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-   -   Invasion! Beta Discussion (http://forum.shrapnelgames.com/showthread.php?t=11143)

Paul1980au January 28th, 2004 01:06 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Wombat combat ? can you explain what each of these events has in terms of impacts in the game - is there a way to just have the events file for download (i would like to cimbine it with the eye candy events patch)

What does reverse gravity do ?

Combat Wombat January 28th, 2004 01:12 AM

Re: Invasion! Mod Discussion Beta 0.40
 
I don't have pics for these yet but heres the code:

Type := Planet - Population Change
Severity := Catastrophic
Effect Amount := -95
Message To := Owner
Num Messages := 1
Message Title 1 := Reversed Gravity
Message 1 := An anomoly has occured at [%PlanetName]. [%ActualAmount]M people were sucked off the planet when gravity reversed temporarily. Only about 5% of the population was indoors or able to grab onto something.
Picture := B5_Blank
Time Till Completion := 0
Num Start Messages := 0

Type := Planet - Population Anger Change
Severity := Low
Effect Amount := 10
Message To := Owner
Num Messages := 1
Message Title 1 := Soenke Beer Festival
Message 1 := A Beer Festival is set to take place at at [%PlanetName]. Happiness Increses by [%ActualAmount].
Picture := B5_Blank
Time Till Completion := 0
Num Start Messages := 0

Type := Planet - Conditions Change
Severity := Medium
Effect Amount := -30
Message To := Owner
Num Messages := 1
Message Title 1 := Solar Flare
Message 1 := A Solar Flare burns of part off [%PlanetName]'s atomosphere.
Picture := PlanetConditionsWorse
Time Till Completion := 0
Num Start Messages := 0

Type := Planet - Population Change
Severity := Medium
Effect Amount := -25
Message To := Owner
Num Messages := 1
Message Title 1 := Entertainment Black Out
Message 1 := The Entertainment Communications Network at [%PlanetName] has been temporarily shut down. [%ActualAmount]M people committed suicide because of their dependence.
Picture := B5_Blank
Time Till Completion := 0
Num Start Messages := 0

[ January 27, 2004, 23:16: Message edited by: Combat Wombat ]

narf poit chez BOOM January 28th, 2004 02:16 AM

Re: Invasion! Mod Discussion Beta 0.40
 
shouldn't a beer festival also lower productivity?

i don't know if you could do that, though.

Fyron January 28th, 2004 02:31 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Population Change is a flat number, not a percentage, so that Reverse Gravity event will kill 95 M people every time.

Quote:

Originally posted by narf poit chez BOOM:
shouldn't a beer festival also lower productivity?

i don't know if you could do that, though.

<font size="2" face="sans-serif, arial, verdana">Sadly, events can only have one effect. http://forum.shrapnelgames.com/images/icons/icon9.gif

[ January 28, 2004, 00:31: Message edited by: Imperator Fyron ]

Combat Wombat January 28th, 2004 08:24 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Thanks Fyron, I didn't know that.

Combat Wombat January 28th, 2004 08:09 PM

Re: Invasion! Mod Discussion Beta 0.40
 
I just found my original mod design ideas in my notebook. So here are the things that you should be expecting to come soon.

Ballistic Missile: Small, Medium, Large
Ballistic Missile Warhead: Fusion, Plasma, Anti-Matter
Phased Point Defense Grid
Probe: Small, Medium, Large
Probe Sensor Grid: I, II, III
Probe Engine: I, II, III
Spinal Engine Mount
Intelligence Project: Assasination
Fighter: Knat
Fighter: Space Walker
Event: Magnetic Pole Shift
Event: Uncontroled Greenhouse Effect

Redone Engine System

Main Engine Reactor
Battery
Hydrogen Reactor
Fission Reactor
Fusion Reactor
Plasma Reactor
Anti-Matter Reactor

Combat Wombat January 29th, 2004 07:57 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Invasion! Beta 0.28 Change Log

Added Event: Reverse Gravity

Added Event: Beer Festival

Added Event: Solar Flare

Added Event: Entertainment Black Out

Added Picture: To event beer festival

Added Picture: To event reverse gravity

Added Picture: To event solar flare

Added Picture: To event entertainment blackout

Modified All Shields: To Leaky Type Shields

Modified All Armor: To Leaky Type Armor

Modified Component(s): Point Defense Grid I-V

Added Weapon: Phased Point Defense Grid I-V

Added Component: Fission Engine Reactor

Added Component: Fusion Engine Reactor

Added Component: Anti-Matter Engine Reactor

Added Component: Quantum Engine Reactor

Modified Component(s): Ion Engine I-III

Modified Component(s): Contra - Terrene Engine I-III

Modified Component(s): Jacketed - Photon Engine I-III

Modified Component(s): Quantum Engine I-III

Added Component(s): Intergrated AI Neural-Net

Added Component(s): Small Phased Shield Generator I-III

Added Component(s): Expert Engineering Team

Modified All Components: To be more balanced for the newly implemented leaky shield and leaky armor system, its not perfect yet but its getting there http://forum.shrapnelgames.com/images/icons/icon7.gif

Modified Ships: Added and corrected ship descriptions

Added Event: Magnetic Pole Shift

Added Event: Uncontroled Greenhouse Effect

[ January 30, 2004, 00:19: Message edited by: Combat Wombat ]

gregebowman January 29th, 2004 04:34 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Is this available for download, or are you just teasing us?

Combat Wombat January 29th, 2004 07:41 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Beta 0.28 of Invasion! Isn't complete yet the list below is what I have changed so far since the Last patch. I don't like to give release dates because stuff always messes them up but I except to be done with 0.28 by the weekend if not sooner. Alot of components need to be rebalanced because of the leaky armor and leaky shields for it to work realistically.

[ January 30, 2004, 00:03: Message edited by: Combat Wombat ]

gregebowman January 29th, 2004 09:36 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Ok, thanks for the info. Looking forward to the latest changes.


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