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Re: STM "Final v1.7.5" Discussion
Post 2800 http://forum.shrapnelgames.com/images/icons/icon7.gif
Well this is fun. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
But even if you were to move the irradiated planet entry to the 6th position in the planet size file, destroying an irradiated planet would result in a big empty space wouldn’t it?
Also, wouldn’t moving the irradiated planet to the 6th position and the machine planet to the 7th position in the planet size file fix the problem of making irradiated planets and machine planets from asteroids? |
Re: STM "Final v1.7.5" Discussion
An irradiated planet is still technically a huge planet. This is why it can be made from huge asteroids. If it were destructable, it would be replaced by huge asteroids.
Does creating a planet from huge asteroids _always_ make an irradiated world, or just on occasion? Machine planets are small, so can only be created from small asteroids or from low tech planet creators. There are also ringed planets, which are either tiny or small, I forget. All planets have to be of one of the 5 stellar sizes. [ June 22, 2004, 03:34: Message edited by: Imperator Fyron ] |
Re: STM "Final v1.7.5" Discussion
I know AT is on a little vacay, so I'll ask you guys. I d/l the 1.75 patch, and everything seemed to come up ok. Until I ran into the Cardassians. I get their picture, but I don't get the name of their race when I go to my races/intel screen. I know it's just a minor bug, but how do I fix it?
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Re: STM "Final v1.7.5" Discussion
Does the race image change when you save and reload? If not, then it seems the empire file used to generate the Cardassians might be missing an entry or two. http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: STM "Final v1.7.5" Discussion
I don’t know if this is a new idea or not, but why not get the AI to build a place holder facility for some of the more important facilities?
In testing, the AI not only built the place holder facility, but it also upgraded the place holder facility to the first real central computer complex facility. Name := Central Computer Complex Description := AI Place Holder Facility Facility Group := AI Only Facility Family := 50 Roman Numeral := 0 Restrictions := None Pic Num := 66 Cost Minerals := 12000 Cost Organics := 0 Cost Radioactives := 3000 Number of Tech Req := 0 Number of Abilities := 1 Ability 1 Type := Planet Point Generation Modifier - Research Ability 1 Descr := AI Place Holder Facility Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
I could not duplicate the error. Could you send me your sav. game file?
atrocities@astmod.com Also I noticed that occationally an error that nova5 1028x768 occurs. You can fix this simply by copying the nova5.bmp images from the FQM D and putting them in your Star Trek Mod File. In fact copying all the BMP's for FQM to your STM file isn't a bad idea. Bug updates are an evil nessesity to any mod. So as they come up we will address them. |
Re: STM "Final v1.7.5" Discussion
Can I get some feed back on the Klingon and Romulan ships used for this mod?
I have many requests to release them as individual sets and I would like to get some input. I put a lot of work into the Klingon and Romulan ships for this mod and if you all feel they are good enough for general release, then I will standardize the sets and release them with stock (Modified) AI for general use. |
Re: STM "Final v1.7.5" Discussion
I got bored. I sprused up some older Dominion models. I really liked the set when I made it but now after time I really have grown to hate it. I should go ahead and redo the entire set. http://forum.shrapnelgames.com/images/icons/icon9.gif
http://www.astmod.com/startrek/stmimages/Dom3.PNG http://www.astmod.com/startrek/stmimages/Dom3m.PNG http://www.astmod.com/startrek/stmimages/Dom1.PNG http://www.astmod.com/startrek/stmimages/Dom1m.PNG http://www.astmod.com/startrek/stmimages/Dom2.PNG http://www.astmod.com/startrek/stmimages/Dom2m.PNG |
Re: STM "Final v1.7.5" Discussion
Aside from being a little flat, they look good to me. Your just being picky. Common problem with artists. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: STM "Final v1.7.5" Discussion
So far I like all the pics in the mod, what I do not realy understand (yet I do( is the size of the pic it is like this in most mods, a cruizer some times "Looks" larger than a BB I know if you want to show detail you need a larger pic.
Just my $0.02 |
Re: STM "Final v1.7.5" Discussion
Outstanding! The new Dominion ships you posted are much better.
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Re: STM "Final v1.7.5" Discussion
The Klingon and Romulan ship sets are some of the best ship sets I have ever seen. Some more ships for the Klingon set would be good though, especially some alternate images for the ships that resemble the B'Rel and K'Vort ships. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
UPDATE:
For all of you who have emailed me with bug reports, and minor improvement ideas, I say thank you. Now the question of the day is, do we need an update for the mod? By update I mean, do we need to tweak, fix, add, repair, delete, other anything that WON'T break the mod. By break I mean, ruin saved games. Have any of you been playing the mod lately? I know that the Breen and Romulans could use some fixing up, and I have a few other things on a short list that I would like to address with an update, however I do not want to add any thing new, or do anything that will "break" the mod. Also I NEED help in getting the mod loaded to PBW. My requests thus far have met with unfortuneate demises. [ July 23, 2004, 08:27: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
well there is a big game going on, its called Quadrants of Conflicts. It has like 20 players and every race has been taken. We are at around turn 40 or something.
I think a few tweaks need to be done. Im playing as a pirate race and im wondering: how comes i dont have the best capturing tech ? Each major race can get better defense troops than i can get offense troops. Thats weird imho. please fix it http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
Ragnarok-X: don't forget that Atrocities is participating this game too, as Breen http://forum.shrapnelgames.com/images/icons/icon7.gif
A while ago, I've asked Atrocities, why Borg's boarding abilities are so much better than Pirate's ones. He replyed that Borg are not some dirty "black market dealing pirates", they're BORG http://forum.shrapnelgames.com/images/icons/icon7.gif I think this is right from RP point of view. Although, it's not very good for game balance. But STM is Star Trek related mod, not the "The most balanced mod of all times", afterall. Atrocities: you know, fans are always wish new Version of the mod to be released http://forum.shrapnelgames.com/images/icons/icon7.gif Decide it yourself, if you think it's nessesary - do it. Can you just upload special data-only Version of final STM to pbw. I mean that pbw doesn't really want this intro screens, additional pictures and this stuff eat up most part of space. STM 1.7.2 is already on pbw, so admins can simply uprade it with data-only Version. |
Re: STM "Final v1.7.5" Discussion
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</font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Standing: Score: Ships: Planets: 1. Borg 7.7M 1538 514 2. Federation 2.9M 813 169 3. Cardassian 1.9M 235 133 4. Klingons 1.6M 288 98 5. Ferengi 1.6M 371 91 6. Romulans 1.6M 325 97 7. Dominion (ME) 1.5M 101 125 8. 8472 1.5M 150 135 9. Breen 1.3M 149 116 10. Tholians .99M 121 76 11. Orions .79M 93 100</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">(Sorry for how messy the list is, I can't figure out how to organize it into columns http://forum.shrapnelgames.com/images/icons/icon9.gif ) As you can tell, I've concentrated more on infrastructure and colonizing more than military. I have plenty of resources, and a strong defensive position. Also, I don't really try too hard in my single player games, so that mostly accounts for why I'm so low in the standings. The AI has Medium bonus, and high difficulty. [ July 27, 2004, 03:52: Message edited by: Renegade 13 ] |
Re: STM "Final v1.7.5" Discussion
Is there any way to speed up turn processing during a game?? My current game on turn 100 using the Star Trek Map, with 10 AI's is taking roughly 10 to 15 minutes per turn just to process the AI's turns! I've turned off fighters, mines, and shuttles since I've heard this will speed up processing time, but its getting ridiculous.
Are there any suggestions for speeding it up, mid way through a game, since I'd really like to continue this one. Although it may not be possible to speed up, due to the fact that the Borg alone have over 2000 ships currently (no one else is above 1000 though). Any help would be greatly appreciated. [ July 26, 2004, 05:23: Message edited by: Renegade 13 ] |
Re: STM "Final v1.7.5" Discussion
Really there is no way after the game has started.
During game set up turn off Mines, Shuttles and fighters. This speeds the turns along nicely. |
Re: STM "Final v1.7.5" Discussion
Upgrade youre computer system esp processor and memory requirements.
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Re: STM "Final v1.7.5" Discussion
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</font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">col 1 col 2 blah blah blah blah blah blah blah blah</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana"> |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
/me remembers when /me's 333mhz was near the top of the line.
Somewhere back there in hazy memory is a 8mhz IBM that was considered fast. And our vic 20 was top of the line when my dad bought it. He even managed to double the memory and add a reset button. Cutting edge, that computer was. It may even have been cutting edge when I first started playing with it, but I can't really remember when my first memory's of it are from. I just had fun playing with the VICE emulator. 2: PRINT "HELLO WORLD" RUN HELLO WORLD For some reason, that seemed amazingly satisfying. [ July 28, 2004, 09:41: Message edited by: narf poit chez BOOM ] |
Re: STM "Final v1.7.5" Discussion
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Narf that was a good example of bad programming.. Try this,.. 10 REM This is my first program 20 STR$ = "Hello World" 30 REM I just set the value of the string I want to print to the screen 40 COLOR 255, 0, 0; SETCOLOR 255, 255, 255 50 REM I just set the Screen color to RED and Text to White 60 CLEAR SCREEN 70 REM I got rid of all the junk on my screen 80 POSITION ((SCR_WIDTH / 2) - (LEN STR$ / 2)), (SCR_HEIGHT /2) 90 REM I centered the text cursor 100 PRINT STR$ RUN > ..What? where did my text go? I saw it flash for a nanosecond but it dissapeared.. I'll have to debug,.. 10 REM This is my second attempt at a program 20 STR$ = "Hello World" 30 REM I just set the value of the string I want to print to the screen 40 COLOR 255, 0, 0; SETCOLOR 255, 255, 255 50 REM I just set the Screen color to RED and Text to White 60 CLEAR SCREEN 70 REM I got rid of all the junk on my screen 80 POSITION ((SCR_WIDTH / 2) - (LEN STR$ / 2)), (SCR_HEIGHT /2) 90 REM I centered the text cursor 100 PRINT STR$ 105 DO WHILE INKEY$ = "" 110 REM See this looks much better right? RUN <center><font color = RED>Hello World!</font></center> (Now press any key to get back to the regular topic of this thread. http://forum.shrapnelgames.com/images/icons/tongue.gif ) NOTE: (Program output is 'simulated' Actual output would have a red screen with white text.) Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: STM "Final v1.7.5" Discussion
Andorian and Vulcan Races
This is a self extracting program. Simply direct it to extract - install - in your base Space Empires IV folder. If it does not ask to over right then you may have installed it into the wrong location. It will add the EMP files for both the Andorians and the Vulcans to the EMPIRES folder of the Star Trek Mod as well as add the two new race folders to the race folder in the Star Trek Mod. Once install all you have to do is start a new game and choose EXISTING race, and pick Andorian. You can of course tweak the EMP to your desire. |
Re: STM "Final v1.7.5" Discussion
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Why I ask...because my turns are now taking about 10-13 minutes to process....I must admit, I'm tempted to abandon this game, and start a new one http://forum.shrapnelgames.com/images/icons/icon9.gif . But I probably won't, because this one's going so well! http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
10-13 minutes to process??!!? Holy Cow man, what are the game parameters. I remember I used to play TDM games, with 255 systems, 20 empires and neutrals, and even near the end of the game when I had thousands of ships still it only took a few minutes, and that was on a pretty cruddy laptop a few years ago. What're your system specs again?
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Why I ask...because my turns are now taking about 10-13 minutes to process....I must admit, I'm tempted to abandon this game, and start a new one http://forum.shrapnelgames.com/images/icons/icon9.gif . But I probably won't, because this one's going so well! http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana"> |
Re: STM "Final v1.7.5" Discussion
Game parameters:
-Star Trek Mod -Star Trek Map (by Tnarg, different sized homeworlds). -Max Units and ships -High difficulty, Medium AI bonus -10 AI's System specs: -2.2 GHz Intel Celeron Processor -60 GB Hard Drive -256 MB RAM |
Re: STM "Final v1.7.5" Discussion
The map is causing the problem. Plus the AI's are building a ton of fighters, weapon platforms, and mines. I hate to say it, but the mod is designed to play as close to human as possible, and humans use a lot of defensive tools.
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Re: STM "Final v1.7.5" Discussion
*Newbie Alert*
Alarm klaxxons sound everywhere as everyone is called to their stations ok, I have only just discovered both this forum and this mod. i am just wondering, what is the difference between these two mods that are housed on the same domain: this mod and this mod? i started to read this thread from the beginning but gave up about 60 pages in... http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: STM "Final v1.7.5" Discussion
Welcome to the forum and the mod. http://forum.shrapnelgames.com/images/icons/icon7.gif We get this question from time to time.
The major differance is that the AST (Atrocities Star Trek Mod) use standard Space Empires IV technology with some racial trait specific weapons and stuff. It is basically SEIV with a slight star trek flavor. STM (Star Trek Mod) is a complete conVersion mod that use exclusive star trek technology and racial traits. Both mods are good mods, but for the best Star Trek feel, I recommend the STM v 1.7.5. EDIT: Since your new I should also point out that you will need to download and install the Image Mod files. These files are required by the both the STM and AST mods. www.spaceempires.net IMAGE MOD MIRROR. These image mods include Planet Pack, Facility Pack, Component Pack, Combat Pack. You install these over your exsisting Space Empires IV / Pictures / ABOVE NAMES folders. They will add extra content to each of the folders, more planets, more facilities, more components, and more combat images. They will require that you over right ONE file each. Planets.bmp, components.bmp, facilities.bmp, and combat.bmp. The reason for this is these bmp's are the mini images that are used in the game, and therefore must be included for the game to use them correctly. Also you migt get an error over missing system image. Usually Nebula5 or something. If you do post and we will tell you have to fix this. Its easy to do, but requires that you download the FQM Delux mod and copying over some images into your STM folder. Fyron can explain this better but I think by the time that this happens to you, you will know how to do it yourself. Also UPDATE to the latest Version of Space Empires IV. (1.91) This is critical. Have fun and good luck. [ August 03, 2004, 00:03: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
sweeeeeeeeeeeeeeeeeeeet http://forum.shrapnelgames.com/images/icons/icon10.gif
thx for the reply. given the answer, i think i'll follow the advice and go with the STM for the 'real deal' http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Colony Modules
I'm wondering why the colony modules have 300 hp, while the entire rest of the ship has only about 50 hp total.
Spaceyards and robominers are similar. The capital ship missile component has an ability description of "+10% bonus to hit" when its a seeker, and thus guaranteed to hit. |
Re: Colony Modules
Cuz I am to lazy to fix them.
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Re: STM \"Final v1.7.5\" Discussion
Here is an update:
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Re: STM \"Final v1.7.5\" Discussion
Hm. For some odd reason, one sector is calling for a supernova .bmp but can't find it... I've got the latest SE4 Patch, STM patch and ImageMod files...
Any help? (It's not crashing the game, but the entire system is just blank) |
Re: STM \"Final v1.7.5\" Discussion
This problem was addressed in the STar Trek thread. Nova5 I think it was. It was an error in FQM IIRC. Copy over the Stellor images from Adamant into your STM folder (Place in correct folder) to solve the missing image.
This should not be an issue in later versions. (I hope) |
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