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Re: Conceptual Balance Mod 1.6
OK, so MA Oceania is harmed by the clam nerf. How can it be repaired?
I think we can just quick fix any nerfed nation by adding pearls (or other gems) to it. Maybe we should work on a handicapping chart and buff the weaklings. I think it would be best to use another mod in addition to the CBM, so that it can be updated more rapidly, especially if we were to become popular. Any thoughts? I'll toss up a new thread. |
Re: Conceptual Balance Mod 1.6
I've been thinking a lot about Jomon recently(maybe because I'm playing a game as them!), specifically their national summons. So many of them are rather redundant/useless, like the Mori-no-Kami. Oh, it's to get a N3 mage...in a forest...when you already had an N3 mage. It'd be easy enough to tag something like heal(30) on him to make the guy useful, or summon allies like a wolfherd, or low enough cost to let you burn nature gems for research.
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Re: Conceptual Balance Mod 1.6
I'm not sure if it should be changed or not, but MA Atlantis can't actually recruit reef warriors in coastal forts.
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Re: Conceptual Balance Mod 1.6
How do i set up the new heroes folder ?
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Re: Conceptual Balance Mod 1.6
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Re: Conceptual Balance Mod 1.6
Thank you very much for being kind enough to point me to the tutorial instead of using your 20 word post to explain it directly.
I dont need to know how to set up mods, i need to know where there is a herores folder inside the balance mods archive. |
Re: Conceptual Balance Mod 1.6
good old find the name of a hero-->search was too obvious?
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Re: Conceptual Balance Mod 1.6
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