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Re: What did I missed from Dom I.? -> DIPLOMACY!
>I think if we just had an option to give provinces to other players, the game would be much more dynamic.
I'd agree with that. I'd also like to see some sort of non-aggression stance that would allow armies to travel across non-friendly provinces. Armies can already double occupy a province due to stealth, so the functionality is already in the game. These two things togther could easily form the foundation of a simple diplomatic system that wouldn't be too complicated to implement and would greatly enhance the players options. |
Re: What did I missed from Dom I.? -> DIPLOMACY!
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Hahaha... seriously, I like automated trading systems. The one in Earth 2025 (partner game to Utopia) had such a system, where you could put tanks, planes, technology levels, or whatever on the international market - at any price you chose. Any buyer could place an order for tanks (specifying a certain maximum that he would pay) and then he would automatically buy the lowest-priced tanks currently on the market. Supply and demand worked really well there... -Cherry |
Re: What did I missed from Dom I.? -> DIPLOMACY!
Lying?
YES! I want a diplo system where YOU can actualy lie! The global market idea is also good... I know this is from old post from usenet, but perhaps having two friendly armies together in same province would cause unrest in the province and detoriate Dominion localy. I can see not-so-few bored soldiers getting themselves drunk and doing http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/blush.gif things... And you aren't so "tough" god if you let the enemies of the faith to stay in your land, even if the "enemies" would be allies. Perhaps all non-hostile diplomatic actions could give you a sligth Dominion penalty. Afterall, you are dealing with enemies of the faith. [ October 15, 2003, 17:58: Message edited by: Nerfix ] |
Re: What did I missed from Dom I.? -> DIPLOMACY!
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Re: What did I missed from Dom I.? -> DIPLOMACY!
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I do think that being able to allow passage through an area would be ok - but I'd be ok without it too. The problem behind any game in which you have full-blown diplomacy between human players and the AI is that the AI is always formulaic in it's approach. It's just a matter of figuring out what will satisfy it in order to get it off your back. It goes back to the old standard for any true AI - have a computer dialogue with a human, and another human dialogue with a human, and you have a true AI when the human can't tell which is which. We're just not there. Therefore any full-blown diplomatic system will be shallow and facile. I voted for diplo being added in the other thread, but what I had in mind was much more simple - having a way of figuring out how much an AI nation likes/loathes you and being able to alter this by giving money/gems etc. I believe that if you want more diplo than this there's a very simple solution: play multiplayer! p.s. no offense intended to you Taqwus. I am replying to your post just because I think what you wrote is what people have in mind/are agreeing with. |
Re: What did I missed from Dom I.? -> DIPLOMACY!
Well if something like 'giving provinces to other players' will be added, there must be further options like scale for the relationship with the AI [-100 is the worst 100 is the best], option for alliance etc.
Giving provinces is only good for MP.. http://forum.shrapnelgames.com/image...s/rolleyes.gif If you ask me, that best would be an option like: Turn ON/OFF diplomacy. Than everyone would be happy. [ October 15, 2003, 19:05: Message edited by: Mortifer ] |
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Instead of a fully functional battle simulator you will recieve no battle simulator at all, less is more. So no simulator at all is a whole lot of simulator.
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