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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
whats BOTF Atrocities ?
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[ June 10, 2004, 17:29: Message edited by: General Woundwort ] |
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The reviews may have been lukewarm but compared
to Space Empires Gold it was very poor. I had high hopes for BOTF and saw many early screenshots and previews but a lot of that didn't make it into the final game. |
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BOTF = Birth Of The Federation. The game cost more now than it did when it was released in 98. It was a good game but filled with bugs and other issues. IT had real time 3d combat, an inovative if overly annoying micro-managment system, and was the brain child of the guys who made Moo and Moo2. Star Trek fans have always killed game developers of Star Trek games. They are unpleaseable and that is why my in box has about 200 blocks now. I wonder how many CK has? |
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Re: STM "Final v1.7.5" Discussion
Read the web page.
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If you have already downloaded the patch or the full Version prior to the date of that entry, then you would want to update with the 1.7.4.1 patch. [ June 11, 2004, 13:18: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
FYI, Start up "Splash" page still shows 1.72
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Re: STM "Final v1.7.5" Discussion
really quickly, i have asked this before about a year ago but i have forgotten, what is the diffrence on the maps between sparse standard and dense maps?
i read the faq section in the mod, and it said "Also refer to Fyrons FQ help or his web site." but i dont know his website, or the faq! thanks |
Re: STM "Final v1.7.5" Discussion
also just a little question... does the borg taunt do anything apart from make a noise?
and if that is it, how could you leave out the resistance is futile bit! |
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ANSWER: Warp Point Light, Warp Point Medium, and Warp Point Heavy. Also refer to Fyrons FQ help or his web site. SS, DS, and so on are basically what they sound like. Standard maps with a dense concentration of either moons or asteroids. For specifics you will have to ask Fyron. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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(Example found after just one Google search - http://www.matt-home.freeserve.co.uk...resistance.wav ) [ June 11, 2004, 17:03: Message edited by: General Woundwort ] |
Re: STM "Final v1.7.5" Discussion
Sparse has fewer planets than normal, dense has more planets than normal (both "moons" and "planets").
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I'm a bit confused. What is the latest Version of STM: 1.74 Full or the 1.74.1 patch? The latest 1.74 Full seems to have come out after the 1.74.1 Patch and may include it and some newer stuff... or not? I'mm going on a road trip for a over a week and I want the absolute latest STM and TMD mods possible loaded up for fun.
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I was using Version 1.5 i think, I did a complete reinstall. Am i the only one who has the weapon mounts messed up, or is this a feature of the mod?
it seems that they dont give a very big bonus at all, e.g. it costs 1k more in hull size, and it only does +1 damage or something. |
Re: STM "Final v1.7.5" Discussion
Priority message for Atrocities: Please sign on to IRC or MSN.
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The patch update is now more like six megs. The reason the updates are so huge is because of the splash screens, and component/facility images. http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: STM "Final v1.7.5" Discussion
If any one would like me to post the spash screems for download I would be happy to do so.
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This is just an observation, but it looks like the AI was not told to research artificial warp point technology: this make a no warp point game start pointless. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Ahhh I wondered why I was doing so well!!! http://forum.shrapnelgames.com/images/icons/icon10.gif
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rofl
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Let me know. |
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Just noticed this in the tech area file. http://forum.shrapnelgames.com/images/icons/icon7.gif
Name := Weapons Of Mass Destruction Group := Weapon Technology Description := Technology that can destroy stars, planets, or systems. Maximum Level := 3 Level Cost := 100000 Start Level := 0 Raise Level := 0 Racial Area := 0 Unique Area := 0 Can Be Removed := True Number of Tech Req := 1 Tech Area Req 1 := Astrophysics Tech Level Req 1 := 2 Tech Area Req 2 := Stellar Manipulation Tech Level Req 2 := 4 |
Re: STM "Final v1.7.5" Discussion
Oops... Thanks TNZ. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: STM "Final v1.7.5" Discussion
Runtime brain error. Deleted.
[ June 15, 2004, 05:57: Message edited by: aiken ] |
Re: STM "Final v1.7.5" Discussion
<font color=red>FINAL VERSION 1.7.5 </font color>
Its been a year now since I started working on the mod and thanks to everyone who has posted or sent me a bug report, suggestion, idea, or contributed to the mod in any way, we now have our final Version. There will be no more updates for this mod other than bug fixes. Thank you all for downloading and playing it. I hope that it was worth the time and bandwidth and I hope that it will continue to bring SEIV players many more months and years of fun. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
That's the end ... of the great story. http://forum.shrapnelgames.com/images/icons/icon9.gif
And the begining of the different story http://forum.shrapnelgames.com/images/icons/icon7.gif Thank you Atrocities for bringing up the cool mod and for all your patience and consideration. [ June 15, 2004, 06:17: Message edited by: aiken ] |
Re: STM "Final v1.7.5" Discussion
http://forum.shrapnelgames.com/images/icons/icon7.gif "It was the best of times, it was the worst of times. Message Spock?"
The mod is done, but bugs and such will still be addressed. No more major modification or alterations. A new beginning is often the end of something old. |
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Congratulations!
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Re: STM "Final v1.7.5" Discussion
Atrocities I assume you are referring to just closing out se4, your talents and experience must continue the Star Trek theme into se5, if not - this will be a said day indeed http://forum.shrapnelgames.com/images/icons/icon9.gif
[ June 15, 2004, 11:07: Message edited by: JLS ] |
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Understood http://forum.shrapnelgames.com/images/icons/icon6.gif
[ June 15, 2004, 13:12: Message edited by: JLS ] |
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heh now what will your next mod be ? http://forum.shrapnelgames.com/images/icons/icon7.gif great mod, to both Atrocities and Captain Kwok. Im wondering who did the major part, i guess Atrocities did it ?
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Re: STM "Final v1.7.5" Discussion
congrats--please check the download--it says 1.7.4, when i downloaded it the revision says 1.7.4.1--just a heads up))) http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif
[ June 15, 2004, 19:37: Message edited by: Imperial ] |
Re: STM "Final v1.7.5" Discussion *DELETED*
Post deleted by Suicide Junkie
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Re: STM "Final v1.7.5" Discussion
you might have to refresh.
direct download is: www.astmod.com/zips/stm/STMv175Full.exe www.astmod.com/zips/stm/STMv175Patch.exe www.astmod.com/zips/stm/STMv174Full.exe www.astmod.com/zips/stm/STMv174Patch.exe www.astmod.com/zips/stm/STMv172Full.exe www.astmod.com/zips/stm/STMv135.exe [ June 15, 2004, 19:52: Message edited by: Atrocities ] |
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You can still see some of the items from my original mod here: Old Star Trek Mod Site Anyways, you may recall recently that I offered Atrocities some assistance in fixing up the armor/shields/weapons area of the mod. It turns out this was a lot of work and we thought, hey since we are making so many changes now - why don't we just use what've done to make a Version 2 of the Star Trek Mod and that why it doesn't matter if we mess up save games or AI files. Among other things we'll be looking at is adapting UserX's propulsion system into the Star Trek Mod. This is an ingenious system where mounts are used to scale warp cores to the ship sizes as well as nacelles. And the best part is that the AI seems to like it too! Another item, although I haven't discussed this with Atrocities yet, is that we should make Version 2 with Space Empires 5 in mind so that we can adapt it as quickly as possible to the new game when it comes out. Lastly, Atrocities is still the go to guy on this project. I'll just be in the background most of the time. I cannot understate how much work he has already put into this mod. Please direct your praise to his efforts! |
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It is questionable that they will be compatible. And thank you very much too, CK - original idea and your initial work made the great base for successful mod. Such is human nature - we tend to worship only 1 person at any given moment of time http://forum.shrapnelgames.com/images/icons/icon7.gif [ June 15, 2004, 21:17: Message edited by: aiken ] |
Re: STM "Final v1.7.5" Discussion
The shipsets should be fine for the most part. Atrocities has made many with Doga and that is easily converted to .x format which SE5 uses. Also, asking different artists to use their 3d models in the mod giving credit. This is common practice to my knowledge in most Star Trek Mods for other games. http://forum.shrapnelgames.com/images/icons/tongue.gif
[ June 15, 2004, 21:16: Message edited by: Captain Kwok ] |
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Is there a Retrofit problem under STM 1.7.1?
Something REALLY annoying happened Last turn in the Quadrant of Conflict game using STM 1.7.1. None of my retrofits took place. I didn't get any message saying "not enough resources to complete this retrofit" or any sort of explanation, and I double checked - I did have enough resources (almost positive) and I did order the retrofits. Not a serious problem,but I'll order the same retrofits this turn...and if they don't take place AGAIN is there anything we can do to figure this out? Have any other players had the same problem? It's vital for me to retrofit my ships with the sensors that allow me to detect those damned romulans before they infiltrate my space... thanks, Alarik |
Re: STM "Final v1.7.5" Discussion
I've seen a similar issue in Adamant Mod when I've gone to refit ships. I have lots and lots of resources stored, but operating with a minerals defecit - although I am converting other resources to minerals for a "surplus". I notice only a few are successful and most are not due to lack of resources. This may be a result of how the turn executes and in what order different items are handled.
Also note that the message header for both successful and unsuccessful refits is the same (ugh) so you need to check each one to see what the problem is. |
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