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-   -   AI Campaign => For a Challenging AI opponent (http://forum.shrapnelgames.com/showthread.php?t=8703)

Fyron September 6th, 2003 10:16 PM

Re: AI Campaign => For a Challenging AI opponent
 
Unless they build ANY facility with a positive happiness bonus, in which case the negative of those facilities is ignored.

PsychoTechFreak September 6th, 2003 10:18 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Agreed, I have them divided into 4 separate folders per Class low, med, Hi and Cat.
If you like I can upload this to you.
<font size="2" face="Verdana, Helvetica, sans-serif">Better would be a title which reflects the severity in every text message of the event:

Type := Planet - Population Rebel
Severity := Medium
Effect Amount := 1
Message To := Owner
Num Messages := 1
Message Title 1 := Rebellion
Message 1 := MEDIUM EVENT The population of [%PlanetName] has rebelled against us and formed a new nation.
Picture := PopulationAngry
Time Till Completion := 0
Num Start Messages := 0

See why?

EDIT: I have downloaded your 4.1b something eventfile. I am going to change the high/catastrophic events with the text changes above. That should do the trick.

[ September 06, 2003, 21:23: Message edited by: PsychoTechFreak ]

JLS September 6th, 2003 10:20 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Imperator Fyron:
Unless they build ANY facility with a positive happiness bonus, in which case the negative of those facilities is ignored.
<font size="2" face="Verdana, Helvetica, sans-serif">Agreed, thanks Fyron http://forum.shrapnelgames.com/images/icons/icon7.gif

JLS September 6th, 2003 10:21 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by PsychoTechFreak:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Agreed, I have them divided into 4 separate folders per Class low, med, Hi and Cat.
If you like I can upload this to you.

<font size="2" face="Verdana, Helvetica, sans-serif">Better would be a title which reflects the severity in every text message of the event:

Type := Planet - Population Rebel
Severity := Medium
Effect Amount := 1
Message To := Owner
Num Messages := 1
Message Title 1 := Rebellion
Message 1 := MEDIUM EVENT The population of [%PlanetName] has rebelled against us and formed a new nation.
Picture := PopulationAngry
Time Till Completion := 0
Num Start Messages := 0

See why?
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I like it, concider it done http://forum.shrapnelgames.com/images/icons/icon7.gif

[ September 06, 2003, 21:30: Message edited by: JLS ]

Loser September 6th, 2003 10:22 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Imperator Fyron:
Environmental conditions have NO affect on happiness whatsoever.
<font size="2" face="Verdana, Helvetica, sans-serif">Ack! That hurts. Do environmental conditions do anything?

PsychoTechFreak September 6th, 2003 10:26 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by JLS:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by PsychoTechFreak:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Agreed, I have them divided into 4 separate folders per Class low, med, Hi and Cat.
If you like I can upload this to you.

<font size="2" face="Verdana, Helvetica, sans-serif">Better would be a title which reflects the severity in every text message of the event:

Type := Planet - Population Rebel
Severity := Medium
Effect Amount := 1
Message To := Owner
Num Messages := 1
Message Title 1 := Rebellion
Message 1 := MEDIUM EVENT The population of [%PlanetName] has rebelled against us and formed a new nation.
Picture := PopulationAngry
Time Till Completion := 0
Num Start Messages := 0

See why?
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I like it, concider it done http://forum.shrapnelgames.com/images/icons/icon7.gif
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">JLS, wait...

EDIT: I have downloaded your 4.1b something eventfile. I am going to change the high/catastrophic events with the text changes above. That should do the trick.

Is it ok with you? I mean, we just need the high/catastrophic titles, right?

JLS September 6th, 2003 10:29 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by PsychoTechFreak:
JLS, wait...

EDIT: I have downloaded your 4.1b something eventfile. I am going to change the high/catastrophic events with the text changes above. That should do the trick.

Is it ok with you? I mean, we just need the high/catastrophic titles, right?[/QB]
<font size="2" face="Verdana, Helvetica, sans-serif">PsychoTechFreak, I fully trust your judgement, you should know that.

[ September 06, 2003, 22:42: Message edited by: JLS ]

JLS September 6th, 2003 10:31 PM

Re: AI Campaign => For a Challenging AI opponent
 
PTF, but why change text body from:

Type := Planet - Population Rebel
Severity := Medium
Effect Amount := 1
Message To := Owner
Num Messages := 1
Message Title 1 := Uprising
Message 1 := Insurrectionary forces have overthrown the local Government of [%PlanetName].
Picture := PlanetRevolts
Time Till Completion := 2
Num Start Messages := 1
Start Message Title 1 := Insurrectionary forces
Start Message 1 := New Flash....Uprising is in progress on [%PlanetName]. The local government is seeking Miltary aid.

And not just add Medium or M to a text line?

[ September 06, 2003, 22:41: Message edited by: JLS ]

Fyron September 6th, 2003 10:33 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Loser:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
Environmental conditions have NO affect on happiness whatsoever.

<font size="2" face="Verdana, Helvetica, sans-serif">Ack! That hurts. Do environmental conditions do anything?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yes. Using Mild as base, they modify reproduction rates. Each increase in level adds +2 reproduction, save Optimal, which adds 3. Decreases subtract 2, save Deadly, which subtracts 3. Here is a chart (with mild at 10, and assuming I didn't forget a level http://forum.shrapnelgames.com/images/icons/icon12.gif ):

Optimal: 15
Good: 12
Mild: 10
Unpleasant: 8
Deadly: 5

JLS September 6th, 2003 10:33 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Loser:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
Environmental conditions have NO affect on happiness whatsoever.

<font size="2" face="Verdana, Helvetica, sans-serif">Ack! That hurts. Do environmental conditions do anything?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Helps better reproduction at that Planet, if high.

However, Fyron explains it best in next post...

[ September 06, 2003, 22:14: Message edited by: JLS ]


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