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Re: *** Star Trek Mod Discussion ***
thanx im doing that
also are u going to be giving the Cardassians the huet class or not? |
Re: *** Star Trek Mod Discussion ***
Hey Cap K,
How must longer before we're be receiving your beta? LIghthorse |
Re: *** Star Trek Mod Discussion ***
Quote:
The biggest problem is getting enough time at once to seriously add the remaining entries and fix all the little mistakes so the mod can actually be loaded! [ January 20, 2003, 04:45: Message edited by: Captain Kwok ] |
Re: *** Star Trek Mod Discussion ***
The fun part of modding for me has been the development and design aspect of the mod. Tweaking it, and adding in the little extras over time. However, a lot of ground work and infastructure of any mod will go into the pre-alph and beta stages. The real interesting work, and the tedous parts of it all, comes when you start getting bug reports and have to nail those bugers down. Although yo get a sence of accomplishment each and everytime you kill a bug, the overall process can get a little disheartening at first. Eventually I found it to be the second best part of the modding adventure. The first has always been seeing and hearing that people enjoy your mod, and that your efforts are adding to the value of this fine game.
Take all the time you need Kwok, its a lot more fun setting things up then it is hunting things down. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: *** Star Trek Mod Discussion ***
Captain Kwok,
I'm here waiting for you, take all the time you need. Lighthorse |
Re: *** Star Trek Mod Discussion ***
Greetings!
This is just a brief announcement that the TNG mod no longer exists! ...Atrocities and I are going to combine our efforts to merging our mods into a single 'Star Trek' mod. I'll post more details once Atrocities and I have some time to discuss them... |
Re: *** Star Trek Mod Discussion ***
I do not like the Atrocities TNG mod. I do not hate it alot but I just do not seem to like it alot. I hope the new TNG mod is to my liking. http://forum.shrapnelgames.com/images/icons/icon9.gif
[ January 22, 2003, 23:03: Message edited by: Ryan ] |
Re: *** Star Trek Mod Discussion ***
Yoink! Just like that, TNG gone? http://forum.shrapnelgames.com/images/icons/shock.gif
Yeah, I know, that was my first reaction http://forum.shrapnelgames.com/images/icons/icon12.gif , but I'm sure that the final mod (I'd like to call it ST-MegaMod, or perhaps ST-InterGenerations; ST-MM and ST-IG respectively) will be just fine. Capt'n, I'd just like to say that I really like the artwork you've done on TNG so far, and I hope it works it's way into the new "ST-MegaMod". I'm also a big fan of the unique ships by race and the unique buildings by race. The leaky shields are a MUST in my opinion, and I've been looking forward to seeing how they perform in tactical combat! Finally, while I haven't observed the Captains components in action, I thought that that was fairly inspired also. Good luck with the new mod, I personally think the synthesis of the two will be quite beneficial. I'll maybe post some of my thoughts on the whole intergeneration thing later too... -jimbob |
Re: *** Star Trek Mod Discussion ***
A critic!
Ryan would you be so kind as to explain what you dislike about the mod. The feed back could be very helpful in the future. Quote:
[ January 23, 2003, 01:43: Message edited by: Atrocities ] |
Re: *** Star Trek Mod Discussion ***
Ryan, what do you not like about the AST Mod? Just saying that you do not like it doesn't really mean much. Maybe if you gave suggestions on how it could be better...
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