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Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
Excellent Fyron
http://forum.shrapnelgames.com/images/icons/icon12.gif Quote:
However, if you examine the AI Colonies, in most case the majority is Jubilant Quote:
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[ September 06, 2003, 20:49: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
For the Happiness facility ability (both of them), only the best, most positive value is used. They DO NOT stack in any way. If you have a facility with -10 and one with +1, the planet will get a +1 bonus to happiness each turn. The -10 is essentially ignored. This sucks, but it is how it works. Unlike most abilities, the planet and system happiness ones seem interconnected in that they do not function independantly. Only the best of all facility happiness bonuses to affect a planet will be in effect. A -1 planet happiness and +1 system happiness facility will net in +1 happiness bonus for the planet, not 0. At least, this is how it seemed to work when I tested it a long time ago. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: AI Campaign => For a Challenging AI opponent
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But I was just talking about the overall distribution of events (20% of all events for human race 1, and 20% for everyone of the 4 AIs). |
Re: AI Campaign => For a Challenging AI opponent
I have just loaded an AIC Players old 463.7 turn v3.02 simu game up now... With a total of what apears to be 6 spawned AI Races, definetly 4 for sure. Other two dead.
Tolytan (basic eng race) in 1st with 76 planets - The Home world is Jubulant... ALL Colonies but 7 jubulant, those 7 are happy... Human Player is second Place... I will add oter notes as I look at the file more [ September 06, 2003, 21:18: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Also, I should point out that no matter how high I set the happiness penalty, I could never make a facility drop the planet's happiness level below Indifferent. http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: AI Campaign => For a Challenging AI opponent
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If you like I can upload this to you. Quote:
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Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
Environmental conditions have NO affect on happiness whatsoever. They never have (save maybe in an early beta, which I can not speak for, not being a beta tester http://forum.shrapnelgames.com/images/icons/icon12.gif ). The manual is misleading about this. Go make a map with some planets with 0 conditions (deadly), and colonize them. They dont get angry over it. Their happiness will slowly decrease over time due to natural per turn decreases, but that is all. Make some Optimal and some Mild planets as base cases.
[ September 06, 2003, 21:15: Message edited by: Imperator Fyron ] |
Re: AI Campaign => For a Challenging AI opponent
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