![]() |
Re: Dominions 3000 v0.76 - lets go MP
-Ulm's only unique pretender is the Superior Intelligence Droid? You'd think they'd have something big, bulky, and brutal, truly fitting the spirit of Ulm ("Take a big gun. Double the size. Now make it shoot faster. Attach that to a giant tank, and you have Ulm's light infantry.")
--> true, needs a new pretender... once... -The Ice Citadels are immortal, i.e. they all revive in the capital. That could be a lot of citadels. --> if this was not so in the original mod it shouldn'be so.. can't imagian I'd put it in. -Destroy Demon is an H3 spell (ie only the High priests of Shiar can cast it), Destroy Demons H4 (ie only a prophetized High priest can cast it). That's a high requirement. --> well you have the regular spells... and I think these are a bit stronger :d cna't put taht in H2 would be overpowering. Don't have to use it though |
Re: Dominions 3000 v0.76 - lets go MP
Quote:
|
Re: Dominions 3000 v0.76 - lets go MP
well a new driver and now dom 3 seems to be playable (normally visible) again. I'm still focussing on dawn of war 2 to eb honest, but when the new patch is out I'll be modding I think.
Well I have a scientific article to work on get a mortgage buy a house watch my son grow :D start a new job later this year.. might slow me down a bit but after the patch I might start again |
Re: Dominions 3000 v0.76 - lets go MP
Actually the patch is out. 3.23b. It does sound like you're pretty busy though :)
|
Re: Dominions 3000 v0.76 - lets go MP
well have you added stuff already to the map then?
maybe mail me your latest version of it.. last one I had was pretty long ago |
Re: Dominions 3000 v0.76 - lets go MP
actually I've just tried a replacement of all 640 and 641 terrain types but
#terrain 1 640 #batmap "empty" #skybox "./dominions 3000/Galaxy/spacebackground2.tga" this isn't working (did it like he siad it shoudl work earlier in this thread) |
Re: Dominions 3000 v0.76 - lets go MP
Aezeal, did you remember to create a new game after adding the #batmap or #skybox commands. The map file is only read once and that is when when you create a new game.
|
Re: Dominions 3000 v0.76 - lets go MP
yeah it's all on new games, the map file now is in the file where I also have the mod.. I'll change it to the map part maybe. But it doesn't explain why batmap doesn't seem to work either. just #batmap "empty" should be it right? or something else? #batmap " " ?
|
Re: Dominions 3000 v0.76 - lets go MP
#terrain 3 641 #batmap "empty" #skybox "spacebackground2.tga" doesn't work either (with the .tga file in the map folder)
and the ground is still visible too |
Re: Dominions 3000 v0.76 - lets go MP
I haven't made any changes yet, I was under the assumption that I needed some more files in order to do it.
|
All times are GMT -4. The time now is 12:09 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.