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Re: Invasion! Mod Discussion Beta 0.40
Wombat combat ? can you explain what each of these events has in terms of impacts in the game - is there a way to just have the events file for download (i would like to cimbine it with the eye candy events patch)
What does reverse gravity do ? |
Re: Invasion! Mod Discussion Beta 0.40
I don't have pics for these yet but heres the code:
Type := Planet - Population Change Severity := Catastrophic Effect Amount := -95 Message To := Owner Num Messages := 1 Message Title 1 := Reversed Gravity Message 1 := An anomoly has occured at [%PlanetName]. [%ActualAmount]M people were sucked off the planet when gravity reversed temporarily. Only about 5% of the population was indoors or able to grab onto something. Picture := B5_Blank Time Till Completion := 0 Num Start Messages := 0 Type := Planet - Population Anger Change Severity := Low Effect Amount := 10 Message To := Owner Num Messages := 1 Message Title 1 := Soenke Beer Festival Message 1 := A Beer Festival is set to take place at at [%PlanetName]. Happiness Increses by [%ActualAmount]. Picture := B5_Blank Time Till Completion := 0 Num Start Messages := 0 Type := Planet - Conditions Change Severity := Medium Effect Amount := -30 Message To := Owner Num Messages := 1 Message Title 1 := Solar Flare Message 1 := A Solar Flare burns of part off [%PlanetName]'s atomosphere. Picture := PlanetConditionsWorse Time Till Completion := 0 Num Start Messages := 0 Type := Planet - Population Change Severity := Medium Effect Amount := -25 Message To := Owner Num Messages := 1 Message Title 1 := Entertainment Black Out Message 1 := The Entertainment Communications Network at [%PlanetName] has been temporarily shut down. [%ActualAmount]M people committed suicide because of their dependence. Picture := B5_Blank Time Till Completion := 0 Num Start Messages := 0 [ January 27, 2004, 23:16: Message edited by: Combat Wombat ] |
Re: Invasion! Mod Discussion Beta 0.40
shouldn't a beer festival also lower productivity?
i don't know if you could do that, though. |
Re: Invasion! Mod Discussion Beta 0.40
Population Change is a flat number, not a percentage, so that Reverse Gravity event will kill 95 M people every time.
Quote:
[ January 28, 2004, 00:31: Message edited by: Imperator Fyron ] |
Re: Invasion! Mod Discussion Beta 0.40
Thanks Fyron, I didn't know that.
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Re: Invasion! Mod Discussion Beta 0.40
I just found my original mod design ideas in my notebook. So here are the things that you should be expecting to come soon.
Ballistic Missile: Small, Medium, Large Ballistic Missile Warhead: Fusion, Plasma, Anti-Matter Phased Point Defense Grid Probe: Small, Medium, Large Probe Sensor Grid: I, II, III Probe Engine: I, II, III Spinal Engine Mount Intelligence Project: Assasination Fighter: Knat Fighter: Space Walker Event: Magnetic Pole Shift Event: Uncontroled Greenhouse Effect Redone Engine System Main Engine Reactor Battery Hydrogen Reactor Fission Reactor Fusion Reactor Plasma Reactor Anti-Matter Reactor |
Re: Invasion! Mod Discussion Beta 0.40
Invasion! Beta 0.28 Change Log
Added Event: Reverse Gravity Added Event: Beer Festival Added Event: Solar Flare Added Event: Entertainment Black Out Added Picture: To event beer festival Added Picture: To event reverse gravity Added Picture: To event solar flare Added Picture: To event entertainment blackout Modified All Shields: To Leaky Type Shields Modified All Armor: To Leaky Type Armor Modified Component(s): Point Defense Grid I-V Added Weapon: Phased Point Defense Grid I-V Added Component: Fission Engine Reactor Added Component: Fusion Engine Reactor Added Component: Anti-Matter Engine Reactor Added Component: Quantum Engine Reactor Modified Component(s): Ion Engine I-III Modified Component(s): Contra - Terrene Engine I-III Modified Component(s): Jacketed - Photon Engine I-III Modified Component(s): Quantum Engine I-III Added Component(s): Intergrated AI Neural-Net Added Component(s): Small Phased Shield Generator I-III Added Component(s): Expert Engineering Team Modified All Components: To be more balanced for the newly implemented leaky shield and leaky armor system, its not perfect yet but its getting there http://forum.shrapnelgames.com/images/icons/icon7.gif Modified Ships: Added and corrected ship descriptions Added Event: Magnetic Pole Shift Added Event: Uncontroled Greenhouse Effect [ January 30, 2004, 00:19: Message edited by: Combat Wombat ] |
Re: Invasion! Mod Discussion Beta 0.40
Is this available for download, or are you just teasing us?
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Re: Invasion! Mod Discussion Beta 0.40
Beta 0.28 of Invasion! Isn't complete yet the list below is what I have changed so far since the Last patch. I don't like to give release dates because stuff always messes them up but I except to be done with 0.28 by the weekend if not sooner. Alot of components need to be rebalanced because of the leaky armor and leaky shields for it to work realistically.
[ January 30, 2004, 00:03: Message edited by: Combat Wombat ] |
Re: Invasion! Mod Discussion Beta 0.40
Ok, thanks for the info. Looking forward to the latest changes.
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