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-   -   Carribean mod (http://forum.shrapnelgames.com/showthread.php?t=12418)

Goatfoam July 17th, 2004 08:11 PM

Re: Carribean mod
 
Thanks, Kana.

I think I'm sufficiently sober enough now to continue. So I'll go and push onwards with that preliminary components file and upload it for appraisals once it's done. Sorry about the delay.

http://forum.shrapnelgames.com/images/icons/icon7.gif

Kana July 19th, 2004 05:07 AM

Re: Carribean mod
 
*BUMP*

Would you also like Weights/Volume on Ammunition?
Would you like Costs for all of the above...?

Of course all is subjective...for use in comparison. How this translates to SE4...is...well...?????

Next a small list of Improved Smoothebore and Rifled Muzzle Loading cannons...

Also...there is a Salty Dog shipset on PBW.

Torpedos and Naval Mines where used in the mid to late 19th Century.

Kana

Goatfoam July 19th, 2004 02:05 PM

Re: Carribean mod
 
Those would be great, Kana, thanks!

I just downloaded the saltydogs shipset, it will need some work to get it looking like real naval ships, but it's definiteley a great start to modify from.

I should have everything bar weapons done when I get home from work tonight.

Kana July 22nd, 2004 07:24 PM

Re: Carribean mod
 
I'm going to send you a txt file. Its much easier than trying to post it on the thread. It has ammo weights, and advanced rifled guns. Also I even did some personal weapons. Included is a list of stuff I think you need to consider for the mod if it hasn't already been discussed or thought of...well file is in the mail so to speak.

Kana

Kana July 31st, 2004 07:03 AM

Re: Carribean mod
 
*BUMP*

Hey Goat...did you get my email and the txt file?

Kana

Kana August 24th, 2004 04:28 PM

Re: Carribean mod
 
*BUMP*

Hey Goat...you still working on this? Or has RL gotten too busy..?

Kana

Kana September 17th, 2004 01:05 AM

Re: Carribean mod
 
*BUMP*

I guess this Mod and it's ideas died on the vine, or sank to Davey Jones's Locker.... http://forum.shrapnelgames.com/images/smilies/frown.gif

Kana

Fyron September 17th, 2004 01:09 AM

Re: Carribean mod
 
Perhaps you could continue it in Goatform's absense?

Goatfoam March 13th, 2005 09:29 AM

Re: Carribean mod
 
After my, er, real-life battle with... well, real-life, and after re-reading this thread, I've found that I'm still highly interested in the idea, and am going to pick up where I left off with it. I lost all my original stuff, but I'll get back to where I was and then keep people updated, provided there's still interest? I'll also still require help, especially with graphical changes, as I have the artistic skills of a barnacle.

Strategia_In_Ultima March 13th, 2005 10:29 AM

Re: Carribean mod
 
Quote:

Beck said:
Mines - Did they use mines? Or anything that could be used as mines?

For the time period, they do not use anything close to resembling mines. I can not think of anything period they could represent off the top of my head.


Don't know if this has been said before as I haven't read all of the posts here, but you COULD create Mines as being barrels of gunpowder. You could say that there were rowing boats among the "mines" with crewmen armed with crossbows with flame arrows, shooting those in the barrels to detonate them. OK, it's not historically accurate, but they COULD have done it with the technology at the time http://forum.shrapnelgames.com/images/smilies/wink.gif

edit: Removed a HTML-looking part of text from the quote.....


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