.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Mod: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands) (http://forum.shrapnelgames.com/showthread.php?t=39996)

Aezeal April 8th, 2009 04:20 PM

Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
 
actually I saw spacemines work 2 days ago, I think I changed something in a version you didn't see. Only they don't move so enemies can ALWAYS walk up to them and attack them first.. so I might give them a lil battlefield movement.

rdonj April 8th, 2009 04:42 PM

Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
 
Probably a good idea, I could get behind that. Besides most of the time in fiction when you see mines they can move, so it wouldn't be unheard of.

Aezeal April 9th, 2009 03:17 PM

Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
 
not unheard.. but they'd be pretty overpowered :D..

Darkwind April 9th, 2009 03:19 PM

Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
 
They might only move slowly, to represent residual cosmic winds and inertia from being first sent off. :D

Aezeal April 9th, 2009 04:55 PM

Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
 
SO what do you all think of the backgrounds etc?

Johan K April 10th, 2009 12:24 PM

Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
 
Space battles feel much more space now without the trees and with spacey backdrop. Nice work.

rdonj April 10th, 2009 12:32 PM

Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
 
I already said what I think about them :).

Aezeal April 10th, 2009 01:20 PM

Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
 
Yay feedback from the master himself!

I think it all looks much better now too. Rdonj, your feedback has of course been noted, I wondered if you maybe had more to say.

As a reply on what you said:
- nice the blue planet looks better, was the intention
- Nice space battles look better
- I'm not responsible for the Neoclidia sprites :D
- let met know which space provs look like forest please and I'll change them.
- I'll have a closer ingame look a the black hole pic.

Anyway if you have nice backgrounds just send me the pic and I'll add them.. it's very very easy so you can even check it yourself if it looks better. It actually works with pics of all sizes but then it just takes a box from the center it shows (I guess the nearest 512-1024 etc in range or something) If you have something you like just name it spacebackground**.tga and send it to me and I can change a few numbers in the mod too. (or I can add it to a specific province if you want that.
- I was wondering about the background on the city planet middle right is that acceptable or does it look weird?


I'll change the bugs for a next version. The drones should be spacemines actually so something not right there.

Aezeal April 11th, 2009 03:04 PM

Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
 
Since ''m mostly tweaking and testing when I have time I've not relaly played the maps and mod..

Another thing I wonder is do you get the new sites regularly or do you still mostly get the old ones?

rdonj April 12th, 2009 12:21 AM

Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
 
Well, I only found one new one so far I think, an orc totem? I don't recall having seen that particular site before, in any case.


All times are GMT -4. The time now is 05:45 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.