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Re: bug thread
[img]/threads/images/Graemlins/Bug.gif[/img] Mods on Macs with #Clear Commands
Apparently, mods with various #clear commands make Mac computers freeze up. I had this happen with the latest version of Q.M.'s CB mod and Turn's Heroes mod. (Sorry if this has already been reported. I would just SCREAM if I had to read the entire thread. Thanks.) |
Re: bug thread
The turn resolves normally normally. I view the battles that took place. My saurolich, equipped with Nethgul, is in combat with Kurgi and is apparently hit by Kurgi's Horror Mark and Curse. Then it appears that Nethgul hits his own wielder with Soul Slay, killing him, then tries to cast his second spell for the round, but his wielder is already dead and the game crashes with "evalspell: bad unr".
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Re: bug thread
http://forum.shrapnelgames.com/images/smilies/Bug.gif Dragons in Human form don't change the shape when wounded like the description says, in moment they change the shape when dead (to a full health dragon).
The stupid thing: They get 0-3 afflictions before dead (because of the low hitpoints of the human form), which means you've a very crippled dragon after that. Maybe this part is intended, so take this just as a suggestion for improvement. |
Re: bug thread
[img]/threads/images/Graemlins/Bug.gif[/img]
Anytime an opponent dies the graph of the opponent vanishes. At the end of the game there's no way to review the progress of the game because no one remains. If we want to remove a nation from view in DOM_2 all we had to do was click their flag... so please fix it. It's sad not being able to view the graph history at the end of a game! Second bug: [img]/threads/images/Graemlins/Bug.gif[/img] Summon Great Eagle... the description says these birds are sacred yet when summoned they do not have the sacred status. Either the description or the unit needs to be fixed. I did verify two great eagles exists where one is sacred and the other is not sacred. The spell description says we recieve a sacred eagle yet the non-sacred eagle is what appears. |
Re: bug thread
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Re: bug thread
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For what it's worth, the Ark does seem to function correctly. I dunno about diseases and blindness, but there's a whole lot of fireworks and smiting that don't result from any of my commander's spells. |
Re: bug thread
All successful 'seduction' messages say the enemy commander was transported to your home with the help of the succubus, regardless of the actual unit.
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Re: bug thread
This occured to me recently: I summoned an unique Demon Lord and prophetised him. A while after he died in combat, so I summoned him again and he had retained his prophet status, even though I was able to appoint another prophet, so in effect I could have had two prophets.
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Re: bug thread
On one late-game turn, all commander icons in the Message window have been replaced by question marks.
The commanders are all still there and alive and performing their mission, even if the game can't find them. It did succeed in finding the first commander on the message list (my Pretender). I don't see any particular reason why this might've happened on this turn. I have made a backup of all the save files, and could send them upon request. |
Re: bug thread
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Two weirdnesses with communion in this turn. Version 3.00.
Priest who is also a communion master casts more than one "smite" spell per combat round (in the aquatic battle). and Mage who is a communion master is unable to cast spells he should be able to. (in the land battle). Note that he is scripted for blade wind but never casts it even though communion should boost him from 1E to 3E. I suspect that communion is simply not boosting magic level at all in some cases. In others it seems to work as the priest is able to cast Fanaticism when he otherwise couldn't. These problems occur in the battles involving R'lyeh, ignore the battles with Niefelheim that my scouts watched. |
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