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Re: AI Campaign => For a Challenging AI opponent
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However, it is prudent to at least test to see. There are many areas of se4 that is definitely handled exceedingly different by the engine; in respects to play mode then just the contrasting movement. [ September 06, 2003, 12:11: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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We are happy as far as the new Events file is performing so far, you have made a great contribution. http://forum.shrapnelgames.com/images/icons/icon7.gif What are your thoughts on the new file and how it is performing? [ September 06, 2003, 12:18: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Thanks for the file and your help with the mines, Mottlee http://forum.shrapnelgames.com/images/icons/icon12.gif
---------------- As a result from Mottlees continued help with balancing AIC Minesweeping over the Last few months, there will now be a reductions in the AI minesweeping abilities totaled to be about 30% over all with significant reductions applying to the early and early-mid game. Furthermore, Please note in AIC v4.0 > The Human Players will now have the ability to destroy mines with Fighter Carriers. In addition, for all Human Players: Minefields will have NO effect on any BaseShip, Heavy BaseShip or Heavy Carrier class vessel. http://forum.shrapnelgames.com/images/icons/icon12.gif Scaled to the respective ships displacements; Dreadnoughts, Battleships, and Battle Cruisers will require MORE mines to damage or destroy Human Player Capital Ships http://forum.shrapnelgames.com/images/icons/icon7.gif [ September 06, 2003, 13:01: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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If the AI was to enter your 100 minefield with a feet of 99 scouts, as it may be with base se4(ALL 99 AI SHIPS MAY BE LOST) http://forum.shrapnelgames.com/images/icons/icon9.gif It would be true with 40 escorts or 40 frigates (ALL AI SHIPS WILL BE LOST) The same would be true if the AI entered a 100 minefield with 15 destroyers (all destroyers will be lost) Furthermore if the AI was to enter your 100 mine field with numbers closer to the above chart, for example a fleet of 17 or 18 destroyers many of the AI destroyer will be damaged or destroyed. However, some will get thru. However, if fleet of 20 or 21 Destroyers was to enter a 100 minefield, then yes all will get thru with little to no damage. Picture it, as total armaments versus the mines if you will http://forum.shrapnelgames.com/images/icons/icon12.gif ------------------------------------------------- The same applies to a mixed fleet of 8 Destroyers and 4 Light Cruisers, as it may be with base se4 (ALL SHIPS WILL BE DESTROYED) and this would include all TROOPS on any AI assault ships http://forum.shrapnelgames.com/images/icons/icon9.gif If the AI enters a 100 minefield with a fleet of 10 destroyers and 4 Light Cruisers some may get thru but most will be damaged or destroyed and this would include most TROOPS on any AI assault ships However an AI fleet of 12 destroyers and 5 Light Cruisers will get thru and will maintain the integrity of the troops and there assault ships http://forum.shrapnelgames.com/images/icons/shock.gif ================================================= In short and to recap: 1: Approximately any quantity or make up; at 70% or below the chart all (The AI ships will be lost forever) http://forum.shrapnelgames.com/images/icons/icon9.gif 2: Approximately any quantity or make up above 70% but less then 100% of the chart (The AI will take damage and destruction, but some AI ships MAY get thru) depending on the proximity to charts 100%. 3: Any quantity or make up above 100% of the chart, the AI will clear the Minefield with little to no damage. http://forum.shrapnelgames.com/images/icons/shock.gif This will also apply for Human Players to some extent with AIC 4.0 at previous post. http://forum.shrapnelgames.com/images/icons/icon7.gif With AIC, the closer you reach Baseships and Heavy Carriers >mines are akin to throwing stones at today’s tanks http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">So you are telling me there is no part damage in these #'s?...if I go into a 100 ct mine field w/25 battleships there will be no damage???? |
Re: AI Campaign => For a Challenging AI opponent
Not YOU, only players with "AI must take this first " race attribute - AI has an access to special ship hulls with buildin minesweeping ability http://forum.shrapnelgames.com/images/icons/icon7.gif
Oh, sorry, you refer to possible changes in AIC 4.0 ! http://forum.shrapnelgames.com/images/icons/blush.gif I personally do not like it. Any human player who fails to use minesweepers on his ships can as well take AI racial trait http://forum.shrapnelgames.com/images/icons/tongue.gif [ September 07, 2003, 10:24: Message edited by: oleg ] |
Re: AI Campaign => For a Challenging AI opponent
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Of course I'll register profound events , like palnets rebellion in my games (with 4.1 file). |
Re: AI Campaign => For a Challenging AI opponent
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Please answer this question Oleg are you saying that a Major AI Players Homeworld now becomes another race? I have NEVER seen this. The AI Players score will drop to nothing and when this happens the HomeWorld was destroyed or Captured. |
Re: AI Campaign => For a Challenging AI opponent
Oleg, can you please clear up these Points http://forum.shrapnelgames.com/images/icons/icon8.gif , your credibility is at issue, you post inflammatory statements but you have yet made any account for them other then more- inflammatory statements.
You are coming across as though something is personal. http://forum.shrapnelgames.com/images/icons/icon12.gif For example: Please look at the intelligent and professional conversation JLS, Fyron, PTF and others had, they all asks a questions and and gave Answers. If some thing was not clear, they further explained THEMSELVES. http://forum.shrapnelgames.com/images/icons/icon7.gif With our files now in the order as you suggested, does not the Max Severity options work as you stated, this is our impression? Have you tested your reformatted file and does the Pre New Game settings react severity levels accordingly? How about desired Event occurrences; are the Percentages unchanged? Oleg, can you explain how the percentages work as it is applied to events in lets say game that Last for 500 turns, with AIC events file? Oleg can you tell me the chance is for a rebellion to be chosen based on AIC 4. event file? Oleg, you suggested raising "Event Percent Chance Low := 20" is it possible that when players want to play at low they really do not want to play at low? Also the one AI home world that had this rebellion in your one Neutral test. What was its over all demise? Oleg, in a test would it not be practical as PTF suggested in his analogy 1 Human 4 or 5 AI? Are you using all the default and unmodified files AIC? The way AI Campaigns Event File was always programmed: Is that the odds for ANY Planet or a System to be destroyed in AIC is by far diminished as opposed to Stock se4, and this is good, would you not agree Oleg? Furthermore, with all the proposed AI Rebellion remedies, it may lesson the total of new Independent Races spawned that enhances Human Player game Play, and this will not be a good thing - Oleg, would it? Oleg, I have one Last question, when the AI has all as you say "these dome and glom Rebellions" are you able to walk all over the AI in AIC? Because none of us has ever seen the AI in AIC lay down or its Home world switch to anouter race by an event . In AIC the AI have always been a real challenge. http://forum.shrapnelgames.com/images/icons/icon7.gif QBrigid [ September 07, 2003, 14:12: Message edited by: QBrigid ] |
Re: AI Campaign => For a Challenging AI opponent
Hmm, the fleet vs. ship minefield argument (that many single ships will die to a minefield, but a fleet will survive) only seems true to me if all of the ships have orders to move specifically into the minefield sector and/or they arrive at the same time. Otherwise, a single ship destroyed by a minefield will create a known minefield marker, which will cause all the other ships to automatically avoid the minefield, unless the race is set to deliberately fly into minefields.
So it is also possible that a fleet will get wiped out by a minefield, when a bunch of smaller ships would only lose one ship. It depends on the situation. In fact, if you don't have minesweepers, sending a single scout slightly ahead of a fleet can save your fleet from destruction. PvK |
Re: AI Campaign => For a Challenging AI opponent
QB, Oleg’s Posts are not inflammatory by nature and I see no problem. However, it would be appropriate if he try to help us understand what he is seeing by addressing our concerns >as well.
My impression, in respect to Oleg's concern with the Rebellion Issue. Is that it could effect the AI Home World in the Medium Category if one was to look at the Events File; I tend to agree with him, as PTF and I was discussing in a earlier post. I will wait for PTF and the test findings, and this should be sufficient. We do want Human Player events for the more enjoyable game, but we do not want to burden the Human Player with to many events, also. Worry not QB, we will find the Balance http://forum.shrapnelgames.com/images/icons/icon12.gif [ September 07, 2003, 16:52: Message edited by: JLS ] |
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