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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Captain Kwok June 16th, 2004 01:21 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by JLS:
Atrocities I assume you are referring to just closing out se4, your talents and experience must continue the Star Trek theme into se5, if not - this will be a said day indeed http://forum.shrapnelgames.com/images/icons/icon9.gif
<font size="2" face="sans-serif, arial, verdana">That is not an accurate statement. http://forum.shrapnelgames.com/images/icons/tongue.gif

Fyron June 16th, 2004 03:50 AM

Re: STM "Final v1.7.5" Discussion
 
Retrofits require the resources to be in storage at the end of the turn. They technically happen at the end of the current turn, not on the next turn, where new resources generated would help. I have seen this happen in stock SE4 before. I am not certain wether conVersion happens before or after retrofits. The order you create your orders for the turns might have an effect... try conVersion after ordering retrofits.

madkillercat June 16th, 2004 05:04 AM

Re: STM "Final v1.7.5" Discussion
 
How can I setup to play as a non-Federation empire whilst keeping computer bonuses/racial points highest with my player empire lowest? And everyone where they're supposed to be...I set a game to high number ofcomputer players with random & neutral empires and everyone ended up in weird places.

I assume I can do so by adding each empire individually in the order listed in the map readmes, and selecting the computer controlled option in the Empire Setup...that would just take longer than I would like.

What is the ship used for the Federation Destroyer icon? I figured out the rest, but can't recognize the Destroyer.

Also, have you (Atrocities or Captain Kwok) looked at the Spacdock rules? They're not canon but fairly consistent, and more detailed than something like Starfleet Command.

Atrocities June 16th, 2004 07:38 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by madkillercat:
How can I setup to play as a non-Federation empire whilst keeping computer bonuses/racial points highest with my player empire lowest? And everyone where they're supposed to be...I set a game to high number ofcomputer players with random & neutral empires and everyone ended up in weird places.

I assume I can do so by adding each empire individually in the order listed in the map readmes, and selecting the computer controlled option in the Empire Setup...that would just take longer than I would like.

What is the ship used for the Federation Destroyer icon? I figured out the rest, but can't recognize the Destroyer.

Also, have you (Atrocities or Captain Kwok) looked at the Spacdock rules? They're not canon but fairly consistent, and more detailed than something like Starfleet Command.

<font size="2" face="sans-serif, arial, verdana">Welcome to the forum http://forum.shrapnelgames.com/images/icons/icon7.gif

I really don't know how to answer your question about playing as the Federation whilst changing nothing.

In order to get the empires to locate properly on any of the provided maps you will have to add them manually and set them to computer control according to that maps read-me file. http://forum.shrapnelgames.com/images/icons/icon7.gif

The Federation Destroyer is a modified Version of the Nebula Class starship. It is outfitted with a weapons pod.

This mod was not set up according to any Star Trek rule set. I have been bLasted horribly by hard core star trek game fans over this and really all I will say is - Sorry, I can't mod hard code. http://forum.shrapnelgames.com/images/icons/icon7.gif

madkillercat June 16th, 2004 07:55 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:

I really don't know how to answer your question about playing as the Federation whilst changing nothing.

In order to get the empires to locate properly on any of the provided maps you will have to add them manually and set them to computer control according to that maps read-me file. http://forum.shrapnelgames.com/images/icons/icon7.gif

The Federation Destroyer is a modified Version of the Nebula Class starship. It is outfitted with a weapons pod.

This mod was not set up according to any Star Trek rule set. I have been bLasted horribly by hard core star trek game fans over this and really all I will say is - Sorry, I can't mod hard code. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">Sounds like I will have to manually and edit to play as someone else like the Borg and have everyone in position. Sigh.

Weapon pod eh?

Only bLasted? You didn't get 10MiB pictures of the Enterprise D crashing or a ship blowing up?

Well, I meant adjusting rules to SE and not changing messing with SE internals. e.g. no shield regeneration except on Prometheus (or very expensive), tech dependencies more linear (ablative armor after normal armors or a few levels), etc.

Atrocities June 16th, 2004 05:38 PM

Re: STM "Final v1.7.5" Discussion
 
The mod when it was developed had to use the set physics of SEIV. That meant we needed to have all the ship hull classifications that SEIV standard had as a minimum. Now with 191 we do not.

After you play for a while if you want to adopt the rule set from another game to this mod by all means help yourself. Just please name it something else and include credit for any one elses mod work or images. http://forum.shrapnelgames.com/images/icons/icon7.gif

Have fun and sorry about the manual editing issue, we all must do it. http://forum.shrapnelgames.com/images/icons/icon7.gif

madkillercat June 17th, 2004 01:19 AM

Re: STM "Final v1.7.5" Discussion
 
No thanks. I had problems enough trying simulate Honor Harrington's world when SE4 came out. Now I'm busy enough with real-life even though I run a few turns of this mod.

Atrocities June 18th, 2004 07:39 AM

Re: STM "Final v1.7.5" Discussion
 
Yet another nut trying to rattle my cage.

[ June 18, 2004, 07:02: Message edited by: Atrocities ]

Fyron June 18th, 2004 08:15 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

I do not want to put Shrapnel, Malfador, or myself at risk for lawsuits.
<font size="2" face="sans-serif, arial, verdana">They are not in any danger. They have no connection to you or to STM what-so-ever. They have never endorsed your mod or used it as a selling point to make more sales of SE4, so they have not in any way violated any copyrights. You have not either, as you have made it clear that Star Trek is copyrighted and all, and you have not made any profit from the mod.

narf poit chez BOOM June 18th, 2004 08:33 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by madkillercat:
No thanks. I had problems enough trying simulate Honor Harrington's world when SE4 came out. Now I'm busy enough with real-life even though I run a few turns of this mod.
<font size="2" face="sans-serif, arial, verdana">David Weber has to shut down fanfiction because an auther he knows lost his/her copyright to fanfiction.

If your gonna make a HH mod, I suggest asking him first.

General Woundwort June 18th, 2004 09:59 AM

Re: STM "Final v1.7.5" Discussion
 
So, let me get this straight...

This guy, who claims to be a lawyer, does a "complete investigation" of your mod, threatens to turn you in to Paramount, and notifies you with a hijacked e-mail address!?!?!

http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif

Words escape me, which is probably just as well as any words capable of describing this person are probably unfit for public distribution - like much of the authorized Star Trek franchise materials of late.

EDIT - Hey, dude, whoever you are, if you are monitoring this...

Get a life. Or if that is too much, at least have the guts to come out and really identify yourself.

[ June 18, 2004, 09:06: Message edited by: General Woundwort ]

Atrocities June 18th, 2004 10:24 AM

Re: STM "Final v1.7.5" Discussion
 
I cannot explain it either. It just goes without saying that this is an unusual event perpetratied by someone who enjoys what he is doing far to much.

I did not know that it was so easy to "steal" someones email account and send out emails under that assumed identity. I guess it is more common now a days than it was in the past. http://forum.shrapnelgames.com/images/icons/icon9.gif

The mail was sent from that email address, the account owner has a record of it, but has proven sufficently enough to me that it was not him who had sent it.

I guess the guy new or guessed the password used for the account. Or more likely he used a password getting program and this guys account was just one of many that he has uncovered passwords for.

I change all of my passwords sometime ago following the virus attacks from eariler this year. (Just in case)

The chances of someone guessing or obtaining my passwords is equal to any one else given the right program and security precautions. So if it can happen at yahoo, it can happen anywhere. Just and FYI.

narf poit chez BOOM June 18th, 2004 10:27 AM

Re: STM "Final v1.7.5" Discussion
 
Ignore him. You can't try to change his mind since you can't talk to him, so don't worry.

BlackRose June 18th, 2004 11:28 AM

Re: STM "Final v1.7.5" Discussion
 
Well i've made any number of mods and think of myself as a bit familiar with the lawas governing them.

1: You would be in violation if you used models from a ST game that one would have to buy. Only people who had purchased the game would then be able to play it. Since that cannot be regulated you would be asked to remove the mod from public download.

(You clearly do not fall into this Category)

2: If you charged any kind of monetary fees for the use of this mod you would be in violation.

(again, no)

3: Credit where Credit is due (more obscure). if you in any way stated that you created Star Trek or the Star Trek theme you could be in violation.

(again no)

Mostly those are the only things that any body wuould get their hackles up about. In this case I dont think you have much of anything to worry about. The most you would have to worry about is a polite but firm letter from paramount asking you not to distribute your mod (i'd verify that it was true first).

Captain Kwok June 18th, 2004 12:46 PM

Re: STM "Final v1.7.5" Discussion
 
Geez, I can't believe someone would actually waste their time writing crap like that to people. What the heck do you think is going to happen? You're going to trash the mod on their behalf? Don't worry about this guy at all, just another example of why I hate Star Trek fans in general.

Ragnarok-X June 18th, 2004 03:09 PM

Re: STM "Final v1.7.5" Discussion
 
weird stuff. Wouldnt have happended a few years ago, but the world goes on and things change...

AMF June 18th, 2004 03:46 PM

Re: STM "Final v1.7.5" Discussion
 
Bah, don't worry about it. It's just a shakedown, especially given the hijacked email address.

We've got some lawyers on this list (see "fire in the office" thread) have them give you an honest opinion. You might need to retain them, if so, I bet they'll do it for $1. That's the deal I have with a lawyer friend of mine. I gave him a buck ten years ago and now he gives me legal advice. http://forum.shrapnelgames.com/images/icons/icon7.gif

tesco samoa June 18th, 2004 04:06 PM

Re: STM "Final v1.7.5" Discussion
 
tell him the files are in canada... and to blow http://forum.shrapnelgames.com/images/icons/icon7.gif

geoschmo June 18th, 2004 04:24 PM

Re: STM "Final v1.7.5" Discussion
 
Paramount isn't going to do anything to you without at least a warning letter from them. I would ignore this clown. If Paramount sends you a letter, that's a different matter. You may still have a case based on the arguments others have made, but would it be worth fighting? That's something you'll have to decide if it happens.

I would suggest taking down the text of the email he sent you from your website though. All he is after is attention, why give him what he wants?

Geoschmo

mottlee June 18th, 2004 04:38 PM

Re: STM "Final v1.7.5" Discussion
 
We can ALL join in and tell the JOKER to take a LONG walk off a SHORT pier!!! http://forum.shrapnelgames.com/images/icons/icon8.gif

XenoTheMorph June 18th, 2004 07:31 PM

Re: STM "Final v1.7.5" Discussion
 
Sometimes I have real problems believing the things people are willing to spend ther time on! http://forum.shrapnelgames.com/images/icons/icon9.gif It beggars belief that someone is both obsessed enough & stupid enough to make a self consistant email (If not quite accurate) and then send it from a hijacked account. http://forum.shrapnelgames.com/images/icons/icon8.gif

Atrocities, as others have said just put it out of your mind nothing will come of this. The only thing you should even pay attention to is a letter from an Official source.

Do not let incidents like this make you forget how much you have done for us with this brilliant mod. We appreciate (and I belive I do speak for all of us here) all the work you (and others to a lesser degree) put into the Star Trek Mod. http://forum.shrapnelgames.com/images/icons/icon10.gif

gregebowman June 18th, 2004 08:02 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by mottlee:
We can ALL join in and tell the JOKER to take a LONG walk off a SHORT pier!!! http://forum.shrapnelgames.com/images/icons/icon8.gif
<font size="2" face="sans-serif, arial, verdana">Make sure you do that down in the Everglades. I'm sure those gators could use an extra snack. http://forum.shrapnelgames.com/images/icons/icon10.gif

General Woundwort June 18th, 2004 08:32 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by gregebowman:
Make sure you do that down in the Everglades. I'm sure those gators could use an extra snack. http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">I wouldn't recommend it - the FSPCA would have you up for cruelty to the alligators. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ June 18, 2004, 19:34: Message edited by: General Woundwort ]

madkillercat June 18th, 2004 10:06 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by narf poit chez BOOM:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by madkillercat:
No thanks. I had problems enough trying simulate Honor Harrington's world when SE4 came out. Now I'm busy enough with real-life even though I run a few turns of this mod.

<font size="2" face="sans-serif, arial, verdana">David Weber has to shut down fanfiction because an auther he knows lost his/her copyright to fanfiction.

If your gonna make a HH mod, I suggest asking him first.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I think I read that too, maybe at the bar. I gave up on an SE4 mod due to my inability to reconcile engine differences and HH physics. Also, it would have been internal for multiple rev.s had I continued beyond an outline.

Good idea though. When I look into modding SE5 I will have to remember asking DW about it.

Atrocities June 18th, 2004 10:15 PM

Re: STM "Final v1.7.5" Discussion
 
Thank you all for your comments. I took Geo's advice and pulled the statement. No need to dwell on this any more. Again thanks.

Atrocities June 19th, 2004 01:50 AM

Re: STM "Final v1.7.5" Discussion
 
RANT TO FOLLOW... Please be warned harsh opinion is being stated. Some may take offense.


You know I have been thinking about this guy and I am willing to bet that he is one of those uber fat balding mild aged guys who still live with mommy and haven't showered in a year. I am also willing to go out on a branch and say that he spend more time than he should in the bathroom looking at The Women Of Star Trek Calendars and he isn't going to the bathroom

Furthermore, his is a mentaly disturbed whack job who is too busy obsessing over his interpitation of "cannon" Star Trek that he has no room left in his pee size mind for other peoples take on the franchise.

DUDE ITS NOT REAL. ITS JUST A TV SHOW AND TEN MOVIES.

Additionally this guy is one of those uber geeks that run and taltle on everyone else because they are so shallow and have no self estem.

Now I am not theropist or what not, but I am smart enough to know that if this low life nose picking poindexter isn't man enough to send me email with his real name through is own account, then I am willing to be that he won't do the same with paramount and they will simply ignor him as I now intend to do.

Dude get a life.

Captain Kwok June 19th, 2004 02:09 AM

Re: STM "Final v1.7.5" Discussion
 
Anyways.

Let's get back on topic.

A few of the items Atrocities and I have talked about for "Version 2" are as follows:
</font>
  • <font size="2" face="sans-serif, arial, verdana">Using a "mount" propulsion system</font>
  • <font size="2" face="sans-serif, arial, verdana">More diverse weapons, components, and facilites</font>
  • <font size="2" face="sans-serif, arial, verdana">Improved Combat</font>
  • <font size="2" face="sans-serif, arial, verdana">Changes to current ship sizes</font>
  • <font size="2" face="sans-serif, arial, verdana">New system types</font>
  • <font size="2" face="sans-serif, arial, verdana">More "roleplay" items http://forum.shrapnelgames.com/images/icons/icon12.gif at Fyron</font>
  • <font size="2" face="sans-serif, arial, verdana">Better AIs</font>
<font size="2" face="sans-serif, arial, verdana">

TNZ June 19th, 2004 03:46 AM

Re: STM "Final v1.7.5" Discussion
 
I had an idea about how to do the AI research files in a way so that all races use the same file. Use the racial traits to divide the components and facilities, instead of using the racial traits to divide the tech areas. http://forum.shrapnelgames.com/images/icons/icon7.gif

General Woundwort June 19th, 2004 04:11 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Captain Kwok:
A few of the items Atrocities and I have talked about for "Version 2" are as follows:
</font>
  • <font size="2" face="sans-serif, arial, verdana">Improved Combat</font>
  • <font size="2" face="sans-serif, arial, verdana">New system types</font>
<font size="2" face="sans-serif, arial, verdana">

<font size="2" face="sans-serif, arial, verdana">Sounds interesting, yet vague. Wouldst thou care to elaborate? http://forum.shrapnelgames.com/images/icons/icon10.gif

Captain Kwok June 19th, 2004 04:11 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by TNZ:
I had an idea about how to do the AI research files in a way so that all races use the same file. Use the racial traits to divide the components and facilities, instead of using the racial traits to divide the tech areas. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">I think Atrocities originally had racial components etc, to have a racial trait requirement but then changed most of those items so they could be "capturable".

Captain Kwok June 19th, 2004 04:24 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by General Woundwort:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Captain Kwok:
A few of the items Atrocities and I have talked about for "Version 2" are as follows:
</font>
  • <font size="2" face="sans-serif, arial, verdana">Improved Combat</font>
  • <font size="2" face="sans-serif, arial, verdana">New system types</font>
<font size="2" face="sans-serif, arial, verdana">

<font size="2" face="sans-serif, arial, verdana">Sounds interesting, yet vague. Wouldst thou care to elaborate? http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I've made adjustments to the armor and shield values so they work as intended for leaky armor/shields. I was helping Atrocities revamp the weapon damage values so those will match up better allowing for more of that "exploding panel" damage seen often on Trek. There are also changes to mounts to make them more balanced, i.e., 2x size = 2x firepower. The larger ships will have the benefit of being able to penetrate the shields better but less accurately, while smaller ships can hit more often but are less likely to break through the shields.

I'll be throwing in some of my system types I've made for Space Food Empires. That's 35 additional types of planetary systems alone, that's 3-10 planets per system with moons and somewhat plentiful asteroids. The planetary systems in general will mimic our own solar system, i.e. rock close and gas far. There's also a host of other ones like binary, neutron etc.

Atrocities June 19th, 2004 08:15 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Captain Kwok:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by TNZ:
I had an idea about how to do the AI research files in a way so that all races use the same file. Use the racial traits to divide the components and facilities, instead of using the racial traits to divide the tech areas. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">I think Atrocities originally had racial components etc, to have a racial trait requirement but then changed most of those items so they could be "capturable". </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon7.gif Correctamondo.

TNZ June 19th, 2004 08:28 AM

Re: STM "Final v1.7.5" Discussion
 
Captain Kwok, here is how components would look in a universal AI research file system. All races would research the same technology areas, in this case advanced armor. Since each race starts with its own racial traits e.g Federation Technology, Borg Technology all components technology would be capturable, just like the Captain components are. http://forum.shrapnelgames.com/images/icons/icon7.gif

Federation Ablative Armor I
Number of Tech Req := 2
Tech Area Req 1 := Advanced Armor
Tech Level Req 1 := 1
Tech Area Req 2 := Federation Technology
Tech Level Req 2 := 1

Borg Regenerative Armor I
Number of Tech Req := 2
Tech Area Req 1 := Advanced Armor
Tech Level Req 1 := 1
Tech Area Req 2 := Borg Technology
Tech Level Req 2 := 1

Aiken June 19th, 2004 04:01 PM

Re: STM "Final v1.7.5" Discussion
 
TNZ, I think it is a very good idea for mod unification, but it has 1 significant drawback - all races will look like each other, ie, same amount of hull sizes, same amount of similar facilities and components. Else they will simply waste their research point trying to research techs which give them nothing.
Example: Borg have 5 levels of Drone Maturation Chamber facility (increase system reproduction), so they need some sort of population support tech with 5 levels to research. But Romulans have only 1 facility with similar function - Romulan Senate (increase happiness, 1 level). So why should they bother themself researching 4 additional levels of Population Support tech which give no benefit for them?

This example is not the best, maybe, but I think this approach has some problems if you want significantly diversified races.

[ June 19, 2004, 15:11: Message edited by: aiken ]

Captain Kwok June 20th, 2004 03:11 AM

Re: STM "Final v1.7.5" Discussion
 
I'd have to agree with Aiken on this point. In fact, Atrocities and I have talked about moving more in the opposite direction and increasing the diversity in the mod.

[ June 20, 2004, 02:12: Message edited by: Captain Kwok ]

Atrocities June 20th, 2004 04:31 AM

Re: STM "Final v1.7.5" Discussion
 
I think its best. http://forum.shrapnelgames.com/images/icons/icon7.gif

JLS June 20th, 2004 03:14 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Captain Kwok:
I've made adjustments to the armor and shield values so they work as intended for leaky armor/shields. I was helping Atrocities revamp the weapon damage values so those will match up better allowing for more of that "exploding panel" damage seen often on Trek. There are also changes to mounts to make them more balanced, i.e., 2x size = 2x firepower. The larger ships will have the benefit of being able to penetrate the shields better but less accurately, while smaller ships can hit more often but are less likely to break through the shields.

I'll be throwing in some of my system types I've made for Space Food Empires. That's 35 additional types of planetary systems alone, that's 3-10 planets per system with moons and somewhat plentiful asteroids. The planetary systems in general will mimic our own solar system, i.e. rock close and gas far. There's also a host of other ones like binary, neutron etc.

<font size="2" face="sans-serif, arial, verdana">Sounds great!!! http://forum.shrapnelgames.com/images/icons/icon6.gif

Will this be for se4 or do we have to wait till this falls se5.

Captain Kwok June 20th, 2004 03:21 PM

Re: STM "Final v1.7.5" Discussion
 
No, this is all just a wrap up for Space Empires IV. Although SE:V is due around the end of the year, I'd hazard to guess it won't be out until spring. So we need to keep busy until then. http://forum.shrapnelgames.com/images/icons/tongue.gif

This is not really a major overhaul, just a few key changes that will have a big impact. Plus, we are also considering setting up the mod in such a way that'd be easy to transfer to SE:V right away when it's out. http://forum.shrapnelgames.com/images/icons/tongue.gif

JLS June 20th, 2004 03:27 PM

Re: STM "Final v1.7.5" Discussion
 
Outstanding http://forum.shrapnelgames.com/images/icons/icon6.gif
= = = = = = = =

Also to say, I would like to see se5 under my tree this x-mas, I do hope it is ready by then http://forum.shrapnelgames.com/images/icons/icon12.gif

[ June 20, 2004, 15:36: Message edited by: JLS ]

Atrocities June 20th, 2004 07:58 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by JLS:
Outstanding http://forum.shrapnelgames.com/images/icons/icon6.gif

<font size="2" face="sans-serif, arial, verdana">Indeed it will be. http://forum.shrapnelgames.com/images/icons/icon7.gif

JLS June 20th, 2004 10:21 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by JLS:
Outstanding http://forum.shrapnelgames.com/images/icons/icon6.gif

<font size="2" face="sans-serif, arial, verdana">Indeed it will be. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Indeed http://forum.shrapnelgames.com/images/icons/icon7.gif

miller2123 June 21st, 2004 08:21 AM

Re: STM "Final v1.7.5" Discussion
 
darn no more updates for STM http://forum.shrapnelgames.com/images/icons/icon9.gif , but what about the Irradiated planets, you can form them from astoriods but u can't destroy them, is that what you intended http://forum.shrapnelgames.com/image...s/confused.gif

[ June 21, 2004, 09:15: Message edited by: miller2123 ]

TNZ June 21st, 2004 09:10 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Miller2123
darn no more updates for STM , but what about the Irratated planets, you can form them from astoriods but u can't destroy them, is that what you intended

<font size="2" face="sans-serif, arial, verdana">You are looking for the “Genesis Weapon” components in the ship design screen. They are grouped under “Weapons Of Mass Destruction”. Also, you will need to research weapons of mass destruction to get the Genesis Weapon components. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ June 21, 2004, 08:11: Message edited by: TNZ ]

miller2123 June 21st, 2004 10:12 AM

Re: STM "Final v1.7.5" Discussion
 
I have lv 3 Genesis weapon but when I try to destroy an Irridiated size planet, it says that size is beyond my ability or somthing like that. I tryed it with a dooms day machine also and it didn't work. What happend was I destroyed a huge planet in my system cause i thought i could maybe create a breathable planet with the astroids, but it made a irradiated, so I tryed to destroy it, to try again, lol, and it wouln't let me destroy it. Before all that I had a colony on one of the irradiated planets and it wouln't let me convert the atmosphere so i abondoned it to try and destroy it but that didn't work.

[ June 21, 2004, 09:41: Message edited by: miller2123 ]

TNZ June 21st, 2004 12:19 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

SEIV Modding 101: by Imperator Fyron (Nolan Kelly), with contributions from Suicide Junkie (Nick Dumas)

Create Planet Size
Value1 = Size of planet that can be created.
Value2 =
Valid in Components.txt

This will create a planet up to size Value1. The maximum size of planet is based on the position of the planets in PlanetSize.txt. So, a Value1 of 3 can create up to the 3rd listed planet in PlanetSize.txt (medium in unmodded SE4).

Destroy Planet Size
Value1 = Size of planet that can be destroyed.
Value2 =
Valid in Components.txt

This will destroy a planet up to size Value1 and create an asteroid field of the same size in its place. The maximum size of planet is based on the position of the planets in PlanetSize.txt. So, a Value1 of 3 can create up to the 3rd listed planet in PlanetSize.txt (medium in unmodded SE4).

<font size="2" face="sans-serif, arial, verdana">Bug? http://forum.shrapnelgames.com/image...s/confused.gif

Captain Kwok June 21st, 2004 05:06 PM

Re: STM "Final v1.7.5" Discussion
 
It's not a bug. Irradiated planets in FQM are additional sizes beyond the huge planet entry in planetsizes.txt. The planet create/destroy ability works by specifying a number that corresponds to the place of the maximum entry it can work on. In order for it to work, Atrocities will probably have to increase the value from 5 (I presume) to whatever the Last irradiated planet entry is.

Fyron June 21st, 2004 07:32 PM

Re: STM "Final v1.7.5" Discussion
 
No, it is not a bug. Irradiated planets and machine planets were meant to be special, indestructable planets. Creating them from asteroids is annoying, but with the number of asteroids around, they are just a drop in a bucket.

Kwok, that would actually be a very bad idea. If you do that, you could destroy EVERYTHING. Including sphereworlds, asteroids, etc. IF you really want irradiated planets and such to be destructable, move them after Huge planets and before Ringworlds. Then adjust the ability number of the Last planet destroying component.

Atrocities June 21st, 2004 09:06 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by miller2123:
darn no more updates for STM http://forum.shrapnelgames.com/images/icons/icon9.gif , but what about the Irradiated planets, you can form them from astoriods but u can't destroy them, is that what you intended http://forum.shrapnelgames.com/image...s/confused.gif
<font size="2" face="sans-serif, arial, verdana">1.7.5 is the offical final release of this mod. We will only do an update from this point if a major bug is discovered or I get a wild hair up by arse. And that is unlikely given the fact that when I say I am done with something, like making ship sets, I mean it. http://forum.shrapnelgames.com/images/icons/icon7.gif

Captain Kwok June 21st, 2004 09:16 PM

Re: STM "Final v1.7.5" Discussion
 
Fyron:

That's not what I meant. I was just elaborating on why they wouldn't be destroyed from a technical standpoint, and that as such wasn't a bug.

I didn't care if they were meant to be destroyed or not. Nor did I know they were after sphereworlds and asteroids. http://forum.shrapnelgames.com/images/icons/tongue.gif

[ June 21, 2004, 20:17: Message edited by: Captain Kwok ]

Fyron June 21st, 2004 10:24 PM

Re: STM "Final v1.7.5" Discussion
 
That was just confirmation...


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