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Re: Post 1.84 beta history
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Re: Post 1.84 beta history
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Your way works of course, but what some people wanted to be able to mod was a standard single use, damage-on-impact drone with the special damage types. The 30-turn reload weapon on a drone will get to come back and fight another combat round. |
Re: Post 1.84 beta history
Plague drones: simultaneously making two rarely used technologies very tempting.
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Re: Post 1.84 beta history
I'm shocked, simply shocked, that you don't sit in front of the PBW server 24/7. Yeesh, what is the world coming to? he he.
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Re: Post 1.84 beta history
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Re: Post 1.84 beta history
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As far as offensive force goes, Plague drones would be quite useful. I hadn't quite thought that one all the way through. Thanks! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Post 1.84 beta history
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Re: Post 1.84 beta history
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Re: Post 1.84 beta history
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Re: Post 1.84 beta history
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Your way works of course, but what some people wanted to be able to mod was a standard single use, damage-on-impact drone with the special damage types. The 30-turn reload weapon on a drone will get to come back and fight another combat round. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">More importantly, direct fire weapons can MISS. Ramming does not. (Yes, yes... queue rediscussion of whether this is 'realistic' or not in another thread. We're talking about pragmatic game play issues now.) Placing Combat Sensors in a drone to reduce the odds of missing (but still not ENSURE a hit...) is difficult/expensive given their small size. But seekers, and drones are just very big seekers, always hit if they reach the target. Being able to use the special damage types as warheads is the best application for drones. |
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