![]() |
Re: Gamey Tactics and Bug Exploits Thread
Quote:
The way the game engine works, an empire's mines are swept one at a time, soo 100 minesweeping capability is applied each time. Therefore, a player is protected against needing to sweep more that 100 at a point no matter how many empires lay mines there. I do remember asking this specifically a while back. And in all my games, I've seen it work this way, IIRC. |
Re: Gamey Tactics and Bug Exploits Thread
I can say from experience that if there are more than 100 enemy mines in a sector from 2 or more enemy empires, having 100 minsweepers will sweep the first 100 and your ship(s) WILL be damaged by the remainder. I have seen this on more than one occasion. Of course, if your fleet can sweep more than the number of mines in the sector, they will all be swept, obviously.
Slick. |
Re: Gamey Tactics and Bug Exploits Thread
Run tests. Trade Saves.
|
Re: Gamey Tactics and Bug Exploits Thread
Quote:
|
Re: Gamey Tactics and Bug Exploits Thread
If you want to discuss the mines further, please take it to a different thread.
|
Re: Gamey Tactics and Bug Exploits Thread
Quote:
|
Re: Gamey Tactics and Bug Exploits Thread
No Oleg. This thread is not for discussions of what is gamey or what is not gamey. It is for compiling a list of what MIGHT BE considered gamey by some people. If you want to talk about what is gamey or not in your opinion, do it elsewhere.
|
Re: Gamey Tactics and Bug Exploits Thread
So back to list complilation...
1. Trading with AIs. 2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate. 3. Retroseries building. 4. Surrendering to allies to merge empires together. 5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy. 6. Surrendering your empire when you just want to leave the game. 7. Surrendering to the empire attacking you. 8. Intelligence projects. 9. Gifting/trading planets. 10. Gifting a planet for the primary purpose of keeping an another player alive. 11. Tech sharing. 12. Gifting/trading population. 13. Gifting/trading colony techs. 14. Min/maxing empire setup. 15. Allies laying mines in the same sector to get more than 100 mines in it. 16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields. 17. Declaring war on an ally and attacking at the same turn. 18. Moving ships over enemy planets and then declaring war to bypass mine fields. 19. Email diplomacy between players when races haven't met in the game yet. 20. Gifting/trading ships. 21. Gifting ships to an ally to get around the maximum ship limits. 22. Allied victory or Last Man Standing victory conditions must be chosen and declared, or there will usually be some friction towards the end of the game. |
Re: Gamey Tactics and Bug Exploits Thread
I think you probably do want to add the Talisman, as it's come up in this context. So has combining Talisman with low aggressiveness.
How about annoying/deceptive shipsets? How about ramming? PvK |
Re: Gamey Tactics and Bug Exploits Thread
Oleg I created a thread to talk about this list....
So not to cluter up the list http://forum.shrapnelgames.com/images/icons/icon12.gif |
All times are GMT -4. The time now is 08:03 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.