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Re: SingleAge mod
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Re: SingleAge mod
I thought you wanted revenge? http://forum.shrapnelgames.com/image...s/confused.gif
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Re: SingleAge mod
Sure I want revenge. I'll mastermind it, while some poor sod who neighbours him takes the blows. Sounds fair? http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: SingleAge mod
I have sent my pretender now.
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Re: SingleAge mod
Come on MA Atlantis, send in your turn. Must have 6 water races. My great fear is I get stuck playing MA Atlantis(: /cry. I would not even know where to begin.
I may make evilhomer/folket team play 2 races! One being ma Atlantis. |
Re: SingleAge mod
I'll play Atlantis. And...er...Oceana. >:)
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Re: SingleAge mod
Bah. 1 person cannot play 2 races, but 2 persons can!
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Re: SingleAge mod
I am looking over the Kingmaker Mod and testing it a bit. Clams are very steep. 4w2n equates to 25 water 10n for 1 clam.
of course with a hammer the cost is reduced to 18 w 7 nature. The other gem producing items are only raised 1 path, which is a smaller increase then clams. Clams being much more game changing with the wish. Thoughts on the 4w 2n clam? |
Re: SingleAge mod
I think fetishes will be the main magical economy items with these settings. For 30 gems you can make 2, when a clam cost 35 (then alchemize or trade the production for pearls if you want).
It may be a bad point for balance as the few nature/fire nations (or lucky players finding enchantress) are the only able of large fetish hoarding (taking a n/f pretender isn't sufficient as there is no fire/nature summon like the naiad allowing to go from one fetish a turn to many). Then the good point is : it's harder for Rlyeh and other wish capable nations to make them. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: SingleAge mod
Internet was down yesterday, stupid Chinese...
I will do some final tests and upload pretender in few hours http://forum.shrapnelgames.com/images/smilies/happy.gif I fear there are only bad and worse options here http://forum.shrapnelgames.com/images/smilies/laugh.gif |
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