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-   -   Access Violation by Starfuy.exe (http://forum.shrapnelgames.com/showthread.php?t=15802)

Instar October 2nd, 2003 07:01 PM

Re: Access Violation by Starfuy.exe
 
Quote:

Originally posted by Richard:
Certain sound cards are notorious for having issues if they don't have current DirectX certified drivers for them. If all else fails try disabling Direct Sound or decreasing acceleration.
<font size="2" face="sans-serif, arial, verdana">What he means is to decrease the hardware acceleration of sounds. Its in Control Panel -> Sounds and Audio Devices -> Advanced Button -> Hardware Tab.

Richard October 5th, 2003 11:53 PM

Re: Access Violation by Starfuy.exe
 
Quote:

Originally posted by Instar:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Richard:
Certain sound cards are notorious for having issues if they don't have current DirectX certified drivers for them. If all else fails try disabling Direct Sound or decreasing acceleration.

<font size="2" face="sans-serif, arial, verdana">What he means is to decrease the hardware acceleration of sounds. Its in Control Panel -> Sounds and Audio Devices -> Advanced Button -> Hardware Tab.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes exactly, thanks for the clarification.

Gandalph October 11th, 2003 03:24 AM

Re: Access Violation by Starfuy.exe
 
As a clarification to others having the same problem:

I have an OEM SoundbLaster Live Value. I had the same access violation message. I downloaded and installed the latest Unified driver release from www.soundbLaster.com and everything works perfectly. I fthis is your issue, then this may be your answer.

[ October 11, 2003, 02:25: Message edited by: Gandalph ]

Omicron October 11th, 2003 07:05 PM

Re: Access Violation by Starfuy.exe
 
Had the same problem, it would crash after name selection and map creation. After several hours swearing and downloading drivers, it works fine now.

Problem appears to have been the SoundBLaster Live! drivers. I updated the GeForce2 display drivers, and still got the problem, so then I updated the SB drivers and it works fine now.

Wierd thing is: Demo ran fine on the same rig with the old drivers *shrug*

Omicron


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