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-   -   Post 1.84 beta history (http://forum.shrapnelgames.com/showthread.php?t=10822)

geoschmo December 4th, 2003 08:31 PM

Re: Post 1.84 beta history
 
Quote:

Originally posted by alarikf:
However, this would cause PBW games to hang, no? And shouldn't this warning just be put into the players event log rather than pop out at the GM processing level?

<font size="2" face="sans-serif, arial, verdana">No, because PBW games are run from the command line, not from within the game menu the way you did. Running the game from the command line you have an option that allows you to skip all Messages. That's how PBW turns are run. The drawback of course is that the game owner doesn't know if the player uploaded an incorrect .plr file or something. But without that option someone would have to sit by the PBW server 24/7 and wait for error Messages to popup. http://forum.shrapnelgames.com/images/icons/icon7.gif

geoschmo December 4th, 2003 08:34 PM

Re: Post 1.84 beta history
 
Quote:

Originally posted by oleg:
But why do you need warheads for such designs ??
You can achive the same with weapons on drones.
Mod short-range, high damage, 30-turn reload Versions of all those special weapons that can be used on drones only. Problem solved http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">No, not really. More like Problem avoided. http://forum.shrapnelgames.com/images/icons/icon12.gif

Your way works of course, but what some people wanted to be able to mod was a standard single use, damage-on-impact drone with the special damage types. The 30-turn reload weapon on a drone will get to come back and fight another combat round.

Loser December 4th, 2003 08:42 PM

Re: Post 1.84 beta history
 
Plague drones: simultaneously making two rarely used technologies very tempting.

AMF December 4th, 2003 08:54 PM

Re: Post 1.84 beta history
 
I'm shocked, simply shocked, that you don't sit in front of the PBW server 24/7. Yeesh, what is the world coming to? he he.

Quote:

Originally posted by geoschmo:
But without that option someone would have to sit by the PBW server 24/7 and wait for error Messages to popup. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">

rextorres December 4th, 2003 08:55 PM

Re: Post 1.84 beta history
 
Quote:

Originally posted by alarikf:
. . .And shouldn't this warning just be put into the players event log rather than pop out at the GM processing level?

Thanks,

Alarik

<font size="2" face="sans-serif, arial, verdana">Actually it would be cool if all errors of this type were done when you hit end turn. So that you correct errors like this.

farstryder December 4th, 2003 09:00 PM

Re: Post 1.84 beta history
 
Quote:

Originally posted by Loser:
Plague drones: simultaneously making two rarely used technologies very tempting.
<font size="2" face="sans-serif, arial, verdana">I use drones. They're very useful to buy yourself time against a larger enemy force. Most human opponents are unwilling to traverse a "wall of drones" warppoint unless they're sure they can come through intact. Ans most players, given the rarity of drone use, are stymied by them. They simply don't know how to react.

As far as offensive force goes, Plague drones would be quite useful. I hadn't quite thought that one all the way through. Thanks! http://forum.shrapnelgames.com/images/icons/icon10.gif

Asmala December 4th, 2003 10:54 PM

Re: Post 1.84 beta history
 
Quote:

Originally posted by geoschmo:
No, because PBW games are run from the command line, not from within the game menu the way you did. Running the game from the command line you have an option that allows you to skip all Messages. That's how PBW turns are run. The drawback of course is that the game owner doesn't know if the player uploaded an incorrect .plr file or something. But without that option someone would have to sit by the PBW server 24/7 and wait for error Messages to popup. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">It would be great if there was an option in PBW that it won't process the turn if one of the plr files is incorrect. I think it wouldn't be a big work for MM to add that to SE.

geoschmo December 4th, 2003 11:00 PM

Re: Post 1.84 beta history
 
Quote:

Originally posted by Asmala:
It would be great if there was an option in PBW that it won't process the turn if one of the plr files is incorrect. I think it wouldn't be a big work for MM to add that to SE.
<font size="2" face="sans-serif, arial, verdana">No, it probably would be easier for Malfador to make that change in Se4 then it would be for us to get PBW updated to take advantage of it at this point. http://forum.shrapnelgames.com/images/icons/icon12.gif

Asmala December 4th, 2003 11:18 PM

Re: Post 1.84 beta history
 
Quote:

Originally posted by geoschmo:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Asmala:
It would be great if there was an option in PBW that it won't process the turn if one of the plr files is incorrect. I think it wouldn't be a big work for MM to add that to SE.

<font size="2" face="sans-serif, arial, verdana">No, it probably would be easier for Malfador to make that change in Se4 then it would be for us to get PBW updated to take advantage of it at this point. http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">You think it would require too much work compared to the benefit it gives? Especially now when there's not so long before SE5 comes. (hmm, long is relative concept http://forum.shrapnelgames.com/images/icons/icon12.gif )

Baron Munchausen December 5th, 2003 01:06 AM

Re: Post 1.84 beta history
 
Quote:

Originally posted by geoschmo:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by oleg:
But why do you need warheads for such designs ??
You can achive the same with weapons on drones.
Mod short-range, high damage, 30-turn reload Versions of all those special weapons that can be used on drones only. Problem solved http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">No, not really. More like Problem avoided. http://forum.shrapnelgames.com/images/icons/icon12.gif

Your way works of course, but what some people wanted to be able to mod was a standard single use, damage-on-impact drone with the special damage types. The 30-turn reload weapon on a drone will get to come back and fight another combat round.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">More importantly, direct fire weapons can MISS. Ramming does not. (Yes, yes... queue rediscussion of whether this is 'realistic' or not in another thread. We're talking about pragmatic game play issues now.) Placing Combat Sensors in a drone to reduce the odds of missing (but still not ENSURE a hit...) is difficult/expensive given their small size. But seekers, and drones are just very big seekers, always hit if they reach the target. Being able to use the special damage types as warheads is the best application for drones.


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