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-   -   MP: Noobs & Vets: Rise of the AI Menace. EA, BI. Game Over. Team ACGHHS wins! (http://forum.shrapnelgames.com/showthread.php?t=43928)

melnorjr November 6th, 2009 03:32 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
If anyone is curious, at the moment, judging purely by score graphs, ACGHHS is the team to beat (I'm keeping organized records and will provide a breakdown on turn 5).

chrispedersen November 6th, 2009 04:41 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Posted.

Hey also, the staled link isn't working...

Hoplosternum November 6th, 2009 04:48 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Sorry about going quiet for a day or so. I am still about and playing :)

DrPraetorious November 6th, 2009 08:59 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Hm... quickhost still doesn't seem to be working, also, I think that the timer is off... as it is 5PM now in California and the timer says it will host in 0 hrs... at midnight tomorrow.

Gandalf Parker November 6th, 2009 09:14 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
yes I still need to work on that countdown thing. I hate math. I especailly hate epoch math.

Luckily the last turn came in and kicked off the hosting anyway.

rdonj November 6th, 2009 09:41 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
I see the turn has hosted, but I don't seem to have gotten my turn yet.

chrispedersen November 6th, 2009 10:07 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
None of the ACGHHS Team has gotten a turn.

DrPraetorious November 6th, 2009 10:07 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
I haven't either.

chrispedersen November 6th, 2009 10:12 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Quote:

Originally Posted by Gandalf Parker (Post 716997)
I will try to make the info page more helpful. This will be a template once I get it done so we will have it available already for the other games.

*sigh*
pull date from ftherland file, add 32 hours
display countdown
math of epoch time sucks

pull list of .2h files
compare to .trn files to make list of .2h that are later than their .trn
display .2h that are later than turn and list missing .2h as still need to do turn

rewrite .procmailrc to not only unpack all .2h into the game dir but also to check each time if thats the last one so we can automate hosting, then add "or 32 hours"

Why not...
Incomeing directory...
Outgoing directory

Once all 16 files are in incoming directory (or turn time has arrived) archive contents into Turnx. copy to outgoing directory, process turn.

Septimius Severus November 6th, 2009 10:19 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Hmm, good job of you all getting in your turn files (I assume on time) seems no one has received a turn file yet though the turn has apparently hosted. I take it Gandalf is still ironing out the kinks. We will have to wait on him to get those turn files out and correct the issue. If I am not mistaken the score graphs have not yet been updated. I believe we should be on turn 4.


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