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-   -   Why game is so easy? (http://forum.shrapnelgames.com/showthread.php?t=11002)

JLS January 21st, 2004 07:04 PM

Re: Why game is so easy?
 
I won't speak for Proportions other then to say it is the finest mod I have ever played.

====
With respect to AIC:

With OS* option the Population will grow 10 fold and reach 100% Production much faster then with the need for star liners building up population masses.

With MP* The research and other options gives the Facilities and additional Population Options that also will speed colony development http://forum.shrapnelgames.com/images/icons/icon12.gif

But AIC may not be for you, Fyron, and this is ok http://forum.shrapnelgames.com/images/icons/icon7.gif

Although Urban Centers are additional tools for AIC players to have, the game is not dependent on them (AT ALL)- - -
{{{unless you are playing AIC in Finite and the need for them is now great.}}}

In regards to the Home World, well all se4 is dependent early on for there Home Worlds survivability and that Population base it has to offer.

Many may say, that AIC Home Worlds yeild many more Options and Abilities then se4.

[ January 21, 2004, 17:55: Message edited by: JLS ]

Fyron January 21st, 2004 08:12 PM

Re: Why game is so easy?
 
Quote:

Many may say, that AIC Home Worlds yeild many more Options and Abilities then se4.
<font size="2" face="sans-serif, arial, verdana">Others would say that the restricted nature of colonies removes more options than that allows. http://forum.shrapnelgames.com/images/icons/icon12.gif

But yeah, AIC is too slow paced for me. This is why I suggested a Version not so dependant on the Proportions roots. http://forum.shrapnelgames.com/images/icons/icon7.gif

JLS January 21st, 2004 08:17 PM

Re: Why game is so easy?
 
OK, thanks Fyron, I will do more with options OS*, MP* and another...
Thanks for the input http://forum.shrapnelgames.com/images/icons/icon12.gif


JLS

[ January 21, 2004, 18:18: Message edited by: JLS ]

oleg January 21st, 2004 11:10 PM

Re: Why game is so easy?
 
AIC is already far faster then Proportions. Cities are roughly 1/2 of cultural centers and can be build VERY FAST with extra option O1. Too fast for my taste BTW. With this option, ~100 turns with no big wars and one should be able to double or even triple the HW production output.

Fyron January 22nd, 2004 12:23 AM

Re: Why game is so easy?
 
100 turns? http://forum.shrapnelgames.com/images/icons/shock.gif Still extremely slow. http://forum.shrapnelgames.com/images/icons/tongue.gif

Puke January 22nd, 2004 02:12 AM

Re: Why game is so easy?
 
Look how fast New York was built, even with nothing but Industrial Age technology! And Singapore. And Hong Kong. I think that 50 years is more than enough time to.. Oh, 500 turns? yeah, thats a bit boring. Maybe sacrifice a bit of realism in favor of playability.

Grand Lord Vito January 22nd, 2004 06:45 PM

Re: Why game is so easy?
 
Not only is the AI very tough and a real challenge in AIC http://forum.shrapnelgames.com/images/icons/icon6.gif

What I also like about AIC is that you have the option to get the population mass up with starliners at a nice slow easy paced game.

OR

AND what I really like about AIC is that you have the options to get the masses up with out Starliners for a more rapid pace game.

AIC has more Colony options then se4 and it only takes 1 year and 7 months (17 turns)to upgrade a city from a Settlement with about a population of only 30 and way less time at a higher population http://forum.shrapnelgames.com/images/icons/icon12.gif

Also with that 30 population it only takes 5 months (5turns)to build a Colonial Settlement and to upgrade that to a town about another 8months (8turns) or like I said 1.7 Years (17turns) at 30 pop and 2.4years at only 11 pop {{{this is how it is in AIC}}}.

In se4 after you build a few Mining Facilities on a 102% non-breathable planet what option do you have then for Colony development?
With AIC you can build Cities not only on that good of a planet (+100%) but even on a planet with 50% resources and still make a whooping profit.

So for example on a Planet I start by building the approprate or needed facilities and then with the Last slot build ONE Colonial Settlement and upgrade it to a City and then do another and another as you can see with AIC the Colonies do have the same options as se4 and with much, much more http://forum.shrapnelgames.com/images/icons/icon6.gif

I am not sure where 100 or 500turns comes from to build a simple city in AIC

But I can asure you it is much - much less then 50 turns, unless of coarse you have only 1 pop http://forum.shrapnelgames.com/image...s/rolleyes.gif
and then again only with ONE (1) Population in about 10 turns with no Starliners or even any Pop Transports adding pop to that Colony you can build that city in about 2.3 Years from a small Colonial Settlement of 11 pop= THATS ONLY 23 turns http://forum.shrapnelgames.com/images/icons/icon7.gif

The more Pop the more laborers the faster and more productive the project http://forum.shrapnelgames.com/images/icons/icon7.gif

[ January 22, 2004, 17:28: Message edited by: Grand Lord Vito ]

Fyron January 22nd, 2004 07:34 PM

Re: Why game is so easy?
 
Puke's response was one of sarcasm... You have to factor in the fact that starting SE4 technology is a hell of a lot faster than industrial age technology, so building cities would not take as long as building New York did, but far less time.

Oleg was not talking about 100 turns for a city, but 100 turns to double or triple the production of the homeworld... this is the slowness I was refering to. 17 turns to begin producing resources on a colony is still extremely slow. And, you can indeed make a whopping profit with mineral miners on a 50% value planet in stock. Not as huge as on a 100% value planet, but still big.

[ January 22, 2004, 17:36: Message edited by: Imperator Fyron ]

Grand Lord Vito January 22nd, 2004 07:46 PM

Re: Why game is so easy?
 
Quote:

Originally posted by oleg:
AIC is already far faster then Proportions. Cities are roughly 1/2 of cultural centers and can be build VERY FAST with extra option O1. Too fast for my taste BTW. With this option, ~100 turns with no big wars and one should be able to double or even triple the HW production output.
<font size="2" face="sans-serif, arial, verdana">I see your point Oleg if you are just talking about Urban Centers - but with Apples to Apples.

The AIC Home World starts with about 12kt of minerals along with about every ability the se4 game has to offer.

It does not take nearly 100 years to get a Colony up to 12k with Minning Facilities, and it only takes 2 or 3 trade agreements to match most of the home world starting numbers, it only takes less then a few dozen SAT robo-miners to match that (about 4 trips with the AIC cargo launcher) it only takes several Minning vessels to match 12kt, it only takes severel bases to match 12kt.

One more thing, you did start your AIC game with a good amount of Resources, Research, Intel and tons of other special abilities with that AIC home world http://forum.shrapnelgames.com/images/icons/icon6.gif

[ January 22, 2004, 18:23: Message edited by: Grand Lord Vito ]

Grand Lord Vito January 22nd, 2004 07:54 PM

Re: Why game is so easy?
 
Quote:

Originally posted by Imperator Fyron:
And, you can indeed make a whopping profit with mineral miners on a 50% value planet in stock. Not as huge as on a 100% value planet, but still big.
<font size="2" face="sans-serif, arial, verdana">Yes, same with AIC http://forum.shrapnelgames.com/images/icons/icon12.gif

But can you build a se4 default Minning Facility when you are done robo-mining?

With AIC you CAN and it will be a whopping profit with resources, Intel, Research and Storage http://forum.shrapnelgames.com/images/icons/icon6.gif

And I like that Colony developement addition with AIC Colonial Settments, Comunities, Towns,Cities, b]Racial Cities[/b], Metros, Megas, Huge Population Centers, Racial Culture Centers and New World Colonial Populaation Centers
All this along with the all the basic se4 Minning and other resource gathering facilities - all this along with dozens of other other neat speacle facilities http://forum.shrapnelgames.com/images/icons/icon12.gif

[ January 22, 2004, 18:20: Message edited by: Grand Lord Vito ]


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