.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

mottlee June 10th, 2004 05:44 PM

Re: STM "Final v1.7.5" Discussion
 
http://forum.shrapnelgames.com/images/icons/icon10.gif ...2700.... http://forum.shrapnelgames.com/images/icons/icon10.gif


I know http://forum.shrapnelgames.com/images/icons/icon9.gif

Ragnarok-X June 10th, 2004 06:03 PM

Re: STM "Final v1.7.5" Discussion
 
whats BOTF Atrocities ?

General Woundwort June 10th, 2004 06:24 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Ragnarok-X:
whats BOTF Atrocities ?
<font size="2" face="sans-serif, arial, verdana">It stands for "Birth Of The Federation". a 4X game by Microprose put out about 5 years ago. Think "MOOII" set in the Star Trek universe. Reviews of the game were generally lukewarm.

[ June 10, 2004, 17:29: Message edited by: General Woundwort ]

PeterD June 11th, 2004 07:06 AM

Re: STM "Final v1.7.5" Discussion
 
The reviews may have been lukewarm but compared
to Space Empires Gold it was very poor.

I had high hopes for BOTF and saw many early
screenshots and previews but a lot of that didn't
make it into the final game.

Atrocities June 11th, 2004 08:31 AM

Re: STM "Final v1.7.5" Discussion
 
<font size="2" face="sans-serif, arial, verdana">No Good JOB. http://forum.shrapnelgames.com/images/icons/icon7.gif I am happy people are keeping this going. http://forum.shrapnelgames.com/images/icons/icon7.gif

BOTF = Birth Of The Federation. The game cost more now than it did when it was released in 98. It was a good game but filled with bugs and other issues. IT had real time 3d combat, an inovative if overly annoying micro-managment system, and was the brain child of the guys who made Moo and Moo2.

Star Trek fans have always killed game developers of Star Trek games. They are unpleaseable and that is why my in box has about 200 blocks now. I wonder how many CK has?

Atrocities June 11th, 2004 08:36 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by PeterD:
The reviews may have been lukewarm but compared
to Space Empires Gold it was very poor.

I had high hopes for BOTF and saw many early
screenshots and previews but a lot of that didn't
make it into the final game.

<font size="2" face="sans-serif, arial, verdana">I can remember Posts on TOP and other game forums about how players were going to have 1000 warbirds laying in wait on the neutral zone and such. To bad none of those dream Posts ever saw the light of day.

Atrocities June 11th, 2004 02:05 PM

Re: STM "Final v1.7.5" Discussion
 
Read the web page.

Quote:

STM Version 1.7.4.1 is a small fix to the Component file - This download just contains one file. Download it ONLY if you have already downloaded and installed 1.7.4 prior to today. (Today being the date of the entry on the web page)

If you have not installed 1.7.4 then just download STM Version 1.7.4
<font size="2" face="sans-serif, arial, verdana">Basically if you have not yet downloaded the STM 174 patch or full Version you good to go. Download and you will have the latests Version.

If you have already downloaded the patch or the full Version prior to the date of that entry, then you would want to update with the 1.7.4.1 patch.

[ June 11, 2004, 13:18: Message edited by: Atrocities ]

mottlee June 11th, 2004 02:40 PM

Re: STM "Final v1.7.5" Discussion
 
FYI, Start up "Splash" page still shows 1.72

wilhil June 11th, 2004 02:48 PM

Re: STM "Final v1.7.5" Discussion
 
really quickly, i have asked this before about a year ago but i have forgotten, what is the diffrence on the maps between sparse standard and dense maps?

i read the faq section in the mod, and it said "Also refer to Fyrons FQ help or his web site." but i dont know his website, or the faq!

thanks

wilhil June 11th, 2004 03:01 PM

Re: STM "Final v1.7.5" Discussion
 
also just a little question... does the borg taunt do anything apart from make a noise?

and if that is it, how could you leave out the resistance is futile bit!

Atrocities June 11th, 2004 03:10 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by mottlee:
FYI, Start up "Splash" page still shows 1.72
<font size="2" face="sans-serif, arial, verdana">You do not have the correct Version then. 1.7.4 is on the splash screen for both the patch and the full Version. I just checked. http://forum.shrapnelgames.com/image...s/confused.gif

Atrocities June 11th, 2004 03:12 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by wilhil:
also just a little question... does the borg taunt do anything apart from make a noise?

and if that is it, how could you leave out the resistance is futile bit!

<font size="2" face="sans-serif, arial, verdana">Nope.

Atrocities June 11th, 2004 03:14 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by wilhil:
really quickly, i have asked this before about a year ago but i have forgotten, what is the diffrence on the maps between sparse standard and dense maps?

i read the faq section in the mod, and it said "Also refer to Fyrons FQ help or his web site." but i dont know his website, or the faq!

thanks

<font size="2" face="sans-serif, arial, verdana">Question: What does WPL, WPM, and WPH mean in the Quadrant set up?
ANSWER: Warp Point Light, Warp Point Medium, and Warp Point Heavy. Also refer to Fyrons FQ help or his web site.

SS, DS, and so on are basically what they sound like. Standard maps with a dense concentration of either moons or asteroids. For specifics you will have to ask Fyron. http://forum.shrapnelgames.com/images/icons/icon7.gif

Captain Kwok June 11th, 2004 03:54 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Star Trek fans have always killed game developers of Star Trek games. They are unpleaseable and that is why my in box has about 200 blocks now. I wonder how many CK has?
<font size="2" face="sans-serif, arial, verdana">I never had to do any blocks. http://forum.shrapnelgames.com/images/icons/tongue.gif

General Woundwort June 11th, 2004 06:02 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by wilhil:
also just a little question... does the borg taunt do anything apart from make a noise?

and if that is it, how could you leave out the resistance is futile bit!

<font size="2" face="sans-serif, arial, verdana">You can change that yourself if you want. Just get a "Borg Hail" .wav file from somewhere and substitute it in at the Borg Taunt's sound entry in the Components file.

(Example found after just one Google search -

http://www.matt-home.freeserve.co.uk...resistance.wav )

[ June 11, 2004, 17:03: Message edited by: General Woundwort ]

Fyron June 11th, 2004 08:15 PM

Re: STM "Final v1.7.5" Discussion
 
Sparse has fewer planets than normal, dense has more planets than normal (both "moons" and "planets").

Atrocities June 11th, 2004 08:23 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Captain Kwok:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Star Trek fans have always killed game developers of Star Trek games. They are unpleaseable and that is why my in box has about 200 blocks now. I wonder how many CK has?
<font size="2" face="sans-serif, arial, verdana">I never had to do any blocks. http://forum.shrapnelgames.com/images/icons/tongue.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I wonder why? I guess I get them for both of us. Also I was more active in the Trek forums and we all know how the people in those places behave. http://forum.shrapnelgames.com/images/icons/icon9.gif

mottlee June 12th, 2004 12:10 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by mottlee:
FYI, Start up "Splash" page still shows 1.72

<font size="2" face="sans-serif, arial, verdana">You do not have the correct Version then. 1.7.4 is on the splash screen for both the patch and the full Version. I just checked. http://forum.shrapnelgames.com/image...s/confused.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I do beleive I have the right one, mod info said 174...start up still shows 172 in top corner, I can re-D/L it but on dial up takes a while http://forum.shrapnelgames.com/images/icons/icon9.gif

solops June 12th, 2004 01:44 AM

Re: STM "Final v1.7.5" Discussion
 
I'm a bit confused. What is the latest Version of STM: 1.74 Full or the 1.74.1 patch? The latest 1.74 Full seems to have come out after the 1.74.1 Patch and may include it and some newer stuff... or not? I'mm going on a road trip for a over a week and I want the absolute latest STM and TMD mods possible loaded up for fun.

solops June 12th, 2004 03:51 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by mottlee:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by mottlee:
FYI, Start up "Splash" page still shows 1.72

<font size="2" face="sans-serif, arial, verdana">You do not have the correct Version then. 1.7.4 is on the splash screen for both the patch and the full Version. I just checked. http://forum.shrapnelgames.com/image...s/confused.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I do beleive I have the right one, mod info said 174...start up still shows 172 in top corner, I can re-D/L it but on dial up takes a while http://forum.shrapnelgames.com/images/icons/icon9.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Mine did that too. I deleted the mod (which had been a continuous upgrade from 1.51) and then re-installed via the 1.74 full. Now it reads correctly : 1.74

wilhil June 12th, 2004 07:26 AM

Re: STM "Final v1.7.5" Discussion
 
I was using Version 1.5 i think, I did a complete reinstall. Am i the only one who has the weapon mounts messed up, or is this a feature of the mod?

it seems that they dont give a very big bonus at all, e.g. it costs 1k more in hull size, and it only does +1 damage or something.

Captain Kwok June 12th, 2004 04:10 PM

Re: STM "Final v1.7.5" Discussion
 
Priority message for Atrocities: Please sign on to IRC or MSN.

Atrocities June 13th, 2004 01:35 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by wilhil:
I was using Version 1.5 i think, I did a complete reinstall. Am i the only one who has the weapon mounts messed up, or is this a feature of the mod?

it seems that they dont give a very big bonus at all, e.g. it costs 1k more in hull size, and it only does +1 damage or something.

<font size="2" face="sans-serif, arial, verdana">Fixed in later Version. Revision History

Atrocities June 13th, 2004 01:37 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by mottlee:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by mottlee:
FYI, Start up "Splash" page still shows 1.72

<font size="2" face="sans-serif, arial, verdana">You do not have the correct Version then. 1.7.4 is on the splash screen for both the patch and the full Version. I just checked. http://forum.shrapnelgames.com/image...s/confused.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I do beleive I have the right one, mod info said 174...start up still shows 172 in top corner, I can re-D/L it but on dial up takes a while http://forum.shrapnelgames.com/images/icons/icon9.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Check your folders, sometimes, albeit rare, the images are copied over and not updated or are put in the wrong folder.

The patch update is now more like six megs. The reason the updates are so huge is because of the splash screens, and component/facility images. http://forum.shrapnelgames.com/images/icons/icon9.gif

Atrocities June 13th, 2004 01:38 AM

Re: STM "Final v1.7.5" Discussion
 
If any one would like me to post the spash screems for download I would be happy to do so.

TNZ June 14th, 2004 07:50 AM

Re: STM "Final v1.7.5" Discussion
 
This is just an observation, but it looks like the AI was not told to research artificial warp point technology: this make a no warp point game start pointless. http://forum.shrapnelgames.com/images/icons/icon7.gif

XenoTheMorph June 14th, 2004 02:10 PM

Re: STM "Final v1.7.5" Discussion
 
Ahhh I wondered why I was doing so well!!! http://forum.shrapnelgames.com/images/icons/icon10.gif

Ragnarok-X June 14th, 2004 03:05 PM

Re: STM "Final v1.7.5" Discussion
 
rofl

Atrocities June 14th, 2004 08:55 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by TNZ:
This is just an observation, but it looks like the AI was not told to research artificial warp point technology: this make a no warp point game start pointless. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">Odd. I could have sworn that was in there. Well I can whip up a patch for this if any one is interested. Otherwise it is easy to add on your own.

Let me know.

TNZ June 15th, 2004 04:36 AM

Re: STM "Final v1.7.5" Discussion
 
Just noticed this in the tech area file. http://forum.shrapnelgames.com/images/icons/icon7.gif

Name := Weapons Of Mass Destruction
Group := Weapon Technology
Description := Technology that can destroy stars, planets, or systems.
Maximum Level := 3
Level Cost := 100000
Start Level := 0
Raise Level := 0
Racial Area := 0
Unique Area := 0
Can Be Removed := True
Number of Tech Req := 1
Tech Area Req 1 := Astrophysics
Tech Level Req 1 := 2
Tech Area Req 2 := Stellar Manipulation
Tech Level Req 2 := 4

Atrocities June 15th, 2004 06:05 AM

Re: STM "Final v1.7.5" Discussion
 
Oops... Thanks TNZ. http://forum.shrapnelgames.com/images/icons/icon7.gif

Aiken June 15th, 2004 06:53 AM

Re: STM "Final v1.7.5" Discussion
 
Runtime brain error. Deleted.

[ June 15, 2004, 05:57: Message edited by: aiken ]

Atrocities June 15th, 2004 06:58 AM

Re: STM "Final v1.7.5" Discussion
 
<font color=red>FINAL VERSION 1.7.5 </font color>

Its been a year now since I started working on the mod and thanks to everyone who has posted or sent me a bug report, suggestion, idea, or contributed to the mod in any way, we now have our final Version.

There will be no more updates for this mod other than bug fixes.

Thank you all for downloading and playing it. I hope that it was worth the time and bandwidth and I hope that it will continue to bring SEIV players many more months and years of fun.

http://forum.shrapnelgames.com/images/icons/icon7.gif

Aiken June 15th, 2004 07:12 AM

Re: STM "Final v1.7.5" Discussion
 
That's the end ... of the great story. http://forum.shrapnelgames.com/images/icons/icon9.gif

And the begining of the different story http://forum.shrapnelgames.com/images/icons/icon7.gif

Thank you Atrocities for bringing up the cool mod and for all your patience and consideration.

[ June 15, 2004, 06:17: Message edited by: aiken ]

Atrocities June 15th, 2004 07:56 AM

Re: STM "Final v1.7.5" Discussion
 
http://forum.shrapnelgames.com/images/icons/icon7.gif "It was the best of times, it was the worst of times. Message Spock?"

The mod is done, but bugs and such will still be addressed. No more major modification or alterations.

A new beginning is often the end of something old.

BlackRose June 15th, 2004 09:16 AM

Re: STM "Final v1.7.5" Discussion
 
Congratulations!

JLS June 15th, 2004 12:06 PM

Re: STM "Final v1.7.5" Discussion
 
Atrocities I assume you are referring to just closing out se4, your talents and experience must continue the Star Trek theme into se5, if not - this will be a said day indeed http://forum.shrapnelgames.com/images/icons/icon9.gif

[ June 15, 2004, 11:07: Message edited by: JLS ]

JLS June 15th, 2004 02:11 PM

Re: STM "Final v1.7.5" Discussion
 
Understood http://forum.shrapnelgames.com/images/icons/icon6.gif

[ June 15, 2004, 13:12: Message edited by: JLS ]

Ragnarok-X June 15th, 2004 04:03 PM

Re: STM "Final v1.7.5" Discussion
 
heh now what will your next mod be ? http://forum.shrapnelgames.com/images/icons/icon7.gif great mod, to both Atrocities and Captain Kwok. Im wondering who did the major part, i guess Atrocities did it ?

Imperial June 15th, 2004 08:36 PM

Re: STM "Final v1.7.5" Discussion
 
congrats--please check the download--it says 1.7.4, when i downloaded it the revision says 1.7.4.1--just a heads up))) http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

[ June 15, 2004, 19:37: Message edited by: Imperial ]

Imperial June 15th, 2004 08:36 PM

Re: STM "Final v1.7.5" Discussion *DELETED*
 
Post deleted by Suicide Junkie

Atrocities June 15th, 2004 08:51 PM

Re: STM "Final v1.7.5" Discussion
 
you might have to refresh.

direct download is:
www.astmod.com/zips/stm/STMv175Full.exe
www.astmod.com/zips/stm/STMv175Patch.exe

www.astmod.com/zips/stm/STMv174Full.exe
www.astmod.com/zips/stm/STMv174Patch.exe

www.astmod.com/zips/stm/STMv172Full.exe
www.astmod.com/zips/stm/STMv135.exe

[ June 15, 2004, 19:52: Message edited by: Atrocities ]

Captain Kwok June 15th, 2004 09:47 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Ragnarok-X:
...who did the major part, i guess Atrocities did it ?
<font size="2" face="sans-serif, arial, verdana">That would be an accurate statement. I had originally started working on a Star Trek Mod about a year and a half ago. Unfortunately my HD crashed and I lost almost all of my work and did not want to restart. Atrocities took up the torch and has run with it ever since.

You can still see some of the items from my original mod here:
Old Star Trek Mod Site

Anyways, you may recall recently that I offered Atrocities some assistance in fixing up the armor/shields/weapons area of the mod. It turns out this was a lot of work and we thought, hey since we are making so many changes now - why don't we just use what've done to make a Version 2 of the Star Trek Mod and that why it doesn't matter if we mess up save games or AI files.

Among other things we'll be looking at is adapting UserX's propulsion system into the Star Trek Mod. This is an ingenious system where mounts are used to scale warp cores to the ship sizes as well as nacelles. And the best part is that the AI seems to like it too!

Another item, although I haven't discussed this with Atrocities yet, is that we should make Version 2 with Space Empires 5 in mind so that we can adapt it as quickly as possible to the new game when it comes out.

Lastly, Atrocities is still the go to guy on this project. I'll just be in the background most of the time. I cannot understate how much work he has already put into this mod. Please direct your praise to his efforts!

Aiken June 15th, 2004 10:07 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Another item, although I haven't discussed this with Atrocities yet, is that we should make Version 2 with Space Empires 5 in mind so that we can adapt it as quickly as possible to the new game when it comes out.
<font size="2" face="sans-serif, arial, verdana">Well, thanks Aaron, we have some rough ideas about configs structure for SE5, but graphics, esp. shipsets...
It is questionable that they will be compatible.

And thank you very much too, CK - original idea and your initial work made the great base for successful mod.
Such is human nature - we tend to worship only 1 person at any given moment of time http://forum.shrapnelgames.com/images/icons/icon7.gif

[ June 15, 2004, 21:17: Message edited by: aiken ]

Captain Kwok June 15th, 2004 10:16 PM

Re: STM "Final v1.7.5" Discussion
 
The shipsets should be fine for the most part. Atrocities has made many with Doga and that is easily converted to .x format which SE5 uses. Also, asking different artists to use their 3d models in the mod giving credit. This is common practice to my knowledge in most Star Trek Mods for other games. http://forum.shrapnelgames.com/images/icons/tongue.gif

[ June 15, 2004, 21:16: Message edited by: Captain Kwok ]

DarkHorse June 15th, 2004 11:33 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Anyways, you may recall recently that I offered Atrocities some assistance in fixing up the armor/shields/weapons area of the mod. It turns out this was a lot of work and we thought, hey since we are making so many changes now - why don't we just use what've done to make a Version 2 of the Star Trek Mod and that why it doesn't matter if we mess up save games or AI files.

<font size="2" face="sans-serif, arial, verdana">If I read this right, your changes to the armor/weapons/shields have NOT been incorporated into Version 1.7.5 then? Just want to make sure I read that right.

Phoenix-D June 15th, 2004 11:36 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Captain Kwok:
The shipsets should be fine for the most part. Atrocities has made many with Doga and that is easily converted to .x format which SE5 uses.
<font size="2" face="sans-serif, arial, verdana">DOGA models have far too many polygons for that to work well, unfortunately..

Captain Kwok June 15th, 2004 11:49 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Phoenix-D:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Captain Kwok:
The shipsets should be fine for the most part. Atrocities has made many with Doga and that is easily converted to .x format which SE5 uses.

<font size="2" face="sans-serif, arial, verdana">DOGA models have far too many polygons for that to work well, unfortunately.. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Tsk tsk. You'd need to reduce ("optimize") the number of polygons using another program. But it is very doable!

AMF June 15th, 2004 11:53 PM

Re: STM "Final v1.7.5" Discussion
 
Is there a Retrofit problem under STM 1.7.1?

Something REALLY annoying happened Last turn in the Quadrant of Conflict game using STM 1.7.1. None of my retrofits took place. I didn't get any message saying "not enough resources to complete this retrofit" or any sort of explanation, and I double checked - I did have enough resources (almost positive) and I did order the retrofits. Not a serious problem,but I'll order the same retrofits this turn...and if they don't take place AGAIN is there anything we can do to figure this out? Have any other players had the same problem? It's vital for me to retrofit my ships with the sensors that allow me to detect those damned romulans before they infiltrate my space...

thanks,

Alarik

Captain Kwok June 15th, 2004 11:59 PM

Re: STM "Final v1.7.5" Discussion
 
I've seen a similar issue in Adamant Mod when I've gone to refit ships. I have lots and lots of resources stored, but operating with a minerals defecit - although I am converting other resources to minerals for a "surplus". I notice only a few are successful and most are not due to lack of resources. This may be a result of how the turn executes and in what order different items are handled.

Also note that the message header for both successful and unsuccessful refits is the same (ugh) so you need to check each one to see what the problem is.


All times are GMT -4. The time now is 11:15 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.