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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

ologm November 24th, 2006 03:55 PM

Re: bug thread
 
The little icon that appears in the batle replay when rain is cast is a picture of a fortress and the description is empty.

CaptainGimpy November 24th, 2006 07:40 PM

Re: bug thread
 
3) I don't know if this is a bug or not but provinces ARE able to be seperate by water provinces, making them unreachable unless you use special items/troops.

The DarkOne November 25th, 2006 07:42 AM

Re: bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] Reanimation doesn't work as it supposed to.
Level 2 priest can't reanimate longdeads, level 3 can't reanimate longdead horsemen and so on.
A level 3 priest that got killed and returned as a wight mage on the other hand could reanimate longdead horsemen just like the manual says they should be able too.

Cainehill November 25th, 2006 12:53 PM

Re: bug thread
 
Quote:

CaptainGimpy said:
3) I don't know if this is a bug or not but provinces ARE able to be seperate by water provinces, making them unreachable unless you use special items/troops.

Umm, why would that be a bug? Do you think you _should_ be able to have your land troops simply walk over water to get to islands, etc?

Endoperez November 25th, 2006 01:12 PM

Re: bug thread
 
Quote:

Cainehill said:
Quote:

CaptainGimpy said:
3) I don't know if this is a bug or not but provinces ARE able to be seperate by water provinces, making them unreachable unless you use special items/troops.

Umm, why would that be a bug? Do you think you _should_ be able to have your land troops simply walk over water to get to islands, etc?

I'd quess he's talking about the random map generator, not human-made maps.

Sheap November 26th, 2006 03:51 AM

Re: bug thread
 
In any case it is not a bug, just like on some maps there are "lakes" that aren't connected to the ocean.

Ewierl November 26th, 2006 11:57 AM

Re: bug thread
 
AI units not sieging correctly

I had a castle containing a single mage, and estimated besieging forces of over 100 soldiers, but my castle defense was decreasing by ~3 points per turn. Perhaps this is another side of the same bug as "independents seem to besiege a fort forever without storming", but I can't tell for sure.


Using Esc to return from Research to Messages (if you view Rsr from a link on the Msg list) sometimes returns you to Msg window scrolled way way down past your actual messages

Happens fairly consistently with long message windows.

PhilD November 26th, 2006 03:53 PM

Re: bug thread
 
Quote:

Ewierl said:
AI units not sieging correctly


I've seen this as well - AI had a 300+ army sieging a fortress of mine with no troops in it, and it took a very long time to breach - more than 10 turns, I'm sure of this.

(And I'd probably have a save to offer, IF the game offered a systematic way to back up each and every turn)

UninspiredName November 26th, 2006 04:35 PM

Re: bug thread
 
Not sure if this has been posted before, and I'm not wading through 37 pages to find out, but LA Udgrd (sp?) doesn't have a description. Sorry if this has already been posted, which I suppose it probably has.

B_Bond November 26th, 2006 07:51 PM

Re: bug thread
 
Yep, "Utgrd," Midgrd," The Colossal Fetisch" and "The Heart Hider Hero from MA Bakemono all lack descriptions and/ or are spelt incorrectly , Utgard and Midgard have already been reported and I belive someone mentioned that the Heart Hider lacked a description but I don't know if anyone has commented on the Colossal Fetisch. I'm not sure if it's a similar problem to Utgrd and Midgrd but maybe "Fetisch" should be "Fetish" as in "an object regarded with awe as being the embodiment or habitation of a spirit" (Dictionary def)?


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