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-   -   Sweet Mod 4.5 (http://forum.shrapnelgames.com/showthread.php?t=10735)

Paul1980au February 11th, 2004 12:22 AM

Re: Sweet Mod 2.1
 
Good to see the ongoing work guys keep up the excellent modding.

Fyron February 11th, 2004 09:08 AM

Re: Sweet Mod 2.1
 
Out of curiosity, how many mods are using FQM Deluxe? I can think of 3, AST, STM and Adamant. But, STM uses the FQM STD systemtypes.txt file so that the system images are not required, so that leaves 2.5... since you said Sweet Mod now uses FQM STD...

tesco samoa February 25th, 2004 05:31 PM

Re: Sweet Mod 2.1
 
Now that the new mod is out.

I wish to change the sweet mod to some of the great concepts in the latest patch.

The Sweet mod has brought the power of the missle ship back to the game.

Now I wish to add the power of the carrier completely.

The concept is easy.

Fighters fight fighters with fighter hitting weapons only.
Fighters fight ships with ship hitting weapons only.

Ship weapons that hit fighters are P-D Fighters Only.

So IF you want to fight fighters you have to use fighters and the P-D fighter defence systems.

ALL other Weapons will be adjusted to reflect this change. Sats will be given the option to attack both. bases and WP's will be the same as ships.

If the sweet players like this idea it will be done.

Then the mod will be set up so it can be played with limitied resources as well. And the easy way to choose that will be in the map creation. When a player chooses limited resources game they generate a limited resource map.

narf poit chez BOOM February 25th, 2004 08:22 PM

Re: Sweet Mod 2.1
 
it makes sense to me that WP's could hit fighters that are right next to the planet, ie straffing.

tesco samoa February 26th, 2004 03:43 AM

Re: Sweet Mod 2.1
 
well they would have the option of installing PD

narf poit chez BOOM February 26th, 2004 07:06 AM

Re: Sweet Mod 2.1
 
would also make sense for WP PD to be shortened.

tesco samoa February 26th, 2004 06:26 PM

Re: Sweet Mod 2.1
 
Its damage decreases with range... and it only targets fighters... you need another one to target missles....

The balance has been adjusted in 2 to reflect that .

In 1.51 Version Missle ships are very powerful. SO to counter this the PD has been improved a little to bring a little balance.

I am very excited about getting the fighters up to speed as well.


P.S. in the current Version 10 sats can take out a battle ship 60% of the time.

Now think about that with the max unit per location set to 1000

tesco samoa March 8th, 2004 06:21 PM

Re: Sweet Mod 2.1
 
Good news Sweet MOD 3.0 Is currently being worked on.

Target Release date is End of March.

Sweet Mod 3 is a major release . As Weapons will be changed over to the new combat model. Which should make for some interesting battles.

Cirvol April 27th, 2004 04:53 AM

Re: Sweet Mod 2.1
 
tesco thats nuts ;p

too much power in sat's - 1000 is just crazy

tesco samoa April 27th, 2004 04:54 PM

Re: Sweet Mod 2.1
 
target date has been changed to end of may. due to computer or lack there of for the Last 6 weeks


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