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Re: AI Campaign => For a Challenging AI opponent
Unless they build ANY facility with a positive happiness bonus, in which case the negative of those facilities is ignored.
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Type := Planet - Population Rebel Severity := Medium Effect Amount := 1 Message To := Owner Num Messages := 1 Message Title 1 := Rebellion Message 1 := MEDIUM EVENT The population of [%PlanetName] has rebelled against us and formed a new nation. Picture := PopulationAngry Time Till Completion := 0 Num Start Messages := 0 See why? EDIT: I have downloaded your 4.1b something eventfile. I am going to change the high/catastrophic events with the text changes above. That should do the trick. [ September 06, 2003, 21:23: Message edited by: PsychoTechFreak ] |
Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Type := Planet - Population Rebel Severity := Medium Effect Amount := 1 Message To := Owner Num Messages := 1 Message Title 1 := Rebellion Message 1 := MEDIUM EVENT The population of [%PlanetName] has rebelled against us and formed a new nation. Picture := PopulationAngry Time Till Completion := 0 Num Start Messages := 0 See why?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I like it, concider it done http://forum.shrapnelgames.com/images/icons/icon7.gif [ September 06, 2003, 21:30: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Type := Planet - Population Rebel Severity := Medium Effect Amount := 1 Message To := Owner Num Messages := 1 Message Title 1 := Rebellion Message 1 := MEDIUM EVENT The population of [%PlanetName] has rebelled against us and formed a new nation. Picture := PopulationAngry Time Till Completion := 0 Num Start Messages := 0 See why?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I like it, concider it done http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">JLS, wait... EDIT: I have downloaded your 4.1b something eventfile. I am going to change the high/catastrophic events with the text changes above. That should do the trick. Is it ok with you? I mean, we just need the high/catastrophic titles, right? |
Re: AI Campaign => For a Challenging AI opponent
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[ September 06, 2003, 22:42: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
PTF, but why change text body from:
Type := Planet - Population Rebel Severity := Medium Effect Amount := 1 Message To := Owner Num Messages := 1 Message Title 1 := Uprising Message 1 := Insurrectionary forces have overthrown the local Government of [%PlanetName]. Picture := PlanetRevolts Time Till Completion := 2 Num Start Messages := 1 Start Message Title 1 := Insurrectionary forces Start Message 1 := New Flash....Uprising is in progress on [%PlanetName]. The local government is seeking Miltary aid. And not just add Medium or M to a text line? [ September 06, 2003, 22:41: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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Optimal: 15 Good: 12 Mild: 10 Unpleasant: 8 Deadly: 5 |
Re: AI Campaign => For a Challenging AI opponent
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However, Fyron explains it best in next post... [ September 06, 2003, 22:14: Message edited by: JLS ] |
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