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Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
Hmm... so I need a guinea pig...
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Re: AI Campaign => For a Challenging AI opponent
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---- This may be of the wall PTF, but will the Event engine see this as teams. Human team and AI team... For example if there was 2 Human Players, hence=50/50 and 5 AI players hence 20% over each AI. Please further clarify: 1 Human 5 AI players, how would the calculations be in your opinion. Please to not equate Lucky and /or Cursed. . |
Re: AI Campaign => For a Challenging AI opponent
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The events are distributed equally if no race has any modifier. There should be no difference between human and AI. Do you think of a simulation without event chance modifiers for all of the races? That means, I would have to use non-religious races and I would have to remove any cultural traits about event chance modifiers. [ September 06, 2003, 19:13: Message edited by: PsychoTechFreak ] |
Re: AI Campaign => For a Challenging AI opponent
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And yes in 4.b1 there is one Medium: population rebel Close Warp Now this is a one in 40 Chance that a one of these will be chose (IF) Medium is the MAX http://forum.shrapnelgames.com/images/icons/icon7.gif The odds would be NIL if Max at LOW and NONE. The odds are even far different at high or default. Would you not agree, PTF? In regards to Close Warp the Medium Event WILL be removed. http://forum.shrapnelgames.com/images/icons/icon12.gif [ September 06, 2003, 19:25: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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EDIT: I will create my own events.txt for the test. Otherwise I can not certainly observe the severity of an event from your modded files. [ September 06, 2003, 19:18: Message edited by: PsychoTechFreak ] |
Re: AI Campaign => For a Challenging AI opponent
OK, but please remember, we Human Handle rebellions very efficiently by sending ships to orbit that planet.
The AI HomeWorlds already have safeguards and current remedies in AIC. With the Culture Center and the AI Systems Facility Combined for its HW At AI Players Colonies outside its Homesystem it has a progressive improvement, as the AI Sys Facility is upgraded. http://forum.shrapnelgames.com/images/icons/icon12.gif See references below. I believe if you lesson Rebellion Events you lesson the Chance that Independent Races will be Spawned at the AI Players Colonies. What are your thoughts on this PTF? Also perment removal of any Rebellion Event may inflict a death sentence from QBrigid http://forum.shrapnelgames.com/images/icons/icon10.gif However PTF, I understand your concern when it is located in MEDIUM http://forum.shrapnelgames.com/images/icons/icon12.gif =========== Reference: Name := Cultural Center Description := The developed homeland of a space-age civilization, roughly continental in size, including hundreds of cities, parks, infrastructure, arts, religions, sciences, industry, etc. Facility Group := Zenith Urban Center Facility Family := 54 Roman Numeral := 0 Restrictions := None Pic Num := 10 Cost Minerals := 300000 Cost Organics := 200000 Cost Radioactives := 200000 Number of Tech Req := 1 Tech Area Req 1 := AI Balance Tech Tech Level Req 1 := 1 Number of Abilities := 20 Ability 1 Type := Solar Resource Generation - Minerals Ability 1 Descr := Population Center... Ability 1 Val 1 := 1125 Ability 1 Val 2 := 0 Ability 2 Type := Solar Resource Generation - Organics Ability 2 Descr := Ability 2 Val 1 := 350 Ability 2 Val 2 := 0 Ability 3 Type := Solar Resource Generation - Radioactives Ability 3 Descr := Ability 3 Val 1 := 300 Ability 3 Val 2 := 0 Ability 4 Type := Point Generation - Research Ability 4 Descr := Ability 4 Val 1 := 700 Ability 4 Val 2 := 0 Ability 5 Type := Point Generation - Intelligence Ability 5 Descr := Ability 5 Val 1 := 150 Ability 5 Val 2 := 0 Ability 6 Type := Cargo Storage Ability 6 Descr := Ability 6 Val 1 := 15000 Ability 6 Val 2 := 0 Ability 7 Type := Change Bad Event Chance – System ( I may increase this in 4.0) Ability 7 Descr := Ability 7 Val 1 := 0 Ability 7 Val 2 := 0 Ability 8 Type := Resource Storage - Mineral Ability 8 Descr := Ability 8 Val 1 := 5000 Ability 8 Val 2 := 0 Ability 9 Type := Resource Storage - Organics Ability 9 Descr := Ability 9 Val 1 := 5000 Ability 9 Val 2 := 0 Ability 10 Type := Resource Storage - Radioactives Ability 10 Descr := Ability 10 Val 1 := 5000 Ability 10 Val 2 := 0 Ability 11 Type := Component Repair Ability 11 Descr := Ability 11 Val 1 := 1 Ability 11 Val 2 := 0 Ability 12 Type := Self-Destruct Ability 12 Descr := Ability 12 Val 1 := 0 Ability 12 Val 2 := 0 Ability 13 Type := Change Population Happiness – System Ability 13 Descr := Ability 13 Val 1 := 6 (This is a Huge Benefit and is equal to a small fleet over planet) Ability 13 Val 2 := 0 Ability 14 Type := Stop Nebulae Creator Ability 14 Descr := Ability 14 Val 1 := 0 Ability 14 Val 2 := 0 Ability 15 Type := Stop Black Hole Creator Ability 15 Descr := Ability 15 Val 1 := 0 Ability 15 Val 2 := 0 Ability 16 Type := Stop Star Destroyer Ability 16 Descr := Ability 16 Val 1 := 0 Ability 16 Val 2 := 0 Ability 17 Type := Resource Generation - Minerals Ability 17 Descr := Ability 17 Val 1 := 50 Ability 17 Val 2 := 0 Ability 18 Type := Resource Generation - Organics Ability 18 Descr := Ability 18 Val 1 := 25 Ability 18 Val 2 := 0 Ability 19 Type := Resource Generation - Radioactives Ability 19 Descr := Ability 19 Val 1 := 55 Ability 19 Val 2 := 0 Ability 20 Type := Phased Shield Generation Ability 20 Descr := Ability 20 Val 1 := 1000 Ability 20 Val 2 := 0 Name := Upgrade to Space Dock. Description := Should Upgrade to Space Dock for AI Balance integrety. Facility Group := Resupply Facility Family := 8 Roman Numeral := 0 Restrictions := None Pic Num := 35 Cost Minerals := 8000 Cost Organics := 0 Cost Radioactives := 0 Number of Tech Req := 1 Tech Area Req 1 := AI Balance Tech Tech Level Req 1 := 1 Number of Abilities := 7 Ability 1 Type := Plague Prevention - System Ability 1 Descr := Can generate unlimited supplies each turn for ships. Ability 1 Val 1 := 3 Ability 1 Val 2 := 0 Ability 2 Type := Supply Generation Ability 2 Descr := Ability 2 Val 1 := 0 Ability 2 Val 2 := 0 Ability 3 Type := Cargo Storage Ability 3 Descr := Ability 3 Val 1 := 2000 Ability 3 Val 2 := 0 Ability 4 Type := Self-Destruct Ability 4 Descr := Ability 4 Val 1 := 0 Ability 4 Val 2 := 0 Ability 5 Type := Modify Reproduction - System Ability 5 Descr := Ability 5 Val 1 := 20 Ability 5 Val 2 := 0 Ability 6 Type := Fleet Training - System Ability 6 Descr := Ability 6 Val 1 := 1 Ability 6 Val 2 := 3 Ability 7 Type := Phased Shield Generation Ability 7 Descr := Ability 7 Val 1 := 300 Ability 7 Val 2 := 0 Name := Upgrade to Space Dock. Description := Should Upgrade to Space Dock for AI Balance integrety.. Facility Group := Resupply Facility Family := 8 Roman Numeral := 1 Restrictions := None Pic Num := 35 Cost Minerals := 6000 Cost Organics := 0 Cost Radioactives := 0 Number of Tech Req := 2 Tech Area Req 1 := AI Balance Tech Tech Level Req 1 := 1 Tech Area Req 2 := Military Science Tech Level Req 2 := 2 Number of Abilities := 11 Ability 1 Type := Plague Prevention - System Ability 1 Descr := Can generate unlimited supplies each turn for ships. Ability 1 Val 1 := 4 Ability 1 Val 2 := 0 Ability 2 Type := Spaceport Ability 2 Descr := Ability 2 Val 1 := 0 Ability 2 Val 2 := 0 Ability 3 Type := Supply Generation Ability 3 Descr := Ability 3 Val 1 := 0 Ability 3 Val 2 := 0 Ability 4 Type := Cargo Storage Ability 4 Descr := Ability 4 Val 1 := 3000 Ability 4 Val 2 := 0 Ability 5 Type := Planet - Change Population Happiness Ability 5 Descr := Ability 5 Val 1 := -1 Ability 5 Val 2 := 0 Ability 6 Type := Self-Destruct Ability 6 Descr := Ability 6 Val 1 := 0 Ability 6 Val 2 := 0 Ability 7 Type := Modify Reproduction - System Ability 7 Descr := Ability 7 Val 1 := 5 Ability 7 Val 2 := 0 Ability 8 Type := Fleet Training - System Ability 8 Descr := Ability 8 Val 1 := 1 Ability 8 Val 2 := 3 Ability 9 Type := Ship Training - System Ability 9 Descr := Ability 9 Val 1 := 2 Ability 9 Val 2 := 6 Ability 10 Type := Stop Close Warp Point Ability 10 Descr := Ability 10 Val 1 := 0 Ability 10 Val 2 := 0 Ability 11 Type := Phased Shield Generation Ability 11 Descr := Ability 11 Val 1 := 500 Ability 11 Val 2 := 0 Name := Upgrade to Space Dock. Description := Should Upgrade to Space Dock for AI Balance integrety., Facility Group := Resupply Facility Family := 8 Roman Numeral := 2 Restrictions := None Pic Num := 35 Cost Minerals := 5000 Cost Organics := 0 Cost Radioactives := 0 Number of Tech Req := 2 Tech Area Req 1 := AI Balance Tech Tech Level Req 1 := 1 Tech Area Req 2 := Advanced Military Science Tech Level Req 2 := 1 Number of Abilities := 11 Ability 1 Type := Plague Prevention - System Ability 1 Descr := Can generate unlimited supplies each turn for ships. Ability 1 Val 1 := 5 Ability 1 Val 2 := 0 Ability 2 Type := Spaceport Ability 2 Descr := Ability 2 Val 1 := 0 Ability 2 Val 2 := 0 Ability 3 Type := Supply Generation Ability 3 Descr := Ability 3 Val 1 := 0 Ability 3 Val 2 := 0 Ability 4 Type := Cargo Storage Ability 4 Descr := Ability 4 Val 1 := 4000 Ability 4 Val 2 := 0 Ability 5 Type := Planet - Change Population Happiness Ability 5 Descr := Ability 5 Val 1 := -2 Ability 5 Val 2 := 0 Ability 6 Type := Self-Destruct Ability 6 Descr := Ability 6 Val 1 := 0 Ability 6 Val 2 := 0 Ability 7 Type := Modify Reproduction - System Ability 7 Descr := Ability 7 Val 1 := 2 Ability 7 Val 2 := 0 Ability 8 Type := Fleet Training - System Ability 8 Descr := Ability 8 Val 1 := 1 Ability 8 Val 2 := 5 Ability 9 Type := Ship Training - System Ability 9 Descr := Ability 9 Val 1 := 2 Ability 9 Val 2 := 10 Ability 10 Type := Stop Close Warp Point Ability 10 Descr := Ability 10 Val 1 := 0 Ability 10 Val 2 := 0 Ability 11 Type := Phased Shield Generation Ability 11 Descr := Ability 11 Val 1 := 750 Ability 11 Val 2 := 0 Name := Upgrade to Space Dock. Description := Should Upgrade to Space Dock for AI Balance integrety,, Facility Group := Resupply Facility Family := 8 Roman Numeral := 3 Restrictions := None Pic Num := 35 Cost Minerals := 3000 Cost Organics := 0 Cost Radioactives := 0 Number of Tech Req := 2 Tech Area Req 1 := AI Balance Tech Tech Level Req 1 := 1 Tech Area Req 2 := Advanced Military Science Tech Level Req 2 := 2 Number of Abilities := 12 Ability 1 Type := Plague Prevention - System Ability 1 Descr := Can generate unlimited supplies each turn for ships. Ability 1 Val 1 := 5 Ability 1 Val 2 := 0 Ability 2 Type := Spaceport Ability 2 Descr := Ability 2 Val 1 := 0 Ability 2 Val 2 := 0 Ability 3 Type := Supply Generation Ability 3 Descr := Ability 3 Val 1 := 0 Ability 3 Val 2 := 0 Ability 4 Type := Cargo Storage Ability 4 Descr := Ability 4 Val 1 := 5000 Ability 4 Val 2 := 0 Ability 5 Type := Planet - Change Population Happiness Ability 5 Descr := Ability 5 Val 1 := -3 Ability 5 Val 2 := 0 Ability 6 Type := Self-Destruct Ability 6 Descr := Ability 6 Val 1 := 0 Ability 6 Val 2 := 0 Ability 7 Type := Modify Reproduction - System Ability 7 Descr := Ability 7 Val 1 := 1 Ability 7 Val 2 := 0 Ability 8 Type := Fleet Training - System Ability 8 Descr := Ability 8 Val 1 := 2 Ability 8 Val 2 := 8 Ability 9 Type := Ship Training - System Ability 9 Descr := Ability 9 Val 1 := 2 Ability 9 Val 2 := 15 Ability 10 Type := Stop Close Warp Point Ability 10 Descr := Ability 10 Val 1 := 0 Ability 10 Val 2 := 0 Ability 11 Type := Stop Open Warp Point Ability 11 Descr := Ability 11 Val 1 := 0 Ability 11 Val 2 := 0 Ability 12 Type := Phased Shield Generation Ability 12 Descr := Ability 12 Val 1 := 1000 Ability 12 Val 2 := 0 Name := Space Dock Description := A space port and supply hub combined in one large-scale facility. Facility Group := Resupply Facility Family := 8 Roman Numeral := 20 Restrictions := None Pic Num := 97 Cost Minerals := 5000 Cost Organics := 4000 Cost Radioactives := 8000 Number of Tech Req := 2 Tech Area Req 1 := Human Balance Tech Tech Level Req 1 := 1 Tech Area Req 2 := Resupply Tech Level Req 2 := 1 Number of Abilities := 3 Ability 1 Type := Spaceport Ability 1 Descr := Includes spaceports with unlimited supplies. Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Ability 2 Type := Supply Generation Ability 2 Descr := Ability 2 Val 1 := 0 Ability 2 Val 2 := 0 Ability 3 Type := Cargo Storage Ability 3 Descr := Provides 400 extra unit spaces on a planet. Ability 3 Val 1 := 400 Ability 3 Val 2 := 0 [ September 06, 2003, 20:20: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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Is this due to the test procedure he is using, that you mentioned. Quote:
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The AI HW Cultural center is allready zero. Please, if you are also testing or make note of Max. Severity, then please use Events 4.b1 to base remarks. http://forum.shrapnelgames.com/images/icons/icon12.gif EVENTS 4.1b just >L-CLICK< for download [ September 06, 2003, 20:18: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
opps BRB
[ September 06, 2003, 20:18: Message edited by: JLS ] |
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