fusion Beam Mount.
5. Fixed Satellite Mount now works as intended.
6. Changed Mini Storage Vehicle Type to Ship\Base
7. Changed Anti - Matter Pod I - V Vehicle Type to Ship\Base\Drone
8. Changed Drone Mount now works as intended.
9. Changed Ram Scoop I - III Vehicle Type to Ship\Base\Drone
10. Changed 8472 Flux Pod I - V Vehicle Type to Ship\Base\Drone
11. Changed Deuterium Tank I - III Vehicle Type to Ship
12. Changed Ferengi Deuterium Tank I - V Vehicle Type to Ship
13. Changed Klingon BOP mount now works as intended
14. Changed Klingon BOP mount Tonnage Percent from 50% to 75%
15. Changed Description of Klingon Cloaking mount.
16. Changed Reload Disruptor I - V BMP image from 595 to 021 because 595 mini was not showing up.
17. Changed Romulan Design Creation file slightly
18. Changed Romulan Research file slightly to make AI research Cloaking much sooner.
19. Changed Klingon Research file slightly to make AI research Cloaking much sooner.
20. Changed Added Tech Area Req 2, Replicator Technology, to Advanced Replicator Technology
21. Added Counter Intelligance I - III Facility (-25%,-35%,-45%) Change Bad Intelligence Chance - System
22. Added Counter Intelligance to Tech Area
23. Fixed Spelling error in Lucky Racial Trait.
24. Added New racial trait. Advanced Research (Generates Double the research points)
25. Changed Update Place Holder numbers.
26. Changed Fixed errors in Vaadwaur Research file
27. Changed Increased damage rate for Romulan Defense Cannon I - V (15,18,21,23,25)
28. Changed Increased damage rate for Defense Phaser I - V (15,18,21,23,25)
29. Changed Increased damage rate for Point - Defense Disrupter I - V (15,17,19,21,24)
30. Changed Decreased Weapon Modifier for Point - Defense Disrupter I - V (20%,30%,35%,40%,45%)
31. Changed Decreased Weapon Modifier for Defense Phaser I - V (20%,30%,35%,40%,45%)
32. Changed Decreased Weapon Modifier for Romulan Defense Cannon I - V (20%,30%,35%,40%,45%)


Atrocities December 5th, 2004 12:40 PM

Re: The Star Trek Mod - 1.9.0.2 Update Released
 
The play testing continues. I will start to work on the vulcan ship set this week and re-render the vaadwaur set.


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