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-   -   Mod: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands) (http://forum.shrapnelgames.com/showthread.php?t=39996)

Aezeal March 18th, 2009 07:19 PM

Re: Dominions 3000 v0.76 - lets go MP
 
-Ulm's only unique pretender is the Superior Intelligence Droid? You'd think they'd have something big, bulky, and brutal, truly fitting the spirit of Ulm ("Take a big gun. Double the size. Now make it shoot faster. Attach that to a giant tank, and you have Ulm's light infantry.")

--> true, needs a new pretender... once...

-The Ice Citadels are immortal, i.e. they all revive in the capital. That could be a lot of citadels.

--> if this was not so in the original mod it shouldn'be so.. can't imagian I'd put it in.

-Destroy Demon is an H3 spell (ie only the High priests of Shiar can cast it), Destroy Demons H4 (ie only a prophetized High priest can cast it). That's a high requirement.

--> well you have the regular spells... and I think these are a bit stronger :d cna't put taht in H2 would be overpowering. Don't have to use it though

rdonj March 18th, 2009 07:32 PM

Re: Dominions 3000 v0.76 - lets go MP
 
Quote:

Originally Posted by Aezeal (Post 680966)
that cluster is meant to be a start site :D

I didn't know that. Well, it will be a pretty quick and easy fix when the map is updated for the new skybox functionality.

Aezeal April 2nd, 2009 11:57 AM

Re: Dominions 3000 v0.76 - lets go MP
 
well a new driver and now dom 3 seems to be playable (normally visible) again. I'm still focussing on dawn of war 2 to eb honest, but when the new patch is out I'll be modding I think.

Well I have a scientific article to work on
get a mortgage
buy a house
watch my son grow :D
start a new job later this year..

might slow me down a bit but after the patch I might start again

rdonj April 3rd, 2009 01:27 AM

Re: Dominions 3000 v0.76 - lets go MP
 
Actually the patch is out. 3.23b. It does sound like you're pretty busy though :)

Aezeal April 3rd, 2009 08:22 AM

Re: Dominions 3000 v0.76 - lets go MP
 
well have you added stuff already to the map then?
maybe mail me your latest version of it.. last one I had was pretty long ago

Aezeal April 3rd, 2009 09:05 AM

Re: Dominions 3000 v0.76 - lets go MP
 
actually I've just tried a replacement of all 640 and 641 terrain types but

#terrain 1 640 #batmap "empty" #skybox "./dominions 3000/Galaxy/spacebackground2.tga"

this isn't working (did it like he siad it shoudl work earlier in this thread)

Johan K April 3rd, 2009 11:20 AM

Re: Dominions 3000 v0.76 - lets go MP
 
Aezeal, did you remember to create a new game after adding the #batmap or #skybox commands. The map file is only read once and that is when when you create a new game.

Aezeal April 3rd, 2009 12:26 PM

Re: Dominions 3000 v0.76 - lets go MP
 
yeah it's all on new games, the map file now is in the file where I also have the mod.. I'll change it to the map part maybe. But it doesn't explain why batmap doesn't seem to work either. just #batmap "empty" should be it right? or something else? #batmap " " ?

Aezeal April 3rd, 2009 12:36 PM

Re: Dominions 3000 v0.76 - lets go MP
 
#terrain 3 641 #batmap "empty" #skybox "spacebackground2.tga" doesn't work either (with the .tga file in the map folder)

and the ground is still visible too

rdonj April 3rd, 2009 05:02 PM

Re: Dominions 3000 v0.76 - lets go MP
 
I haven't made any changes yet, I was under the assumption that I needed some more files in order to do it.


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