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-   -   Dominions II Bug Thread (http://forum.shrapnelgames.com/showthread.php?t=16593)

atul April 22nd, 2004 03:03 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by PhilD:
I've been using Stone Spheres with normal commanders all right.

Are you sure you're not trying to use them as Monthly rituals? AFAIK, item rituals never worked as monthly rituals.

<font size="2" face="sans-serif, arial, verdana">Ok, correcting myself:
Clicking on commander's orders, there's a new order 'cast item spell', that works fine. It was when shift-C:ing (ie bringing the usual cast ritual selection), scrolling on the bottom of the list, finding the notation 'item spells' and trying to click that one, that got me the error message I had. (Hopefully that makes some sense)

Now if I only had realized that yesterday... http://forum.shrapnelgames.com/image...s/rolleyes.gif My bad. Anyway, shouldn't the item spells either work from ritual selection or the notation be removed from there?

That's what you get when you become enslaved to the quick-keys.

PhilD April 22nd, 2004 11:27 PM

Re: Dominions II Bug Thread
 
A very, very strange bug...

I was trying to setup a 11-player game with VPs, and wanted to have each capital worth 1 VP, and 11 additional 1VP provinces - with a victory condition of 11VP, that is, half of the total. Map was Cradle.

I tried launching the game, and each time the additional VP provinces were there, but the capitals were NOT worth 1 VP each. This happened each time I tried.

Then I tried something slightly different: still 11 players, still victory at 11 VP, but now, in addition to 1 VP per capital, I added 12 1-VP provinces. And it seemed to work OK (I'm counting one or two too many points, but I may have slipped a little with the slider).

PvK April 23rd, 2004 12:04 AM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Kristoffer O:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Sunray_be:
Not exactly a bug, but its a correction : Bogus and his troll followers (random event)_still_ have the old dom1 orders like 'fire mages' and 'attack commanders'. Not very important, but not fair either...
Cheers

<font size="2" face="sans-serif, arial, verdana">Bogus is many things. Fair is not one of them http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Ya since Bogus is a unique independent unit, this seems more to me like an interesting detail than a problem. It's not like an opponent or even the AI is going to be able to use this against someone unfairly. It's just a sneaky ability of Bogus the particularly tricky.

PvK

Taqwus April 23rd, 2004 06:11 PM

Re: Dominions II Bug Thread
 
On the F1 screen, there seems to be some sort of limitation on the 'tool tips'-style popup site names. With enough provinces yielding enough magic sites, after some point in the list the name no longer appears on mouse-hover. Is it limited to 255 or something like that?

DeathDaemon April 25th, 2004 12:05 AM

Re: Dominions II Bug Thread
 
My troops razed their own temple! Lost control of province due to random event. Temple still present (wonder if it is hurting me?). Take province back with no resistance, burn temple. DOH!

DeathDaemon April 25th, 2004 08:18 PM

Re: Dominions II Bug Thread
 
The temple probably should have been raised as soon as I lost control. Do you think there were temple checks occuring before I took control of the province back?

Gandalf Parker April 26th, 2004 01:39 AM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by DeathDaemon:
My troops razed their own temple! Lost control of province due to random event. Temple still present (wonder if it is hurting me?). Take province back with no resistance, burn temple. DOH!
<font size="2" face="sans-serif, arial, verdana">Dom2 isnt very good at remembering things long term. Once you lost control, that was no longer your temple. Hmmm the pictures are different for the different nations. I wonder if the picture stays the same. If it does then thats something the game could check before burning down the temple.

DeathDaemon April 26th, 2004 06:49 AM

Re: Dominions II Bug Thread
 
I had an assassin that 'lost' to a indp commander, but the poison killed the commander. The assassin was still in the province w/ more exp.

April 26th, 2004 08:34 AM

Re: Dominions II Bug Thread
 
Quote:

Ya since Bogus is a unique independent unit, this seems more to me like an interesting detail than a problem. It's not like an opponent or even the AI is going to be able to use this against someone unfairly. It's just a sneaky ability of Bogus the particularly tricky.

<font size="2" face="sans-serif, arial, verdana">Okay, okay, I was quite upset by this event, that's all (I had Luck-1 only). I had a perfect start in a MP game then -bang- Bogus attacked my capital on turn 13. I had no strong magic so early, so it took me hours of testing to find how to beat him. I was very lucky to kill Fardmargast on round 1 (he missed a MR check against the first Sleep!).
Still, this is probably the worst possible event before mid-game. I've probably lost 3 turns of development.

Cheers

Cheezeninja April 27th, 2004 08:53 AM

Re: Dominions II Bug Thread
 
while using a site with a conjuration 20 bonus in the cradle map to cast acashic record the game is requiring me to have the full casting cost of the spell (25 astral) to give my wizard the order WITHOUT subtracting the conjuration 20 bonus, but then when it takes the gems out of my stockpile it takes the correct total out (20). This essentially forces me to alchematize to 25 gems to cast a 20 gem spell. Is this purposeful or a bug?


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