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-   -   Official Image Collection (http://forum.shrapnelgames.com/showthread.php?t=4955)

Suicide Junkie December 14th, 2002 02:46 AM

Re: Official Image Collection
 
Well, my computer has been down for quite a while.
now that I'm back I'll be catching up on PBW games and Imagemod submissions.

DarkAngel December 14th, 2002 03:58 AM

Re: Official Image Collection
 
well by the time i'm done modding my own SE4 game it won't play like either of them anyway,lol.i look at it as a challenge to make what i do have as challanging/interesting as possible

mlmbd December 22nd, 2002 01:42 PM

Re: Official Image Collection
 
Sj, here are the zips of planets and facilities. Now Combat images. About 50, I think. To start! http://forum.shrapnelgames.com/images/icons/icon10.gif

Planets; 1040556106.zip

Facilities; 1040556308.zip

I included 1 Facility, like we discussed. If you like it great. I will make some more like it. If you don't like it, no prob. Also 1 Monolith image in 'Organic' look. If this is what you were looking for then I could do the entire SEIV facilities in this look. I will do the 'combat' images first, either way. Unless you would prefer I do something else, first. Just let me know, Sir.

mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif

mlmbd December 30th, 2002 03:25 PM

Re: Official Image Collection
 
SJ, here are some beam images.
1041253835.zip

The first ten are very wide. I had in mind, a huge planetary based weapon.

Since this my first submission to the Combat Images, I do hope I did everything correctly!

mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif

Suicide Junkie December 30th, 2002 07:44 PM

Re: Official Image Collection
 
You will be losing a lot of detail in those beams...
Perhaps I wasn't clear about how they worked. I have prepared a graphical example of how SE4 displays them:

Your starting image:
http://forum.shrapnelgames.com/newup...1041269758.bmp
The pattern mask that is applied to each image (zoomed up):
http://forum.shrapnelgames.com/newup...1041269872.bmp
The mask, overlaid on your first beam image:
http://forum.shrapnelgames.com/newup...1041269941.bmp
The first beam image, masked to show which parts appear in SE4:
http://forum.shrapnelgames.com/newup...1041269994.bmp
And finally, a simulated firing of the weapon to the right :
http://forum.shrapnelgames.com/newup...1041270241.bmp

Is that what you intended?

Captain Kwok December 30th, 2002 07:58 PM

Re: Official Image Collection
 
SJ:

Thanks for helpful example although it took me a couple of minutes of looking at it before I figured it out!

mlmbd December 30th, 2002 08:41 PM

Re: Official Image Collection
 
SJ, No you were perfectly clear about how it all worked. I do understand how it works.

I meant them to be wide (really BIG). Because I was thinking of them being assigned to a planteary weapon of some sort. But I can scale them back. If you prefere.

mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif

Captain Kwok December 31st, 2002 05:19 PM

Re: Official Image Collection
 
SJ:

I've been rendering my planets for the Last day or so and I'll going to end up with about 250-280. I'll send you a .zip file but you will have to renumber them since they are set up for use with the TNG mod. I do not intend on using the imageMod for the TNG mod, but I thought it would be nice to donate some planets to the cause.

[ January 02, 2003, 18:28: Message edited by: Captain Kwok ]

KirbyEF January 21st, 2003 08:59 PM

Re: Official Image Collection
 
I heard a rumor that a new update is coming, sounds very cool...

KirbyEF

Fyron January 21st, 2003 10:12 PM

Re: Official Image Collection
 
If it has those planets Kwok was talking about, there will be a new Version of FQM Deluxe soon to follow! http://forum.shrapnelgames.com/images/icons/icon10.gif


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