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-   -   MP: Mists of Time: Early Era Game [full] (http://forum.shrapnelgames.com/showthread.php?t=43179)

Stagger Lee January 17th, 2010 10:49 PM

Re: Mists of Time: Early Era Game [full]
 
Is the first page correct about who is who (with the obvious exception of Tir na n'Og)

Amonchakad January 18th, 2010 02:59 AM

Re: Mists of Time: Early Era Game [full]
 
Quote:

Originally Posted by Stagger Lee (Post 726796)
Is the first page correct about who is who (with the obvious exception of Tir na n'Og)

At least for Hinnom, it's outdated;)

LoloMo January 18th, 2010 06:09 AM

Re: Mists of Time: Early Era Game [full]
 
Oops I staled. I got confused by the time stamp on the llamaserver page. It appears that the last updated time stamp is stuck at 1030 Jan 17, while the current time doesn't have a "day" designation. I thought I still had a day left to turn in my moves.

Good news is I now have twice the gold to spend!

So how are you all doing? Who are the big uns left? I can see Atlantis and Marveni as the two superpowers, but my view is limited to my half of the world.

Caelum

LoloMo January 18th, 2010 06:12 AM

Re: Mists of Time: Early Era Game [full]
 
I just realized were still using CBM 1.5 in this game without the gem generator nerf. Anyone want to declare their clam income and claim victory? ;)

hoo January 18th, 2010 03:32 PM

Re: Mists of Time: Early Era Game [full]
 
Quote:

Originally Posted by LoloMo (Post 726837)
So how are you all doing? Who are the big uns left? I can see Atlantis and Marveni as the two superpowers, but my view is limited to my half of the world.

Caelum

As Marv, I put myself in the top 5 hopefully #3. #1 and #2 are Atlatnis/Vanehim. Caelum and Pan are top 5 as well. I had discounted Pan but he took apart TC so fast ann is taking out the Giants capitol too boot. Caelum has 4 capitols and a ton of territory so I put them in the top 5 as well.

Vanheim has at least 4 caps and seeming the entire middle of the board norther of Tir/Lanka. Atlantis has 3 I believe but a ton of SCs.

I have 3 caps and some SCs but not quite as many as I used to as I've lost a bunch in the last few turns.

The top 2 are pretty clear. Marv, Pan and Caelum all seem to make stateks in the top 5. I think Lanka could be in the top 5 too but I just don't know much or who'd they'd replace. Tir only has 1 cap so they have soem ground to make up.

That's how I see it.,

thejeff January 18th, 2010 03:48 PM

Re: Mists of Time: Early Era Game [full]
 
I think this game is remarkably open for this late in the game. Several nations who'd seemed to be in good positions fell apart quickly and some who seemed to be far behind have moved to dominant positions.
6 of 10 remaining nations being strong contenders is rare.

Of course what that means is the game is going to go on forever, becoming ever more unmanageable.

Unfortunately, I've failed at my stated late-game plans:
Quote:

...my late game plans.

Which are, pretty much, get killed in the mid-game to avoid late-game burnout.

Stagger Lee January 19th, 2010 05:22 PM

Re: Mists of Time: Early Era Game [full]
 
Does noone fear Tir na n'Og? So my plan to have Iron Duke sing a Tuatha lullaby for 70 turns before stepping in and leading my people to victory has worked! Now for the final phase...dang...where'd I leave that notebook? :doh:

Sambo January 19th, 2010 11:27 PM

Re: Mists of Time: Early Era Game [full]
 
Lanka declares war on Hoo's nation for declaring us not in the top 5. The audacity!

Two of the best bars in my town are called the Tir na n'og and the Iron Duke. You're all right, Stagger, for a bunch of Karaoke singers.

Stagger Lee January 22nd, 2010 07:53 PM

Re: Mists of Time: Early Era Game [full]
 
Did anyone have a scout in mictlan's cap for my assault? I made mistakes, sure, but I don't get something that happened at the end. If nobody saw it I will ask in the general thread. How do I get the debug log?

Stretch January 22nd, 2010 09:56 PM

Re: Mists of Time: Early Era Game [full]
 
Stagger,

Your light cavalry routed but got bottlenecked in the castle door. You did enough damage to Mictlan to rout his armies, but his blood fountain is immobile and your ranged spells couldn't kill it. Eventually you hit the auto-rout at 50 turns and your army routed as well. Since your army was the one who could actually run away, he won. I think that if you both stuck around to round 75 you would have both died.


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