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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Fyron September 17th, 2003 07:31 PM

Re: STM "Final v1.7.5" Discussion
 
If the vehicle size has a stock image set as its secondary, missing a scout should not cause any problems in-game. It doesn't look as cool, but should run fine. I don't know if it is set up that way, but if not, it needs to be. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron September 17th, 2003 07:35 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Again, TNZ, Fyron, or any one interested in helping me, please take the latest FQM D 2.5 StellarAbilityTypes and remove the Damaging WPs from the file and email it back to me at atrocities@astmod.com
<font size="2" face="Verdana, Helvetica, sans-serif">It is a simple process, really. Open up the file. Go to the Unstable Warp Point Category. Delete all Abilities of these types:

Sector - Damage
Warp Point - Turbulence

These should be abilities 4-20. Then, renumber the remaining abilities, and set Num Poss Abilities to the new highest number.

Of course, doing this means that a lot fewer WPs will have abilities, which is, IMO, very boring. http://forum.shrapnelgames.com/images/icons/icon12.gif I suggest adding some new ability entries or increasing the chances of existing abilities, to make the maps less monotonous. The chances are in tenths of a percent, so 10 means that 1% of WPs will have that ability. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities September 17th, 2003 07:41 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by jimbob:
hey, I'm still back on 1.2.1 and think it's pretty snazzy!
Two things, noticed that the neutral race Tamarians have no Scout pictures. I just copied and renamed the mini and the portrait of the Escort. Thought you should know, as perhaps you could add this to the next patch too.
<font size="2" face="Verdana, Helvetica, sans-serif">The Tamarians, for that matter any of the non main races should not have scout class ships. I will need to look into this. (Did you set that race up to use another of the races tech?)

[/quote]Secondly, the Compact Cargo component (Ferengi I think) is twice as large as the normal Cargo component (10kt vs. 5kt), but only holds a quarter the amount of Cargo (25kT vs. 100kt). Were these values accidentally reversed?[/quote]

Yes it was wrong. Thank you http://forum.shrapnelgames.com/images/icons/icon7.gif

Quote:

These are pretty minor problems, and I just thought I'd mention them. Keep up the good work, loving this mod!!
<font size="2" face="Verdana, Helvetica, sans-serif">Thanks. http://forum.shrapnelgames.com/images/icons/icon7.gif Version 1.2.5 is on its way.

Fyron September 17th, 2003 07:46 PM

Re: STM "Final v1.7.5" Discussion
 
Btw, if you want more in-depth help with the damaging WPs, feel free to log on to ICQ. http://forum.shrapnelgames.com/images/icons/icon12.gif I can not seem to log on to MSN myself. :'S

[ September 17, 2003, 18:54: Message edited by: Imperator Fyron ]

jimbob September 17th, 2003 10:15 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Did you set that race up to use another of the races tech?
<font size="2" face="Verdana, Helvetica, sans-serif">Oh, yes. I decided to play a trader type race (Orions) and felt that it would be nice to have a racial trait tech tree of some sort (otherwise I'm getting the short end of the technology stick, aren't I?). I thought that the Ferengi trait would be closest to what the Orions would have.

Atrocities September 17th, 2003 11:18 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by jimbob:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Did you set that race up to use another of the races tech?
<font size="2" face="Verdana, Helvetica, sans-serif">Oh, yes. I decided to play a trader type race (Orions) and felt that it would be nice to have a racial trait tech tree of some sort (otherwise I'm getting the short end of the technology stick, aren't I?). I thought that the Ferengi trait would be closest to what the Orions would have.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Thanks, this catch by you has made it into the next Version. http://forum.shrapnelgames.com/images/icons/icon7.gif I have set all speciality ships to use default ships in the event a player sets up one of the minor races to use a major race trait. http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks.

mottlee September 18th, 2003 12:05 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by mottlee:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
Umm... huh? You only get 1 M free pop on a new planet... you can not load up 1 M pop, so you can't just go abandoning it to get free pop. Please clarify.

<font size="2" face="Verdana, Helvetica, sans-serif">Set over an empty planet of a non compatable type colinize then move to one and drop em</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Colonizing a planet uses up the colony ship. You can not pick up that 1 M people. IF the number was higher, then this could be done to gain some free population. But it is only 1 M. I just do not see how this is a productive "exploit". Sure, they will grow, but slowly. It would be more productive and effecient to just pick some people up off of the highly populated HW.

jimbob, AT did not change all of the locations where it says 1.2.0 to 1.2.1. You should be patched fine. IIRC, the only changes in 1.2.1 are to the AI files, so they should have no affect on the PBW game anyways (as they are only used in the host copy of the game, ie the PBW server).
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">OK in a PBW game would not be a good one agreed,
on a stand alone if the planets are close can keep doing it over and over it will not colonize if the wrong comp on it just move to other planet drop then do it again, yes 1M is small but still adds up if you do it 5X a turn. but no problem

Fyron September 18th, 2003 12:08 AM

Re: STM "Final v1.7.5" Discussion
 
You can only colonize a planet once. You can not colonize a planet with a colony on it already. You can not load up the Last 1 M pop on a planet. Abandoning the colony loses that 1 M pop. I still do not see where there is any exploit here. http://forum.shrapnelgames.com/image...s/confused.gif

[ September 17, 2003, 23:10: Message edited by: Imperator Fyron ]

Atrocities September 18th, 2003 01:24 AM

Re: STM "Final v1.7.5" Discussion
 
Updated the Web site. Take a look

www.astmod.com/startrek/stm.htm

Fyron September 18th, 2003 07:12 AM

Re: STM "Final v1.7.5" Discussion
 
You might want to look into the row of links including Downloads, Forums, Screen Shots, etc. The Screen Shots cell gets rather smooshed for me. http://forum.shrapnelgames.com/images/icons/icon9.gif


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