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Re: STM "Final v1.7.5" Discussion
If the vehicle size has a stock image set as its secondary, missing a scout should not cause any problems in-game. It doesn't look as cool, but should run fine. I don't know if it is set up that way, but if not, it needs to be. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: STM "Final v1.7.5" Discussion
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Sector - Damage Warp Point - Turbulence These should be abilities 4-20. Then, renumber the remaining abilities, and set Num Poss Abilities to the new highest number. Of course, doing this means that a lot fewer WPs will have abilities, which is, IMO, very boring. http://forum.shrapnelgames.com/images/icons/icon12.gif I suggest adding some new ability entries or increasing the chances of existing abilities, to make the maps less monotonous. The chances are in tenths of a percent, so 10 means that 1% of WPs will have that ability. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
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[/quote]Secondly, the Compact Cargo component (Ferengi I think) is twice as large as the normal Cargo component (10kt vs. 5kt), but only holds a quarter the amount of Cargo (25kT vs. 100kt). Were these values accidentally reversed?[/quote] Yes it was wrong. Thank you http://forum.shrapnelgames.com/images/icons/icon7.gif Quote:
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Re: STM "Final v1.7.5" Discussion
Btw, if you want more in-depth help with the damaging WPs, feel free to log on to ICQ. http://forum.shrapnelgames.com/images/icons/icon12.gif I can not seem to log on to MSN myself. :'S
[ September 17, 2003, 18:54: Message edited by: Imperator Fyron ] |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
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jimbob, AT did not change all of the locations where it says 1.2.0 to 1.2.1. You should be patched fine. IIRC, the only changes in 1.2.1 are to the AI files, so they should have no affect on the PBW game anyways (as they are only used in the host copy of the game, ie the PBW server).</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">OK in a PBW game would not be a good one agreed, on a stand alone if the planets are close can keep doing it over and over it will not colonize if the wrong comp on it just move to other planet drop then do it again, yes 1M is small but still adds up if you do it 5X a turn. but no problem |
Re: STM "Final v1.7.5" Discussion
You can only colonize a planet once. You can not colonize a planet with a colony on it already. You can not load up the Last 1 M pop on a planet. Abandoning the colony loses that 1 M pop. I still do not see where there is any exploit here. http://forum.shrapnelgames.com/image...s/confused.gif
[ September 17, 2003, 23:10: Message edited by: Imperator Fyron ] |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
You might want to look into the row of links including Downloads, Forums, Screen Shots, etc. The Screen Shots cell gets rather smooshed for me. http://forum.shrapnelgames.com/images/icons/icon9.gif
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