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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
PD 120+ ai in a regular fortress is just madness
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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I admit though, it happened to me once :o, I was the last to submit my turn, and out of habit not being used to direct connect, I went to the connect menu first instead of the "Play existing games menu" and my previously saved and half finished .2h file was uploaded and the turn hosted. :doh: Now though, I just download all my team's turns and hit exit and I can view/play them all offline. All my team members can do likewise. Just remember to hit 'quit without saving' if your just viewing another players turn. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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And would probably remove Big Bad Wolf from Pretenders... Quote:
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Collegium Arcanum: (Rainbow theme level 6 max in all paths when designing pretenders) Arco Jomon T'ien Chi' And option to replace Arco, Jomon, or TC with one of the unchosen nations of the three realms. Standard Pretender Choices: Colossal Head, Baphomet, Divine Glyph, Monolith, Freak Lord, Bi**ch Queen, Great Enchantress, Frost Father, Arch Mage, Arch Druid, Great Sage, Serpent King, Master Druid, Crone, Partholonian Sorceress, Master Alchemist, Great Warlock, Divine Emperor, Arch Seraph, Skratti[/quote] Pythium would be quite thematic here. Quote:
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
I say the genocide team should all be Gandalfs.
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
With the name of genocide, how can you NOT give them La Ermor and LA Rlyeh?
Now that would be a fun challenge.. allied death dominions .... having to fight with a declining population.... |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
For the AI recommendations, I think I will generally suggest to Gandalf to tone it down in terms of PD, starting force size, and production capacity. I do like the mixed unit recruitment though.
Regarding the three four armed divinities, I confess I did not base the distribution on Hindu mythology from which these are obviously derived. If I do, well the Deva might actually be in the heavenly realm, the Destroyer of Worlds? might be in the underworld ream (though it has air and thunder). The Nataraja apparently means Lord of Dance, with no native paths might could go either way, so stuck it in Earth realm. I can change the native magic on these though. Frankly I just wanted to give each team access to one. Agree about the Son of Fenrer. Risen Oracle is an undead unit, though Agarthan, it seemed appropriate in the Underworld realm, along with the PoD and other such creatures. Will move those immobiles from the rainbow team to Gandalf's team. A couple of others I haven't decided on like the Shedu, etc. If people want to give me their top 10 thematic picks for each of the realms pretenders, I could drop ones which people generally wouldn't take. Ano and Squirrel, how are your team's fairing against the AI? I may consider suspending the prohibition on merc vs AI attacks temporarily till turn 20. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
Mmmm... Ermor and R'lyeh... enhanced with recruitable thugs, insane starting armies, and huge gem incomes. That certainly says genocide to me. The game was going to be all vs the AI anyway, so why not? :)
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
Eh, the AI doesn't strike me as that hard. It has a lot of material, but that's only to be expected.
The 120 PD is kind of ridiculous. I'm kind of hoping they pull a +PD event and wrap over to 5 =). (125PD is the max - if you get an event that gives you more you wrap around through 0). |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
Im not really writing any info pages. Just showing files from the game.
But the Scores does have a turn number on it. http://navii.dom3minions.com/ As for the PD, I was led to believe that all PD sucked. :) Sorry for that. |
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