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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
It is possible. More "suggestion" than "force" but it does have an effect. :)
Altho, it should be said that all methods by map or mod only hold up thru early game and with some hope into mid game. The AI has no late game to even try and boost. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
The sad part is it wouldn't be that hard to write a decent LA Ermor AI, but the game doesn't allow importation of custom AIs. (Basically, the scope of useful options for LA Ermor is really small, especially early on, so writing a 'script' for their early behavior would actually work rather well).
I suppose if someone was really motivated, they could figure out how to read from the .trn file, run a custom AI decision-making program on that information, and have it output a .2h file for Ermor's turn. But I think the anti-cheating measures probably make this quite difficult since you'd have to fool the server into believing it was a legitimate .2h file made by the game. And while you could enter the turn state into a separate program, and get a list of actions for you to perform, the goal is of course for the AI to actually play the turn, not just tell you how to play the turn. If someone has to manually open the Ermor turn its already defeated the point of an AI. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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Anyone who would maintain 50point Gorgons are balanced against other options is crazy. (I could go on, but really, that's sufficient - clearly vanilla pretenders are not balanced or abominations like that wouldn't exist)
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
Septimius:
You like team games, you should get a teammate and join Preponderance 2 :) Well, everyone is welcomed. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
I witnessed an interesting battle between Atlantis and Man. Atlantis has got some punch! The sky was filled with a storm of arrows from both sides.
The AI has thrown up a global, which anyone may feel free to dispel when they can (can even pool astral if needed between teams). The prohibition on human globals though still remains in effect till turn 50. I am amending the merc rules slightly. As you all know when the merc makes an attack on behalf of a client that results in the capture of a province, the responsibility for that province then rests on the client (although we did stretch things a bit allowing the merc to keep the province in certain circumstances). My original thinking was that a PD of 1 should be set (which would defeat most enemy scouts) but it would also prevent the clients own scouts from claiming the province, so I think the client should have a choice of a PD of 0 or 1 as a base. If the client desires a higher PD, the merc can charge appropriately. Speaking of the Merc, is everyone finding Atlantis to be useful/interesting so far? |
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