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Re: Are homeplanets affected by high/catastrophic events?
2892.6 The 1st homeplanets in a 10planet game have not yet been affected by high/cat events. And not one homesystem nova has occured yet. One idea came up before the simulation: Maybe the system events are somehow linked to colonized worlds in the home systems, so I have played the first turns to colonize all planets in the homesystems, but they are safe. If someone could just ask MM about this...
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Re: Are homeplanets affected by high/catastrophic events?
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The chances of a catastrophic event actually hitting a player HW in a medium to large galaxy is extremely remote. It is more likely that people worried that such an event could possibly occur rather than it actually happening in such a number of PBW games that it caused this "radical" shift. Furthermore, the event would have to occur in the earlier stages of the game (although a nova could be said to have a larger impact in a mid-game) to have any possible real consequences that would unbalance a game. If you take a FQM large galaxy of about 200 systems, that's say about 2000 planets and 240 stars. It's a 10 player one-HW game and let's assume a catastrophic event occurs every 50 turns. That's 10 HW stars + 10 HW planets = 20 HW objects 20 HW Obj/2240 Obj x 1/50 = 1/5660 So the chances of the event happening are 1 in 5660 turns. That's about 30 PBW games worth of turns. Anyways my point is, in a competetive game, you might want to disable such events just in case. However, in a RP that is driven off a PBW game, it might be more interesting to have these events enable as they open many more RP doors than they close. [ September 14, 2003, 18:58: Message edited by: Captain Kwok ] |
Re: Are homeplanets affected by high/catastrophic events?
Had anyone in mind? Huh? I had noone in mind.
If it happened just once or twice, that would be enough to cause the effect I mentioned. |
Re: Are homeplanets affected by high/catastrophic events?
Test scenario has been a very small galaxy (22 systems). A scout has been started to explore...
I have found two (non home-) systems destroyed meanwhile. I will take a closer look. [ September 14, 2003, 21:51: Message edited by: PsychoTechFreak ] |
Re: Are homeplanets affected by high/catastrophic events?
Human players and AI players Home Systems are absolutely destroyed by Type := Star – Destroyedwith se4 gold…
It has just happened to my Home System http://forum.shrapnelgames.com/images/icons/icon12.gif The only protection from this, maybe with a high severity maximum setting for your pre-game start options. [ September 17, 2003, 01:24: Message edited by: JLS ] |
Re: Are homeplanets affected by high/catastrophic events?
What about just removing the event "Star – Destroyed" from the event file http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Are homeplanets affected by high/catastrophic events?
[quote]Originally posted by JLS:
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Re: Are homeplanets affected by high/catastrophic events?
[quote]Originally posted by Grand Lord Vito:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by JLS: Quote:
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However, there might be a trend for HW be protected, but it is not 100%. Only MM can tell us. |
Re: Are homeplanets affected by high/catastrophic events?
How can I get a copy of this tester?
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Re: Are homeplanets affected by high/catastrophic events?
[quote]Originally posted by oleg:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Grand Lord Vito: </font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by JLS: Quote:
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However, there might be a trend for HW be protected, but it is not 100%. Only MM can tell us.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">your saying you went from good to deadly, that is a what, -50 to 90 drop? At -5 or a -10 even a -20 event how can you drop to deadly from good in one turn? http://forum.shrapnelgames.com/image...s/confused.gif What are the numbers, if 100 is optimal mild ? good ? unpleasent ? harsh ? 0 is deadly [ September 17, 2003, 14:50: Message edited by: Grand Lord Vito ] |
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