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Re: Star Trek, Quadrants of Conflict
Sorry, indeed what=want http://forum.shrapnelgames.com/images/icons/blush.gif
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Re: Star Trek, Quadrants of Conflict
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From another hand lord evil's suggestions was 5 planet start - that's too many IMHO. So if you don't like 1 planet and 5 planet then 3 planet is just what you need. Quote:
1. Planet and Atmosphere type from standard setup, ie 8472 must be Methane/Gas. 2. Every major race must pick up its own race culture: ie 8472 must have 8472 race culture. 3. Every major race must have their planet type world natives trait and their racial technology trait: ie for 8472 must have Gas World Natives and 8472 Technology trait. 4. Happiness type from standard setup: ie, Renegades for 8472. 5. Everything else is to player's discretion http://forum.shrapnelgames.com/images/icons/icon7.gif This way you're still canon, and pleased with your race, so no justification, like: "I lost because of bad .emp setup" or such http://forum.shrapnelgames.com/images/icons/icon7.gif Negative side of this setup: minimaxers (me too) will do their dirty business http://forum.shrapnelgames.com/images/icons/icon12.gif However, minimaxing is somewhat limited in the mod (min GC=90%, max SC=110%) so decide yorself. Quote:
Last question is about diplomacy limitation: if where will be any limits to partnerships etc? I hope that where will be (beyond the RP limitations, like 8472 vs Borg), let say max amount of Partners is about 2, max amout of allies (TA&TRA) is about 4-5. This is to avoid dummy total partnership situation, where many races parasitize on stronger ones. Oh, and the very Last suggestion, it's common for many games - no tech trades and no population swaping. |
Re: Star Trek, Quadrants of Conflict
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Re: Star Trek, Quadrants of Conflict
Hi all!
Wow, there is so much in this thread... Problem is, we are in an excavation and there is so much to do here, that i do not have the time to follow this discussion in time... So please excuse when i post on something that was metioned a day before because i just had not the time to look after. Even this time now is stolen from work... Just some shorties: I do much like the idea of banning warp point techlology from game, but i think all the o´ther technologies to create planets or to create nebulaes or storms is that interetsting that it should be allowed in. Point is this way would only work on trust, that nobody would use warppoint technology. The idea with the house intel is a great thing but i think w should discuss the details. What is with the thing about the "Quests" for the minor races we spoke about intimidator? Especially those minors designed to be "true" computer controlled species? Would you like to play them as "shadow" players to simulate their correct behaviour in star trek? I think these would be very interesting in a roleplay setting like it is used to be here. I strongly recommend the use of shuttles and fighters and mines( just look at star fleet battles where shuttles are sometimes the edge you need) But again, i never saw the borg use any shuttle or something like that for example, so we should perhaps try to House" them also to the corresponding race. 5000 points and 1 planet to start with is also a very good and challenging idea! So, thats for the moment. I hope to be able to look after it tomorrow evening ( yes its easter know, but works d be done here). Ralf( and Petra) |
Re: Star Trek, Quadrants of Conflict
Hi,
Lord Evil: Yes I intend to control the AI-minors the same way you are doing in ' Menace of the Drow Elves '. But I really hope that there will be people that are willing to play one of the minor Races. -- HELLO OUTTHERE, Don't be afraid sign up as a minor. Winning is not the most important in this game, keeping your ROLE is. And if you playing a minor, you could Last to the end. (example: the Vulcans, join the federation soon and you could even bear it to the end and win.) I agree with your points about planet creation etc.. So indeed it will be a rule on TRUST. But I think we are all grown-ups here and nobody will cheat. (BTW. as soon as someone opens/closes a WP, we all know the next turn) I will post a list of rules tommorow, after I sorted all of my mails out. Because I'm drowning in mails and message about this game. http://forum.shrapnelgames.com/images/icons/icon12.gif Intimidator |
Re: Star Trek, Quadrants of Conflict
Just a small suggestion: Minor races should get 1500 racial points, PLEASE ! This would make the game more interesting for minor race players(like me)
please please http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Star Trek, Quadrants of Conflict
Okay, 1500 racial points and a medium sized planet instead of an large one is more than enough penalty.
Inti, BTW. you will need those points with the Borg at your doorstep http://forum.shrapnelgames.com/images/icons/icon7.gif [ April 10, 2004, 13:57: Message edited by: Intimidator ] |
Re: Star Trek, Quadrants of Conflict
Remember, if you choose events to be on Catastrophic, warp points CAN close on their own through natural events. So just because a warp point closes, that doesn't mean someone was cheating. The solution for this would be:
1. Have either no events, or have events on anything but Catastrophic. 2. If a warp point closes (I don't think warp points naturally open but i could be wrong about that) then we could get someone impartial to look at the game file, and take a look at the ships of the players who were in the system at the time of the event. If a warp point closing ship is found, the appropriate measures can be taken, but if its a natural event, the game can go on. Personally, I favor option 2, because I like having the events on catastrophic. The chance that I could get a message that my star is going nova adds a lot of fun to the game for me http://forum.shrapnelgames.com/images/icons/icon12.gif . Then again, maybe I'm just masochistic http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/tongue.gif Please tell me what you think of this. [EDIT: Warp points do NOT randomly open. Only close. And I was wrong about the severity. The event severity only needs to be High not Catastrophic for a warp point to close.] [ April 10, 2004, 15:07: Message edited by: Renegade 13 ] |
Re: Star Trek, Quadrants of Conflict
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Type := Warp Point - Opened Severity := High Effect Amount := 1 ... Start Message 1 := Our scientists have detected fluctuations in [%SystemName], They suspect that a new warp point is forming. We should send a ship to study this phenomenon. (from Events.txt) |
Re: Star Trek, Quadrants of Conflict
We can control it if necessary, but again: 'I trust all of you' http://forum.shrapnelgames.com/images/icons/icon12.gif
And if in the end game it starts happening twice a turn, I can begin getting suspicious http://forum.shrapnelgames.com/images/icons/icon12.gif Inti, |
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