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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
I guess, just like PBEM, it takes time for players unfamiliar with direct connect to get used to the way it works. I know it took me a bit to get used to it. Now that I am, I do like it. But I don't know why a check would be there and then disappear(haven't had it happen to me) unless their was some lag time or something between upload and server recognition. Maybe the log file contains more details.
Waiting on Ulm only. I might have to submit for him. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
God damn!
After all this *** with Ermor C'tis has got a "your CD key was used on multiple instances". Yes, it was the same key but it was the same CPU, and, IIRC, turns can be perfectly submitted from the same machine if it is the same instance of Dominions... So basically I staled instead of Ermor. And I have no clue why. :( Quote:
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
Ano, please see my pm
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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Still, I hope you was able to put your turn, wasn't you? If necessary I personally would agree for rollback. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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After my anger has passed, it seems to me that the problem is that the turn of Ermor was saved on another machine (and Dom copy) and I just submitted it from my computer without entering and saving. This could be the problem but still pretty weird. Thanks, Chris, for your input! I'll consider your suggestion as well. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
Alright, it is turn 10 (we will be going to 40 hours as of turn 11).
Time for my score graph analysis: Expansion vs. Indies phase is almost over (36 indies left) Expansion/all out war vs. AI or between human teams becomes increasingly likely. It should be pointed out that war between teams is not yet completely necessary at this juncture and could leave the parties in a weakened state. Victory conditions allow for any team (including the AI) to actually win the game. C'tis and TC are tied for province leader at 18. Good job by the crafty Ano. The Usurpers Mictlan is doing very well at 17 province. This must be due to the courageous Algae Nymph. Atlantis is hanging in there at 13 provinces. How's it going Zegc? Looking for more discounts and services soon. Maybe buy one, get one free or something. :D Among human team members, C'tis unsurprisingly leads in gold income, and Shinuyama leads in gem income. An AI start has fallen, and the Supplicants have picked it up. Giving them 5 VPs overall (22 needed to win). It's mostly downhill for the AI from now on. They've will likely have reached their maximum expansion very soon. Good luck! |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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Suggesting that we could in 10 first turns capture a castle with 120 PD and 800 defense, well... You overestimate us :) |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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Included in that PD is a bunch of militia and chaff from what I can tell as well. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
Think of it. The answer is pretty simple.
Also, if you're tracking the graphs you may notice that the turns Shiunyama got the VP and the castle are different turns so your suggestion is just impossible |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
My mistake your right, I hadn't noticed that the AI team still possesses 2 VPs each. So it wasn't a start that had fallen apparently. Oh No! I hope it was a sea province and not what I think it might have been. But Atlantis is short a VP (if they had been able to get all 5 sea). So it could very likely have been a sea province. :) Well, still gives your team the human VP lead at 5.
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