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Re: Lanka Mania?
Yeah, I admit, LA Caelum has got quite near. I assume that's the blue-flagged nation you're threatening me with?
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Re: Lanka Mania?
It varies from version to version, but I believe at present it *must* be a shield hit to cause blindness. If it doesn't work this way, I'd call it a bug.
This means that units with high def (enemies usually miss entirely) or very low def (which don't usually get the shield block) don't inflict much eye loss - but a unit with -2 def on the attacker can blind a lot of attackers, since any roll of -3 to +2 will result in eye loss. |
Re: Lanka Mania?
Some things are best learned by individual play testing, and then best kept to oneself. |
An Eye for an Eye
http://forum.shrapnelgames.com/image...es/Injured.gif [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] http://forum.shrapnelgames.com/image...es/Injured.gif [img]/threads/images/Graemlins/Dagger.gif[/img] http://forum.shrapnelgames.com/image...es/Injured.gif [img]/threads/images/Graemlins/Dagger.gif[/img]
Well Utgard doesn't give a crap if we are all blind, with frost brands it doesn't matter. We celebrate the destruction of 3 infamous Tuatha and the liberation of Arcos. And yes, we are coming after you Eriu even if we are blind so you better run. And hopefully we don't accidentally invade a neighbor since we cannot see where we're going. OOC: Eriu is a smart player and Eye shields are a great addition to his high defense Sidhe. I wonder whether Dr P's theory is right though b/c almost all my guys are blind - both high attack werewolves and low attack woodsmen. |
Re: An Eye for an Eye
I think Dr P is right on about how eye shields work.
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Re: An Eye for an Eye
Lolomo sent me a pm asking me if there were any banned exploits this game. Banned exploits were posted in the very first post of the original Kingmaker thread. They are few, and I will copy and paste them here as a reminder for those few players that do not read the original thread anymore in their spare time:
Rules: Notable exploits banned: 1. If you capture Bogus and his friends, you can script those captured units to attack mages, but you cannot copy their "attack mage" orders to any other commanders or units. 2. You cannot cast battlefield enchantments that cause damage to enemy units, then retreat the casting mage before 5 rounds of combat passes. In other words, if you cast Wrathful Skies, you cannot order that mage to retreat before 5 turns has passed (your last available scripting order can be retreat). And this rule includes items that cast such spells. 3. You cannot overload someone’s lab with the purpose of maliciously filling it so they cannot receive or forge items. |
Re: An Eye for an Eye
I assume MoD is banned too?
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Re: An Eye for an Eye
Why would you assume that i overlooked anything? MOD is not banned, as it "fixed" via Kingmaker Mod which incorporated Twan's clever mod.
If you people would have spent more time reading the original game thread, and less time reading Black Company, Jordan, Martin, and some of these other authors, you would know these things. |
Re: An Eye for an Eye
OH, that is included http://forum.shrapnelgames.com/images/smilies/happy.gif Great thing then. My mid is somewhere else recently.
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Re: An Eye for an Eye
Quote:
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I hit Utgard with a sudden, overwhelming sneak attack that took 1/2 his provinces & sieged 4 castles; thus he couldn't recruit anything of consequence under the pains of Drain3. In spite of this, he's managed to expel me from 3 of the 4 (Willie O'Giantslayer still waits outside the gates of Utgard itself) and just inflicted devistating losses on my "primary" army. Thus proving at least either (a) Eriu is a dope, or (b) Utgard is a genius. I'm hoping (b) http://forum.shrapnelgames.com/images/smilies/happy.gif |
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