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-   -   Mod: Conceptual Balance Mod 1.6 (http://forum.shrapnelgames.com/showthread.php?t=43949)

chrispedersen February 14th, 2010 01:15 AM

Re: Conceptual Balance Mod 1.6
 
I'd like to see pangeae get Lord of Rebirth as a pretender.
Oddly enough it would be nice to give mictlan some pretenders as well. Something to compete with the std bless chassis.

Sombre February 14th, 2010 08:39 AM

Re: Conceptual Balance Mod 1.6
 
Quote:

Originally Posted by chrispedersen (Post 731382)
Something to compete with the std bless chassis.

God, what a disgusting visual.

Snowcat February 14th, 2010 11:34 AM

Re: Conceptual Balance Mod 1.6
 
Quote:

Originally Posted by Sombre (Post 731412)
Quote:

Originally Posted by chrispedersen (Post 731382)
I'd like to see pangeae get Lord of Rebirth as a pretender.
Oddly enough it would be nice to give mictlan some pretenders as well. Something to compete with the std bless chassis.

God, what a disgusting visual.

The aforementioned Mictlan's new national Pretender with an >STD< bless:

The Old Man of Festering Fertility

The Old Man of Festering Fertility is dirty old man, a black sorceror whose corruptedness and amorality were so great that it pleased the darker demons of the underworld to an extensive degree. The demons decided to afflict the old man with a blessing of Festering Fertility. Part of him is now in a constant state of rot while remaining vigorously alive. The Pretender is able to pass his bless to his holy followers through direct contact. The Festering Fertility causes the blessed ones slight madness, gluttony and unquenchable burning desire, which also drives them to go berserk in battles. It also keeps all his holy followers to be constantly diseased and regenerated in the same time.
The maddening desires of the Old Man fuel his magical power to an extent which allows him to approach godhood.
If his wickedness is not stopped, the world will surely become a vile place to live in.
:bug::brain::heart::bananas:

Sombre February 14th, 2010 12:29 PM

Re: Conceptual Balance Mod 1.6
 
Rotten fruit!

llamabeast February 14th, 2010 02:26 PM

Re: Conceptual Balance Mod 1.6
 
Gosh, that was horrible.

BigDaddy February 14th, 2010 02:34 PM

Re: Conceptual Balance Mod 1.6
 
Mictlan's pretenders don't "pretend" to be good while simultaneously raping the world they exist on, like, say, the Lady of Fortune.

militarist February 16th, 2010 05:52 PM

Re: Conceptual Balance Mod 1.6
 
Pretenders... cbm did really well in improving the balance, but I think there is still a long way to add some real diversity. there are a lot of unusable, for which some niche usage are possible..in theory..but nobody really uses them.
One common thing to consider - is giving all pretenders who have blood, like deva some bloodhunt bonus, less then fountain, of course. Freak lord, vampire queen. It's very thematic.
And those pretenders that have other weak blesses, like air, all of them but great enchantress... if to add them 1-2 more air, will not make them op, but in some cases at least some will stat thinking about using them. If it will make some of them OP for one of nations (sacred hidras comes to mind), those can be not available for specific nations.

Otherwise cyclops, master druid,mother of rivers will always be a priority (or some sc). Adding recuperation to some Sc's would be also cool, otherwise many of them just unusable..at early stage because of nott compensated encumbrance problems in addition to risk of affictions and to lose it, later - because just bigger armies. Adding recuperation to more pretenders would make Sc choice more fun of later use of them. Not just early game, especially those relying on force rather then magic.

SciencePro February 17th, 2010 01:17 AM

Re: Conceptual Balance Mod 1.6
 
I am reading through the .dm file trying to understand it and I notice a lot of blank entires that #selectwhatever then #end without any changes. Do these do anything? Are they necessary placeholders? Examples:

#selectspell "Summon Earthpower"
#end

#selectitem "Lightless Lantern"
#end

Sombre February 17th, 2010 07:30 PM

Re: Conceptual Balance Mod 1.6
 
Nope just placeholders. Do nothing.

kianduatha February 18th, 2010 04:02 PM

Re: Conceptual Balance Mod 1.6
 
I just realized that Ninjas aren't spies. This seems wrong to me for some reason.


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