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Re: AI Campaign => For a Challenging AI opponent
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Lets not throw out the baby with the wash. I say, release AIC 4.0 with the tried & true 3.02 Events File, and move on. [ September 06, 2003, 16:30: Message edited by: QBrigid ] |
Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
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[ September 06, 2003, 16:16: Message edited by: QBrigid ] |
Re: AI Campaign => For a Challenging AI opponent
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If the AI was to enter your 100 minefield with a feet of 99 scouts, as it may be with base se4(ALL 99 AI SHIPS MAY BE LOST) http://forum.shrapnelgames.com/images/icons/icon9.gif It would be true with 40 escorts or 40 frigates (ALL AI SHIPS WILL BE LOST) The same would be true if the AI entered a 100 minefield with 15 destroyers (all destroyers will be lost) Furthermore if the AI was to enter your 100 mine field with numbers closer to the above chart, for example a fleet of 17 or 18 destroyers many of the AI destroyer will be damaged or destroyed. However, some will get thru. However, if fleet of 20 or 21 Destroyers was to enter a 100 minefield, then yes all will get thru with little to no damage. Picture it, as total armaments versus the mines if you will http://forum.shrapnelgames.com/images/icons/icon12.gif ------------------------------------------------- The same applies to a mixed fleet of 8 Destroyers and 4 Light Cruisers, as it may be with base se4 (ALL SHIPS WILL BE DESTROYED) and this would include all TROOPS on any AI assault ships http://forum.shrapnelgames.com/images/icons/icon9.gif If the AI enters a 100 minefield with a fleet of 10 destroyers and 4 Light Cruisers some may get thru but most will be damaged or destroyed and this would include most TROOPS on any AI assault ships However an AI fleet of 12 destroyers and 5 Light Cruisers will get thru and will maintain the integrity of the troops and there assault ships http://forum.shrapnelgames.com/images/icons/shock.gif ================================================= In short and to recap: 1: Approximately any quantity or make up; at 70% or below the chart all (The AI ships will be lost forever) http://forum.shrapnelgames.com/images/icons/icon9.gif 2: Approximately any quantity or make up above 70% but less then 100% of the chart (The AI will take damage and destruction, but some AI ships MAY get thru) depending on the proximity to charts 100%. 3: Any quantity or make up above 100% of the chart, the AI will clear the Minefield with little to no damage. http://forum.shrapnelgames.com/images/icons/shock.gif This will also apply for Human Players to some extent with AIC 4.0 at previous post. http://forum.shrapnelgames.com/images/icons/icon7.gif With AIC, the closer you reach Baseships and Heavy Carriers >mines are akin to throwing stones at today’s tanks http://forum.shrapnelgames.com/images/icons/icon12.gif [ September 06, 2003, 18:48: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
There are several options to adding Minesweeper support for the Human Player.
~If possible add this to the Plate Armor by Consulting with PVK on the best way. ~Add it to other Components. ~And/Or as I did with the AI in the Balance Module. What are your thoughts? [ September 06, 2003, 18:30: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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And I guess I have to start again with a clean events.txt. |
Re: AI Campaign => For a Challenging AI opponent
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