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-   -   Mod: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands) (http://forum.shrapnelgames.com/showthread.php?t=39996)

Aezeal April 3rd, 2009 05:31 PM

Re: Dominions 3000 v0.76 - lets go MP
 
what would you want ?

rdonj April 3rd, 2009 05:35 PM

Re: Dominions 3000 v0.76 - lets go MP
 
I haven't actually looked closely at the new commands, I was under the impression I'd need someone to make/find things for me to use.

Aezeal April 3rd, 2009 07:41 PM

Re: Dominions 3000 v0.76 - lets go MP
 
hehe well I tried it and it didn't work so far
you'd need a background image to use for the skybox.. I'm trying one now but have a few spacy ones (I had 3 a few months ago which would suite fine) but I'm doing something wrong I think. What was your latest version so far?

rdonj April 3rd, 2009 08:18 PM

Re: Dominions 3000 v0.76 - lets go MP
 
You should have the same version of the map as I do, unless you changed it. I was holding off on making changes until the patch came out.

Johan K April 4th, 2009 04:18 AM

Re: Dominions 3000 v0.76 - lets go MP
 
Also #terrain x x does not change the active province. So you need a #setland or #land command before #skybox.

Aezeal April 4th, 2009 06:10 AM

Re: Dominions 3000 v0.76 - lets go MP
 
hmm I think the rest of the provicne commands work though since there where opponents in there (and every troop needs to be modded in)

ah I see it.. #landname 1 "Perch of the Nephilim"
#terrain 1 640 #batmap "empty" #skybox "spacebackground2.tga"
#land 1

I modded stuff before the land command.. I'll change that first and test

Aezeal April 4th, 2009 06:24 AM

Re: Dominions 3000 v0.76 - lets go MP
 
ok it works.. it's GREAT!!!!! this REALLY REALLY REALLY does good things for the mod pplz

Aezeal April 4th, 2009 06:33 AM

Re: Dominions 3000 v0.76 - lets go MP
 
All HAIL JK!!!!

Aezeal April 4th, 2009 07:14 AM

Re: Dominions 3000 v0.76 - lets go MP
 
Johan great work, I have a question on the other implemented map commands.

1. In previous post you mentioned you could always play in the arena and change the color of the map
In the release note (#groundcol, #rockcol, #fogcol).
these are mentioned.. but a shot showed a pinkish ground.. how are these commands actually used. (I'm gonna try just putting some colors instead of rock/ground.)

2. Which options are there instead of #batmap "empty"?
will #batmap "arena" give the arena? and which others are there?

wait.. I might be getting it wrong.. are (#groundcol, #rockcol, #fogcol). different commands which should be used like this: #groundcol yellow, #fogcol purple etc etc. or do they work with a 3 number code?

Aezeal April 4th, 2009 07:30 AM

Re: Dominions 3000 v0.76 - lets go MP
 
I just tried the following (figuring this would be it)

#groundcol 0 0 1
#rockcol 0 0 1
#fogcol 0 0 1

this made the mountains in the back very very blue (not the one totally in the back (I think that is a skybox pattern) but the rows before that) battlefield didn't seem especially different darkish green, maybe darker than usual


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