.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   OT - Who wants to write a "roguelike" game? How about a 4X? (http://forum.shrapnelgames.com/showthread.php?t=11161)

David E. Gervais January 29th, 2004 01:09 AM

Re: OT - Who wants to write a "roguelike" game? How about a 4X?
 
The only point I was trying to get accross is that syaing Roguelike=ASCII is wrong. (Look at it this way, 'Rogue' is a house made of logs, roguelike is a house made of many materials [ie stone, brick, metal] saying it's not a house because it's not made of logs is stupid. Rogue is the concept of a dwelling with a roof, doors and windows. Rogue is not the idea that if we cut down trees and make loge we can build a house.)

blah, blah, blah, yadda, yadda, yadda... add infinity,.. It's an old arguement. one with no winner, and it's such a heart felt concept that there will always be difference of opinion...

omg! 'Rogue' is just like a religion. http://forum.shrapnelgames.com/images/icons/tongue.gif (j/kd'ing)

(I say six you say half a dozen)

nuf said, Cheers!

narf poit chez BOOM January 29th, 2004 01:23 AM

Re: OT - Who wants to write a "roguelike" game? How about a 4X?
 
Quote:

which is why you both have your undies in a bunch.
<font size="2" face="sans-serif, arial, verdana">i think both of you are mistaking the actual fervency i have toward wether something is a roguelike or not. i, personally, do not think a game with graphics counts as roguelike. on the other hand, i actually don't care if he calls it a roguelike, i just like argueing.

so sue me. occasionally i do a Fyron. http://forum.shrapnelgames.com/images/icons/icon10.gif

Loser January 29th, 2004 02:17 AM

Re: OT - Who wants to write a "roguelike" game? How about a 4X?
 
Quote:

Originally posted by Puke:
As an interesting note (that most folks are unaware of, so i thought i'd share), the original default character name for the ST port of Rogue (by one of the original designers, as i mentioned) was Rodney. You were, of course, trying to recover the Amulet of Yendor. In Nethack, you are also trying to recover the Amulet of Yendor. But its a bit more detailed, and you have to take it from a near-demigod wizard (the wizard of yendor). His name? Rodney.
<font size="2" face="sans-serif, arial, verdana">Good to know.

And, now that it's been mentioned, Diablo is rather rogue-like.

narf poit chez BOOM January 29th, 2004 02:22 AM

Re: OT - Who wants to write a "roguelike" game? How about a 4X?
 
Quote:

And, now that it's been mentioned, Diablo is rather rogue-like.
<font size="2" face="sans-serif, arial, verdana">aside from being a brainless click-fest with re-used monster models and only three or four classes, why yes.

in my opinion, Diablo doesn't make RPG either.

not that it's a bad game, it's just not anything more than an arcade click-fest. but a fun one.

i have only played the demo, so...

[ January 29, 2004, 00:23: Message edited by: narf poit chez BOOM ]

Kamog January 29th, 2004 08:36 AM

Re: OT - Who wants to write a "roguelike" game? How about a 4X?
 
There is an old ASCII-based 4X space game called Anacreon: Reconstruction 4021. The map and everything is made of text characters. Has anybody played it? It seems to be a good game, but I never got around to figuring out how to play it, because I keep going back to SE4...

It is freeware and you can get it here:
http://www.the-underdogs.org/game.php?id=55

Ed Kolis January 30th, 2004 08:35 PM

Re: OT - Who wants to write a "roguelike" game? How about a 4X?
 
I played Anacreon a few times and it looked cool... just the interface was so confusing, I seem to recall having to memorize arcane commands like G to build fighters and Control-O to use a warp gate http://forum.shrapnelgames.com/images/icons/shock.gif

What I did like about that game, though, was all the "stellar constructions" you could do - you know those stargates you could build in MOO1 and Stars? Well instead of just building them at one of your systems, you could (in fact you HAD to, IIRC) build them OUTSIDE a system, where you had to actually defend them with ships and such else someone else take them over! You could even build artificial colonies or factories in the dead of space, similar to SE4's stellar manipulation only you don't need asteroids!


All times are GMT -4. The time now is 05:32 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.